|  | /* | 
|  | *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #include "modules/video_coding/utility/frame_dropper.h" | 
|  |  | 
|  | #include <algorithm> | 
|  |  | 
|  | namespace webrtc { | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | const float kDefaultFrameSizeAlpha = 0.9f; | 
|  | const float kDefaultKeyFrameRatioAlpha = 0.99f; | 
|  | // 1 key frame every 10th second in 30 fps. | 
|  | const float kDefaultKeyFrameRatioValue = 1 / 300.0f; | 
|  |  | 
|  | const float kDefaultDropRatioAlpha = 0.9f; | 
|  | const float kDefaultDropRatioValue = 0.96f; | 
|  | // Maximum duration over which frames are continuously dropped. | 
|  | const float kDefaultMaxDropDurationSecs = 4.0f; | 
|  |  | 
|  | // Default target bitrate. | 
|  | // TODO(isheriff): Should this be higher to avoid dropping too many packets when | 
|  | // the bandwidth is unknown at the start ? | 
|  | const float kDefaultTargetBitrateKbps = 300.0f; | 
|  | const float kDefaultIncomingFrameRate = 30; | 
|  | const float kLeakyBucketSizeSeconds = 0.5f; | 
|  |  | 
|  | // A delta frame that is bigger than |kLargeDeltaFactor| times the average | 
|  | // delta frame is a large frame that is spread out for accumulation. | 
|  | const int kLargeDeltaFactor = 3; | 
|  |  | 
|  | // Cap on the frame size accumulator to prevent excessive drops. | 
|  | const float kAccumulatorCapBufferSizeSecs = 3.0f; | 
|  | }  // namespace | 
|  |  | 
|  | FrameDropper::FrameDropper() | 
|  | : key_frame_ratio_(kDefaultKeyFrameRatioAlpha), | 
|  | delta_frame_size_avg_kbits_(kDefaultFrameSizeAlpha), | 
|  | drop_ratio_(kDefaultDropRatioAlpha, kDefaultDropRatioValue), | 
|  | enabled_(true), | 
|  | max_drop_duration_secs_(kDefaultMaxDropDurationSecs) { | 
|  | Reset(); | 
|  | } | 
|  |  | 
|  | FrameDropper::~FrameDropper() = default; | 
|  |  | 
|  | void FrameDropper::Reset() { | 
|  | key_frame_ratio_.Reset(kDefaultKeyFrameRatioAlpha); | 
|  | key_frame_ratio_.Apply(1.0f, kDefaultKeyFrameRatioValue); | 
|  | delta_frame_size_avg_kbits_.Reset(kDefaultFrameSizeAlpha); | 
|  |  | 
|  | accumulator_ = 0.0f; | 
|  | accumulator_max_ = kDefaultTargetBitrateKbps / 2; | 
|  | target_bitrate_ = kDefaultTargetBitrateKbps; | 
|  | incoming_frame_rate_ = kDefaultIncomingFrameRate; | 
|  |  | 
|  | large_frame_accumulation_count_ = 0; | 
|  | large_frame_accumulation_chunk_size_ = 0; | 
|  | large_frame_accumulation_spread_ = 0.5 * kDefaultIncomingFrameRate; | 
|  |  | 
|  | drop_next_ = false; | 
|  | drop_ratio_.Reset(0.9f); | 
|  | drop_ratio_.Apply(0.0f, 0.0f); | 
|  | drop_count_ = 0; | 
|  | was_below_max_ = true; | 
|  | } | 
|  |  | 
|  | void FrameDropper::Enable(bool enable) { | 
|  | enabled_ = enable; | 
|  | } | 
|  |  | 
|  | void FrameDropper::Fill(size_t framesize_bytes, bool delta_frame) { | 
|  | if (!enabled_) { | 
|  | return; | 
|  | } | 
|  | float framesize_kbits = 8.0f * static_cast<float>(framesize_bytes) / 1000.0f; | 
|  | if (!delta_frame) { | 
|  | key_frame_ratio_.Apply(1.0, 1.0); | 
|  | // Do not spread if we are already doing it (or we risk dropping bits that | 
|  | // need accumulation). Given we compute the key frame ratio and spread | 
|  | // based on that, this should not normally happen. | 
|  | if (large_frame_accumulation_count_ == 0) { | 
|  | if (key_frame_ratio_.filtered() > 1e-5 && | 
|  | 1 / key_frame_ratio_.filtered() < large_frame_accumulation_spread_) { | 
|  | large_frame_accumulation_count_ = | 
|  | static_cast<int32_t>(1 / key_frame_ratio_.filtered() + 0.5); | 
|  | } else { | 
|  | large_frame_accumulation_count_ = | 
|  | static_cast<int32_t>(large_frame_accumulation_spread_ + 0.5); | 
|  | } | 
|  | large_frame_accumulation_chunk_size_ = | 
|  | framesize_kbits / large_frame_accumulation_count_; | 
|  | framesize_kbits = 0; | 
|  | } | 
|  | } else { | 
|  | // Identify if it is an unusually large delta frame and spread accumulation | 
|  | // if that is the case. | 
|  | if (delta_frame_size_avg_kbits_.filtered() != -1 && | 
|  | (framesize_kbits > | 
|  | kLargeDeltaFactor * delta_frame_size_avg_kbits_.filtered()) && | 
|  | large_frame_accumulation_count_ == 0) { | 
|  | large_frame_accumulation_count_ = | 
|  | static_cast<int32_t>(large_frame_accumulation_spread_ + 0.5); | 
|  | large_frame_accumulation_chunk_size_ = | 
|  | framesize_kbits / large_frame_accumulation_count_; | 
|  | framesize_kbits = 0; | 
|  | } else { | 
|  | delta_frame_size_avg_kbits_.Apply(1, framesize_kbits); | 
|  | } | 
|  | key_frame_ratio_.Apply(1.0, 0.0); | 
|  | } | 
|  | // Change the level of the accumulator (bucket) | 
|  | accumulator_ += framesize_kbits; | 
|  | CapAccumulator(); | 
|  | } | 
|  |  | 
|  | void FrameDropper::Leak(uint32_t input_framerate) { | 
|  | if (!enabled_) { | 
|  | return; | 
|  | } | 
|  | if (input_framerate < 1) { | 
|  | return; | 
|  | } | 
|  | if (target_bitrate_ < 0.0f) { | 
|  | return; | 
|  | } | 
|  | // Add lower bound for large frame accumulation spread. | 
|  | large_frame_accumulation_spread_ = std::max(0.5 * input_framerate, 5.0); | 
|  | // Expected bits per frame based on current input frame rate. | 
|  | float expected_bits_per_frame = target_bitrate_ / input_framerate; | 
|  | if (large_frame_accumulation_count_ > 0) { | 
|  | expected_bits_per_frame -= large_frame_accumulation_chunk_size_; | 
|  | --large_frame_accumulation_count_; | 
|  | } | 
|  | accumulator_ -= expected_bits_per_frame; | 
|  | if (accumulator_ < 0.0f) { | 
|  | accumulator_ = 0.0f; | 
|  | } | 
|  | UpdateRatio(); | 
|  | } | 
|  |  | 
|  | void FrameDropper::UpdateRatio() { | 
|  | if (accumulator_ > 1.3f * accumulator_max_) { | 
|  | // Too far above accumulator max, react faster. | 
|  | drop_ratio_.UpdateBase(0.8f); | 
|  | } else { | 
|  | // Go back to normal reaction. | 
|  | drop_ratio_.UpdateBase(0.9f); | 
|  | } | 
|  | if (accumulator_ > accumulator_max_) { | 
|  | // We are above accumulator max, and should ideally drop a frame. Increase | 
|  | // the drop_ratio_ and drop the frame later. | 
|  | if (was_below_max_) { | 
|  | drop_next_ = true; | 
|  | } | 
|  | drop_ratio_.Apply(1.0f, 1.0f); | 
|  | drop_ratio_.UpdateBase(0.9f); | 
|  | } else { | 
|  | drop_ratio_.Apply(1.0f, 0.0f); | 
|  | } | 
|  | was_below_max_ = accumulator_ < accumulator_max_; | 
|  | } | 
|  |  | 
|  | // This function signals when to drop frames to the caller. It makes use of the | 
|  | // drop_ratio_ to smooth out the drops over time. | 
|  | bool FrameDropper::DropFrame() { | 
|  | if (!enabled_) { | 
|  | return false; | 
|  | } | 
|  | if (drop_next_) { | 
|  | drop_next_ = false; | 
|  | drop_count_ = 0; | 
|  | } | 
|  |  | 
|  | if (drop_ratio_.filtered() >= 0.5f) {  // Drops per keep | 
|  | // Limit is the number of frames we should drop between each kept frame | 
|  | // to keep our drop ratio. limit is positive in this case. | 
|  | float denom = 1.0f - drop_ratio_.filtered(); | 
|  | if (denom < 1e-5) { | 
|  | denom = 1e-5f; | 
|  | } | 
|  | int32_t limit = static_cast<int32_t>(1.0f / denom - 1.0f + 0.5f); | 
|  | // Put a bound on the max amount of dropped frames between each kept | 
|  | // frame, in terms of frame rate and window size (secs). | 
|  | int max_limit = | 
|  | static_cast<int>(incoming_frame_rate_ * max_drop_duration_secs_); | 
|  | if (limit > max_limit) { | 
|  | limit = max_limit; | 
|  | } | 
|  | if (drop_count_ < 0) { | 
|  | // Reset the drop_count_ since it was negative and should be positive. | 
|  | drop_count_ = -drop_count_; | 
|  | } | 
|  | if (drop_count_ < limit) { | 
|  | // As long we are below the limit we should drop frames. | 
|  | drop_count_++; | 
|  | return true; | 
|  | } else { | 
|  | // Only when we reset drop_count_ a frame should be kept. | 
|  | drop_count_ = 0; | 
|  | return false; | 
|  | } | 
|  | } else if (drop_ratio_.filtered() > 0.0f && | 
|  | drop_ratio_.filtered() < 0.5f) {  // Keeps per drop | 
|  | // Limit is the number of frames we should keep between each drop | 
|  | // in order to keep the drop ratio. limit is negative in this case, | 
|  | // and the drop_count_ is also negative. | 
|  | float denom = drop_ratio_.filtered(); | 
|  | if (denom < 1e-5) { | 
|  | denom = 1e-5f; | 
|  | } | 
|  | int32_t limit = -static_cast<int32_t>(1.0f / denom - 1.0f + 0.5f); | 
|  | if (drop_count_ > 0) { | 
|  | // Reset the drop_count_ since we have a positive | 
|  | // drop_count_, and it should be negative. | 
|  | drop_count_ = -drop_count_; | 
|  | } | 
|  | if (drop_count_ > limit) { | 
|  | if (drop_count_ == 0) { | 
|  | // Drop frames when we reset drop_count_. | 
|  | drop_count_--; | 
|  | return true; | 
|  | } else { | 
|  | // Keep frames as long as we haven't reached limit. | 
|  | drop_count_--; | 
|  | return false; | 
|  | } | 
|  | } else { | 
|  | drop_count_ = 0; | 
|  | return false; | 
|  | } | 
|  | } | 
|  | drop_count_ = 0; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void FrameDropper::SetRates(float bitrate, float incoming_frame_rate) { | 
|  | // Bit rate of -1 means infinite bandwidth. | 
|  | accumulator_max_ = bitrate * kLeakyBucketSizeSeconds; | 
|  | if (target_bitrate_ > 0.0f && bitrate < target_bitrate_ && | 
|  | accumulator_ > accumulator_max_) { | 
|  | // Rescale the accumulator level if the accumulator max decreases | 
|  | accumulator_ = bitrate / target_bitrate_ * accumulator_; | 
|  | } | 
|  | target_bitrate_ = bitrate; | 
|  | CapAccumulator(); | 
|  | incoming_frame_rate_ = incoming_frame_rate; | 
|  | } | 
|  |  | 
|  | // Put a cap on the accumulator, i.e., don't let it grow beyond some level. | 
|  | // This is a temporary fix for screencasting where very large frames from | 
|  | // encoder will cause very slow response (too many frame drops). | 
|  | // TODO(isheriff): Remove this now that large delta frames are also spread out ? | 
|  | void FrameDropper::CapAccumulator() { | 
|  | float max_accumulator = target_bitrate_ * kAccumulatorCapBufferSizeSecs; | 
|  | if (accumulator_ > max_accumulator) { | 
|  | accumulator_ = max_accumulator; | 
|  | } | 
|  | } | 
|  | }  // namespace webrtc |