| /* |
| * libjingle |
| * Copyright 2015 Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package org.webrtc; |
| |
| import android.graphics.Point; |
| import android.opengl.GLES20; |
| import android.opengl.Matrix; |
| |
| import java.nio.ByteBuffer; |
| |
| /** |
| * Static helper functions for renderer implementations. |
| */ |
| public class RendererCommon { |
| /** Interface for reporting rendering events. */ |
| public static interface RendererEvents { |
| /** |
| * Callback fired once first frame is rendered. |
| */ |
| public void onFirstFrameRendered(); |
| |
| /** |
| * Callback fired when rendered frame resolution or rotation has changed. |
| */ |
| public void onFrameResolutionChanged(int videoWidth, int videoHeight, int rotation); |
| } |
| |
| /** Interface for rendering frames on an EGLSurface. */ |
| public static interface GlDrawer { |
| /** |
| * Functions for drawing frames with different sources. The rendering surface target is |
| * implied by the current EGL context of the calling thread and requires no explicit argument. |
| * The coordinates specify the viewport location on the surface target. |
| */ |
| void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height); |
| void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height); |
| void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height); |
| |
| /** |
| * Release all GL resources. This needs to be done manually, otherwise resources may leak. |
| */ |
| void release(); |
| } |
| |
| /** |
| * Helper class for uploading YUV bytebuffer frames to textures that handles stride > width. This |
| * class keeps an internal ByteBuffer to avoid unnecessary allocations for intermediate copies. |
| */ |
| public static class YuvUploader { |
| // Intermediate copy buffer for uploading yuv frames that are not packed, i.e. stride > width. |
| // TODO(magjed): Investigate when GL_UNPACK_ROW_LENGTH is available, or make a custom shader |
| // that handles stride and compare performance with intermediate copy. |
| private ByteBuffer copyBuffer; |
| |
| /** |
| * Upload |planes| into |outputYuvTextures|, taking stride into consideration. |
| * |outputYuvTextures| must have been generated in advance. |
| */ |
| public void uploadYuvData( |
| int[] outputYuvTextures, int width, int height, int[] strides, ByteBuffer[] planes) { |
| final int[] planeWidths = new int[] {width, width / 2, width / 2}; |
| final int[] planeHeights = new int[] {height, height / 2, height / 2}; |
| // Make a first pass to see if we need a temporary copy buffer. |
| int copyCapacityNeeded = 0; |
| for (int i = 0; i < 3; ++i) { |
| if (strides[i] > planeWidths[i]) { |
| copyCapacityNeeded = Math.max(copyCapacityNeeded, planeWidths[i] * planeHeights[i]); |
| } |
| } |
| // Allocate copy buffer if necessary. |
| if (copyCapacityNeeded > 0 |
| && (copyBuffer == null || copyBuffer.capacity() < copyCapacityNeeded)) { |
| copyBuffer = ByteBuffer.allocateDirect(copyCapacityNeeded); |
| } |
| // Upload each plane. |
| for (int i = 0; i < 3; ++i) { |
| GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i); |
| GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, outputYuvTextures[i]); |
| // GLES only accepts packed data, i.e. stride == planeWidth. |
| final ByteBuffer packedByteBuffer; |
| if (strides[i] == planeWidths[i]) { |
| // Input is packed already. |
| packedByteBuffer = planes[i]; |
| } else { |
| VideoRenderer.nativeCopyPlane( |
| planes[i], planeWidths[i], planeHeights[i], strides[i], copyBuffer, planeWidths[i]); |
| packedByteBuffer = copyBuffer; |
| } |
| GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidths[i], |
| planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer); |
| } |
| } |
| } |
| |
| // Types of video scaling: |
| // SCALE_ASPECT_FIT - video frame is scaled to fit the size of the view by |
| // maintaining the aspect ratio (black borders may be displayed). |
| // SCALE_ASPECT_FILL - video frame is scaled to fill the size of the view by |
| // maintaining the aspect ratio. Some portion of the video frame may be |
| // clipped. |
| // SCALE_ASPECT_BALANCED - Compromise between FIT and FILL. Video frame will fill as much as |
| // possible of the view while maintaining aspect ratio, under the constraint that at least |
| // |BALANCED_VISIBLE_FRACTION| of the frame content will be shown. |
| public static enum ScalingType { SCALE_ASPECT_FIT, SCALE_ASPECT_FILL, SCALE_ASPECT_BALANCED } |
| // The minimum fraction of the frame content that will be shown for |SCALE_ASPECT_BALANCED|. |
| // This limits excessive cropping when adjusting display size. |
| private static float BALANCED_VISIBLE_FRACTION = 0.5625f; |
| public static final float[] identityMatrix() { |
| return new float[] { |
| 1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 0, 0, 1}; |
| } |
| // Matrix with transform y' = 1 - y. |
| public static final float[] verticalFlipMatrix() { |
| return new float[] { |
| 1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1}; |
| } |
| |
| // Matrix with transform x' = 1 - x. |
| public static final float[] horizontalFlipMatrix() { |
| return new float[] { |
| -1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 1, 0, 0, 1}; |
| } |
| |
| /** |
| * Returns texture matrix that will have the effect of rotating the frame |rotationDegree| |
| * clockwise when rendered. |
| */ |
| public static float[] rotateTextureMatrix(float[] textureMatrix, float rotationDegree) { |
| final float[] rotationMatrix = new float[16]; |
| Matrix.setRotateM(rotationMatrix, 0, rotationDegree, 0, 0, 1); |
| adjustOrigin(rotationMatrix); |
| return multiplyMatrices(textureMatrix, rotationMatrix); |
| } |
| |
| /** |
| * Returns new matrix with the result of a * b. |
| */ |
| public static float[] multiplyMatrices(float[] a, float[] b) { |
| final float[] resultMatrix = new float[16]; |
| Matrix.multiplyMM(resultMatrix, 0, a, 0, b, 0); |
| return resultMatrix; |
| } |
| |
| /** |
| * Returns layout transformation matrix that applies an optional mirror effect and compensates |
| * for video vs display aspect ratio. |
| */ |
| public static float[] getLayoutMatrix( |
| boolean mirror, float videoAspectRatio, float displayAspectRatio) { |
| float scaleX = 1; |
| float scaleY = 1; |
| // Scale X or Y dimension so that video and display size have same aspect ratio. |
| if (displayAspectRatio > videoAspectRatio) { |
| scaleY = videoAspectRatio / displayAspectRatio; |
| } else { |
| scaleX = displayAspectRatio / videoAspectRatio; |
| } |
| // Apply optional horizontal flip. |
| if (mirror) { |
| scaleX *= -1; |
| } |
| final float matrix[] = new float[16]; |
| Matrix.setIdentityM(matrix, 0); |
| Matrix.scaleM(matrix, 0, scaleX, scaleY, 1); |
| adjustOrigin(matrix); |
| return matrix; |
| } |
| |
| /** |
| * Calculate display size based on scaling type, video aspect ratio, and maximum display size. |
| */ |
| public static Point getDisplaySize(ScalingType scalingType, float videoAspectRatio, |
| int maxDisplayWidth, int maxDisplayHeight) { |
| return getDisplaySize(convertScalingTypeToVisibleFraction(scalingType), videoAspectRatio, |
| maxDisplayWidth, maxDisplayHeight); |
| } |
| |
| /** |
| * Move |matrix| transformation origin to (0.5, 0.5). This is the origin for texture coordinates |
| * that are in the range 0 to 1. |
| */ |
| private static void adjustOrigin(float[] matrix) { |
| // Note that OpenGL is using column-major order. |
| // Pre translate with -0.5 to move coordinates to range [-0.5, 0.5]. |
| matrix[12] -= 0.5f * (matrix[0] + matrix[4]); |
| matrix[13] -= 0.5f * (matrix[1] + matrix[5]); |
| // Post translate with 0.5 to move coordinates to range [0, 1]. |
| matrix[12] += 0.5f; |
| matrix[13] += 0.5f; |
| } |
| |
| /** |
| * Each scaling type has a one-to-one correspondence to a numeric minimum fraction of the video |
| * that must remain visible. |
| */ |
| private static float convertScalingTypeToVisibleFraction(ScalingType scalingType) { |
| switch (scalingType) { |
| case SCALE_ASPECT_FIT: |
| return 1.0f; |
| case SCALE_ASPECT_FILL: |
| return 0.0f; |
| case SCALE_ASPECT_BALANCED: |
| return BALANCED_VISIBLE_FRACTION; |
| default: |
| throw new IllegalArgumentException(); |
| } |
| } |
| |
| /** |
| * Calculate display size based on minimum fraction of the video that must remain visible, |
| * video aspect ratio, and maximum display size. |
| */ |
| private static Point getDisplaySize(float minVisibleFraction, float videoAspectRatio, |
| int maxDisplayWidth, int maxDisplayHeight) { |
| // If there is no constraint on the amount of cropping, fill the allowed display area. |
| if (minVisibleFraction == 0 || videoAspectRatio == 0) { |
| return new Point(maxDisplayWidth, maxDisplayHeight); |
| } |
| // Each dimension is constrained on max display size and how much we are allowed to crop. |
| final int width = Math.min(maxDisplayWidth, |
| Math.round(maxDisplayHeight / minVisibleFraction * videoAspectRatio)); |
| final int height = Math.min(maxDisplayHeight, |
| Math.round(maxDisplayWidth / minVisibleFraction / videoAspectRatio)); |
| return new Point(width, height); |
| } |
| } |