| /* |
| * Copyright 2015 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| package org.webrtc; |
| |
| import android.graphics.SurfaceTexture; |
| import android.view.Surface; |
| import javax.microedition.khronos.egl.EGL10; |
| |
| /** |
| * Holds EGL state and utility methods for handling an egl 1.0 EGLContext, an EGLDisplay, |
| * and an EGLSurface. |
| */ |
| public interface EglBase { |
| // EGL wrapper for an actual EGLContext. |
| public interface Context { long getNativeEglContext(); } |
| |
| // According to the documentation, EGL can be used from multiple threads at the same time if each |
| // thread has its own EGLContext, but in practice it deadlocks on some devices when doing this. |
| // Therefore, synchronize on this global lock before calling dangerous EGL functions that might |
| // deadlock. See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info. |
| public static final Object lock = new Object(); |
| |
| // These constants are taken from EGL14.EGL_OPENGL_ES2_BIT and EGL14.EGL_CONTEXT_CLIENT_VERSION. |
| // https://android.googlesource.com/platform/frameworks/base/+/master/opengl/java/android/opengl/EGL14.java |
| // This is similar to how GlSurfaceView does: |
| // http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/opengl/GLSurfaceView.java#760 |
| public static final int EGL_OPENGL_ES2_BIT = 4; |
| // Android-specific extension. |
| public static final int EGL_RECORDABLE_ANDROID = 0x3142; |
| |
| // clang-format off |
| public static final int[] CONFIG_PLAIN = { |
| EGL10.EGL_RED_SIZE, 8, |
| EGL10.EGL_GREEN_SIZE, 8, |
| EGL10.EGL_BLUE_SIZE, 8, |
| EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL10.EGL_NONE |
| }; |
| public static final int[] CONFIG_RGBA = { |
| EGL10.EGL_RED_SIZE, 8, |
| EGL10.EGL_GREEN_SIZE, 8, |
| EGL10.EGL_BLUE_SIZE, 8, |
| EGL10.EGL_ALPHA_SIZE, 8, |
| EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL10.EGL_NONE |
| }; |
| public static final int[] CONFIG_PIXEL_BUFFER = { |
| EGL10.EGL_RED_SIZE, 8, |
| EGL10.EGL_GREEN_SIZE, 8, |
| EGL10.EGL_BLUE_SIZE, 8, |
| EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT, |
| EGL10.EGL_NONE |
| }; |
| public static final int[] CONFIG_PIXEL_RGBA_BUFFER = { |
| EGL10.EGL_RED_SIZE, 8, |
| EGL10.EGL_GREEN_SIZE, 8, |
| EGL10.EGL_BLUE_SIZE, 8, |
| EGL10.EGL_ALPHA_SIZE, 8, |
| EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT, |
| EGL10.EGL_NONE |
| }; |
| public static final int[] CONFIG_RECORDABLE = { |
| EGL10.EGL_RED_SIZE, 8, |
| EGL10.EGL_GREEN_SIZE, 8, |
| EGL10.EGL_BLUE_SIZE, 8, |
| EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_RECORDABLE_ANDROID, 1, |
| EGL10.EGL_NONE |
| }; |
| // clang-format on |
| |
| /** |
| * Create a new context with the specified config attributes, sharing data with |sharedContext|. |
| * If |sharedContext| is null, a root context is created. This function will try to create an EGL |
| * 1.4 context if possible, and an EGL 1.0 context otherwise. |
| */ |
| public static EglBase create(Context sharedContext, int[] configAttributes) { |
| return (EglBase14.isEGL14Supported() |
| && (sharedContext == null || sharedContext instanceof EglBase14.Context)) |
| ? new EglBase14((EglBase14.Context) sharedContext, configAttributes) |
| : new EglBase10((EglBase10.Context) sharedContext, configAttributes); |
| } |
| |
| /** |
| * Helper function for creating a plain root context. This function will try to create an EGL 1.4 |
| * context if possible, and an EGL 1.0 context otherwise. |
| */ |
| public static EglBase create() { |
| return create(null /* shaderContext */, CONFIG_PLAIN); |
| } |
| |
| /** |
| * Helper function for creating a plain context, sharing data with |sharedContext|. This function |
| * will try to create an EGL 1.4 context if possible, and an EGL 1.0 context otherwise. |
| */ |
| public static EglBase create(Context sharedContext) { |
| return create(sharedContext, CONFIG_PLAIN); |
| } |
| |
| /** |
| * Explicitly create a root EGl 1.0 context with the specified config attributes. |
| */ |
| public static EglBase createEgl10(int[] configAttributes) { |
| return new EglBase10(null /* shaderContext */, configAttributes); |
| } |
| |
| /** |
| * Explicitly create a root EGl 1.0 context with the specified config attributes |
| * and shared context. |
| */ |
| public static EglBase createEgl10( |
| javax.microedition.khronos.egl.EGLContext sharedContext, int[] configAttributes) { |
| return new EglBase10(new EglBase10.Context(sharedContext), configAttributes); |
| } |
| |
| /** |
| * Explicitly create a root EGl 1.4 context with the specified config attributes. |
| */ |
| public static EglBase createEgl14(int[] configAttributes) { |
| return new EglBase14(null /* shaderContext */, configAttributes); |
| } |
| |
| /** |
| * Explicitly create a root EGl 1.4 context with the specified config attributes |
| * and shared context. |
| */ |
| public static EglBase createEgl14( |
| android.opengl.EGLContext sharedContext, int[] configAttributes) { |
| return new EglBase14(new EglBase14.Context(sharedContext), configAttributes); |
| } |
| |
| void createSurface(Surface surface); |
| |
| // Create EGLSurface from the Android SurfaceTexture. |
| void createSurface(SurfaceTexture surfaceTexture); |
| |
| // Create dummy 1x1 pixel buffer surface so the context can be made current. |
| void createDummyPbufferSurface(); |
| |
| void createPbufferSurface(int width, int height); |
| |
| Context getEglBaseContext(); |
| |
| boolean hasSurface(); |
| |
| int surfaceWidth(); |
| |
| int surfaceHeight(); |
| |
| void releaseSurface(); |
| |
| void release(); |
| |
| void makeCurrent(); |
| |
| // Detach the current EGL context, so that it can be made current on another thread. |
| void detachCurrent(); |
| |
| void swapBuffers(); |
| |
| void swapBuffers(long presentationTimeStampNs); |
| } |