|  | /* | 
|  | *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #include "rtc_base/win32_socket_server.h" | 
|  |  | 
|  | #include <ws2tcpip.h>  // NOLINT | 
|  |  | 
|  | #include <algorithm> | 
|  |  | 
|  | #include "rtc_base/byte_order.h" | 
|  | #include "rtc_base/checks.h" | 
|  | #include "rtc_base/logging.h" | 
|  | #include "rtc_base/time_utils.h"  // For Time, TimeSince | 
|  | #include "rtc_base/win32_window.h" | 
|  |  | 
|  | namespace rtc { | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Win32Socket | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | // TODO: Enable for production builds also? Use FormatMessage? | 
|  | #if !defined(NDEBUG) | 
|  | LPCSTR WSAErrorToString(int error, LPCSTR* description_result) { | 
|  | LPCSTR string = "Unspecified"; | 
|  | LPCSTR description = "Unspecified description"; | 
|  | switch (error) { | 
|  | case ERROR_SUCCESS: | 
|  | string = "SUCCESS"; | 
|  | description = "Operation succeeded"; | 
|  | break; | 
|  | case WSAEWOULDBLOCK: | 
|  | string = "WSAEWOULDBLOCK"; | 
|  | description = "Using a non-blocking socket, will notify later"; | 
|  | break; | 
|  | case WSAEACCES: | 
|  | string = "WSAEACCES"; | 
|  | description = "Access denied, or sharing violation"; | 
|  | break; | 
|  | case WSAEADDRNOTAVAIL: | 
|  | string = "WSAEADDRNOTAVAIL"; | 
|  | description = "Address is not valid in this context"; | 
|  | break; | 
|  | case WSAENETDOWN: | 
|  | string = "WSAENETDOWN"; | 
|  | description = "Network is down"; | 
|  | break; | 
|  | case WSAENETUNREACH: | 
|  | string = "WSAENETUNREACH"; | 
|  | description = "Network is up, but unreachable"; | 
|  | break; | 
|  | case WSAENETRESET: | 
|  | string = "WSANETRESET"; | 
|  | description = "Connection has been reset due to keep-alive activity"; | 
|  | break; | 
|  | case WSAECONNABORTED: | 
|  | string = "WSAECONNABORTED"; | 
|  | description = "Aborted by host"; | 
|  | break; | 
|  | case WSAECONNRESET: | 
|  | string = "WSAECONNRESET"; | 
|  | description = "Connection reset by host"; | 
|  | break; | 
|  | case WSAETIMEDOUT: | 
|  | string = "WSAETIMEDOUT"; | 
|  | description = "Timed out, host failed to respond"; | 
|  | break; | 
|  | case WSAECONNREFUSED: | 
|  | string = "WSAECONNREFUSED"; | 
|  | description = "Host actively refused connection"; | 
|  | break; | 
|  | case WSAEHOSTDOWN: | 
|  | string = "WSAEHOSTDOWN"; | 
|  | description = "Host is down"; | 
|  | break; | 
|  | case WSAEHOSTUNREACH: | 
|  | string = "WSAEHOSTUNREACH"; | 
|  | description = "Host is unreachable"; | 
|  | break; | 
|  | case WSAHOST_NOT_FOUND: | 
|  | string = "WSAHOST_NOT_FOUND"; | 
|  | description = "No such host is known"; | 
|  | break; | 
|  | } | 
|  | if (description_result) { | 
|  | *description_result = description; | 
|  | } | 
|  | return string; | 
|  | } | 
|  |  | 
|  | void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) { | 
|  | LPCSTR description_string; | 
|  | LPCSTR error_string = WSAErrorToString(error, &description_string); | 
|  | RTC_LOG(LS_INFO) << context << " = " << error << " (" << error_string << ":" | 
|  | << description_string << ") [" << address.ToString() << "]"; | 
|  | } | 
|  | #else | 
|  | void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {} | 
|  | #endif | 
|  |  | 
|  | ///////////////////////////////////////////////////////////////////////////// | 
|  | // Win32Socket::EventSink | 
|  | ///////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | #define WM_SOCKETNOTIFY (WM_USER + 50) | 
|  | #define WM_DNSNOTIFY (WM_USER + 51) | 
|  |  | 
|  | struct Win32Socket::DnsLookup { | 
|  | HANDLE handle; | 
|  | uint16_t port; | 
|  | char buffer[MAXGETHOSTSTRUCT]; | 
|  | }; | 
|  |  | 
|  | class Win32Socket::EventSink : public Win32Window { | 
|  | public: | 
|  | explicit EventSink(Win32Socket* parent) : parent_(parent) {} | 
|  |  | 
|  | void Dispose(); | 
|  |  | 
|  | bool OnMessage(UINT uMsg, | 
|  | WPARAM wParam, | 
|  | LPARAM lParam, | 
|  | LRESULT& result) override; | 
|  | void OnNcDestroy() override; | 
|  |  | 
|  | private: | 
|  | bool OnSocketNotify(UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT& result); | 
|  | bool OnDnsNotify(WPARAM wParam, LPARAM lParam, LRESULT& result); | 
|  |  | 
|  | Win32Socket* parent_; | 
|  | }; | 
|  |  | 
|  | void Win32Socket::EventSink::Dispose() { | 
|  | parent_ = nullptr; | 
|  | if (::IsWindow(handle())) { | 
|  | ::DestroyWindow(handle()); | 
|  | } else { | 
|  | delete this; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Win32Socket::EventSink::OnMessage(UINT uMsg, | 
|  | WPARAM wParam, | 
|  | LPARAM lParam, | 
|  | LRESULT& result) { | 
|  | switch (uMsg) { | 
|  | case WM_SOCKETNOTIFY: | 
|  | case WM_TIMER: | 
|  | return OnSocketNotify(uMsg, wParam, lParam, result); | 
|  | case WM_DNSNOTIFY: | 
|  | return OnDnsNotify(wParam, lParam, result); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool Win32Socket::EventSink::OnSocketNotify(UINT uMsg, | 
|  | WPARAM wParam, | 
|  | LPARAM lParam, | 
|  | LRESULT& result) { | 
|  | result = 0; | 
|  |  | 
|  | int wsa_event = WSAGETSELECTEVENT(lParam); | 
|  | int wsa_error = WSAGETSELECTERROR(lParam); | 
|  |  | 
|  | // Treat connect timeouts as close notifications | 
|  | if (uMsg == WM_TIMER) { | 
|  | wsa_event = FD_CLOSE; | 
|  | wsa_error = WSAETIMEDOUT; | 
|  | } | 
|  |  | 
|  | if (parent_) | 
|  | parent_->OnSocketNotify(static_cast<SOCKET>(wParam), wsa_event, wsa_error); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Win32Socket::EventSink::OnDnsNotify(WPARAM wParam, | 
|  | LPARAM lParam, | 
|  | LRESULT& result) { | 
|  | result = 0; | 
|  |  | 
|  | int error = WSAGETASYNCERROR(lParam); | 
|  | if (parent_) | 
|  | parent_->OnDnsNotify(reinterpret_cast<HANDLE>(wParam), error); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void Win32Socket::EventSink::OnNcDestroy() { | 
|  | if (parent_) { | 
|  | RTC_LOG(LS_ERROR) << "EventSink hwnd is being destroyed, but the event sink" | 
|  | " hasn't yet been disposed."; | 
|  | } else { | 
|  | delete this; | 
|  | } | 
|  | } | 
|  |  | 
|  | ///////////////////////////////////////////////////////////////////////////// | 
|  | // Win32Socket | 
|  | ///////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | Win32Socket::Win32Socket() | 
|  | : socket_(INVALID_SOCKET), | 
|  | error_(0), | 
|  | state_(CS_CLOSED), | 
|  | connect_time_(0), | 
|  | closing_(false), | 
|  | close_error_(0), | 
|  | sink_(nullptr), | 
|  | dns_(nullptr) {} | 
|  |  | 
|  | Win32Socket::~Win32Socket() { | 
|  | Close(); | 
|  | } | 
|  |  | 
|  | bool Win32Socket::CreateT(int family, int type) { | 
|  | Close(); | 
|  | int proto = (SOCK_DGRAM == type) ? IPPROTO_UDP : IPPROTO_TCP; | 
|  | socket_ = ::WSASocket(family, type, proto, nullptr, 0, 0); | 
|  | if (socket_ == INVALID_SOCKET) { | 
|  | UpdateLastError(); | 
|  | return false; | 
|  | } | 
|  | if ((SOCK_DGRAM == type) && !SetAsync(FD_READ | FD_WRITE)) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | int Win32Socket::Attach(SOCKET s) { | 
|  | RTC_DCHECK(socket_ == INVALID_SOCKET); | 
|  | if (socket_ != INVALID_SOCKET) | 
|  | return SOCKET_ERROR; | 
|  |  | 
|  | RTC_DCHECK(s != INVALID_SOCKET); | 
|  | if (s == INVALID_SOCKET) | 
|  | return SOCKET_ERROR; | 
|  |  | 
|  | socket_ = s; | 
|  | state_ = CS_CONNECTED; | 
|  |  | 
|  | if (!SetAsync(FD_READ | FD_WRITE | FD_CLOSE)) | 
|  | return SOCKET_ERROR; | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void Win32Socket::SetTimeout(int ms) { | 
|  | if (sink_) | 
|  | ::SetTimer(sink_->handle(), 1, ms, 0); | 
|  | } | 
|  |  | 
|  | SocketAddress Win32Socket::GetLocalAddress() const { | 
|  | sockaddr_storage addr = {0}; | 
|  | socklen_t addrlen = sizeof(addr); | 
|  | int result = | 
|  | ::getsockname(socket_, reinterpret_cast<sockaddr*>(&addr), &addrlen); | 
|  | SocketAddress address; | 
|  | if (result >= 0) { | 
|  | SocketAddressFromSockAddrStorage(addr, &address); | 
|  | } else { | 
|  | RTC_LOG(LS_WARNING) << "GetLocalAddress: unable to get local addr, socket=" | 
|  | << socket_; | 
|  | } | 
|  | return address; | 
|  | } | 
|  |  | 
|  | SocketAddress Win32Socket::GetRemoteAddress() const { | 
|  | sockaddr_storage addr = {0}; | 
|  | socklen_t addrlen = sizeof(addr); | 
|  | int result = | 
|  | ::getpeername(socket_, reinterpret_cast<sockaddr*>(&addr), &addrlen); | 
|  | SocketAddress address; | 
|  | if (result >= 0) { | 
|  | SocketAddressFromSockAddrStorage(addr, &address); | 
|  | } else { | 
|  | RTC_LOG(LS_WARNING) | 
|  | << "GetRemoteAddress: unable to get remote addr, socket=" << socket_; | 
|  | } | 
|  | return address; | 
|  | } | 
|  |  | 
|  | int Win32Socket::Bind(const SocketAddress& addr) { | 
|  | RTC_DCHECK(socket_ != INVALID_SOCKET); | 
|  | if (socket_ == INVALID_SOCKET) | 
|  | return SOCKET_ERROR; | 
|  |  | 
|  | sockaddr_storage saddr; | 
|  | size_t len = addr.ToSockAddrStorage(&saddr); | 
|  | int err = ::bind(socket_, reinterpret_cast<sockaddr*>(&saddr), | 
|  | static_cast<int>(len)); | 
|  | UpdateLastError(); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | int Win32Socket::Connect(const SocketAddress& addr) { | 
|  | if (state_ != CS_CLOSED) { | 
|  | SetError(EALREADY); | 
|  | return SOCKET_ERROR; | 
|  | } | 
|  |  | 
|  | if (!addr.IsUnresolvedIP()) { | 
|  | return DoConnect(addr); | 
|  | } | 
|  |  | 
|  | RTC_LOG_F(LS_INFO) << "async dns lookup (" << addr.hostname() << ")"; | 
|  | DnsLookup* dns = new DnsLookup; | 
|  | if (!sink_) { | 
|  | // Explicitly create the sink ourselves here; we can't rely on SetAsync | 
|  | // because we don't have a socket_ yet. | 
|  | CreateSink(); | 
|  | } | 
|  | // TODO: Replace with IPv6 compatible lookup. | 
|  | dns->handle = WSAAsyncGetHostByName(sink_->handle(), WM_DNSNOTIFY, | 
|  | addr.hostname().c_str(), dns->buffer, | 
|  | sizeof(dns->buffer)); | 
|  |  | 
|  | if (!dns->handle) { | 
|  | RTC_LOG_F(LS_ERROR) << "WSAAsyncGetHostByName error: " << WSAGetLastError(); | 
|  | delete dns; | 
|  | UpdateLastError(); | 
|  | Close(); | 
|  | return SOCKET_ERROR; | 
|  | } | 
|  |  | 
|  | dns->port = addr.port(); | 
|  | dns_ = dns; | 
|  | state_ = CS_CONNECTING; | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int Win32Socket::DoConnect(const SocketAddress& addr) { | 
|  | if ((socket_ == INVALID_SOCKET) && !CreateT(addr.family(), SOCK_STREAM)) { | 
|  | return SOCKET_ERROR; | 
|  | } | 
|  | if (!SetAsync(FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE)) { | 
|  | return SOCKET_ERROR; | 
|  | } | 
|  |  | 
|  | sockaddr_storage saddr = {0}; | 
|  | size_t len = addr.ToSockAddrStorage(&saddr); | 
|  | connect_time_ = Time(); | 
|  | int result = connect(socket_, reinterpret_cast<SOCKADDR*>(&saddr), | 
|  | static_cast<int>(len)); | 
|  | if (result != SOCKET_ERROR) { | 
|  | state_ = CS_CONNECTED; | 
|  | } else { | 
|  | int code = WSAGetLastError(); | 
|  | if (code == WSAEWOULDBLOCK) { | 
|  | state_ = CS_CONNECTING; | 
|  | } else { | 
|  | ReportWSAError("WSAAsync:connect", code, addr); | 
|  | error_ = code; | 
|  | Close(); | 
|  | return SOCKET_ERROR; | 
|  | } | 
|  | } | 
|  | addr_ = addr; | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int Win32Socket::GetError() const { | 
|  | return error_; | 
|  | } | 
|  |  | 
|  | void Win32Socket::SetError(int error) { | 
|  | error_ = error; | 
|  | } | 
|  |  | 
|  | Socket::ConnState Win32Socket::GetState() const { | 
|  | return state_; | 
|  | } | 
|  |  | 
|  | int Win32Socket::GetOption(Option opt, int* value) { | 
|  | int slevel; | 
|  | int sopt; | 
|  | if (TranslateOption(opt, &slevel, &sopt) == -1) | 
|  | return -1; | 
|  |  | 
|  | char* p = reinterpret_cast<char*>(value); | 
|  | int optlen = sizeof(value); | 
|  | return ::getsockopt(socket_, slevel, sopt, p, &optlen); | 
|  | } | 
|  |  | 
|  | int Win32Socket::SetOption(Option opt, int value) { | 
|  | int slevel; | 
|  | int sopt; | 
|  | if (TranslateOption(opt, &slevel, &sopt) == -1) | 
|  | return -1; | 
|  |  | 
|  | const char* p = reinterpret_cast<const char*>(&value); | 
|  | return ::setsockopt(socket_, slevel, sopt, p, sizeof(value)); | 
|  | } | 
|  |  | 
|  | int Win32Socket::Send(const void* buffer, size_t length) { | 
|  | int sent = ::send(socket_, reinterpret_cast<const char*>(buffer), | 
|  | static_cast<int>(length), 0); | 
|  | UpdateLastError(); | 
|  | return sent; | 
|  | } | 
|  |  | 
|  | int Win32Socket::SendTo(const void* buffer, | 
|  | size_t length, | 
|  | const SocketAddress& addr) { | 
|  | sockaddr_storage saddr; | 
|  | size_t addr_len = addr.ToSockAddrStorage(&saddr); | 
|  | int sent = ::sendto( | 
|  | socket_, reinterpret_cast<const char*>(buffer), static_cast<int>(length), | 
|  | 0, reinterpret_cast<sockaddr*>(&saddr), static_cast<int>(addr_len)); | 
|  | UpdateLastError(); | 
|  | return sent; | 
|  | } | 
|  |  | 
|  | int Win32Socket::Recv(void* buffer, size_t length, int64_t* timestamp) { | 
|  | if (timestamp) { | 
|  | *timestamp = -1; | 
|  | } | 
|  | int received = | 
|  | ::recv(socket_, static_cast<char*>(buffer), static_cast<int>(length), 0); | 
|  | UpdateLastError(); | 
|  | if (closing_ && received <= static_cast<int>(length)) | 
|  | PostClosed(); | 
|  | return received; | 
|  | } | 
|  |  | 
|  | int Win32Socket::RecvFrom(void* buffer, | 
|  | size_t length, | 
|  | SocketAddress* out_addr, | 
|  | int64_t* timestamp) { | 
|  | if (timestamp) { | 
|  | *timestamp = -1; | 
|  | } | 
|  | sockaddr_storage saddr; | 
|  | socklen_t addr_len = sizeof(saddr); | 
|  | int received = | 
|  | ::recvfrom(socket_, static_cast<char*>(buffer), static_cast<int>(length), | 
|  | 0, reinterpret_cast<sockaddr*>(&saddr), &addr_len); | 
|  | UpdateLastError(); | 
|  | if (received != SOCKET_ERROR) | 
|  | SocketAddressFromSockAddrStorage(saddr, out_addr); | 
|  | if (closing_ && received <= static_cast<int>(length)) | 
|  | PostClosed(); | 
|  | return received; | 
|  | } | 
|  |  | 
|  | int Win32Socket::Listen(int backlog) { | 
|  | int err = ::listen(socket_, backlog); | 
|  | if (!SetAsync(FD_ACCEPT)) | 
|  | return SOCKET_ERROR; | 
|  |  | 
|  | UpdateLastError(); | 
|  | if (err == 0) | 
|  | state_ = CS_CONNECTING; | 
|  | return err; | 
|  | } | 
|  |  | 
|  | Win32Socket* Win32Socket::Accept(SocketAddress* out_addr) { | 
|  | sockaddr_storage saddr; | 
|  | socklen_t addr_len = sizeof(saddr); | 
|  | SOCKET s = ::accept(socket_, reinterpret_cast<sockaddr*>(&saddr), &addr_len); | 
|  | UpdateLastError(); | 
|  | if (s == INVALID_SOCKET) | 
|  | return nullptr; | 
|  | if (out_addr) | 
|  | SocketAddressFromSockAddrStorage(saddr, out_addr); | 
|  | Win32Socket* socket = new Win32Socket; | 
|  | if (0 == socket->Attach(s)) | 
|  | return socket; | 
|  | delete socket; | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | int Win32Socket::Close() { | 
|  | int err = 0; | 
|  | if (socket_ != INVALID_SOCKET) { | 
|  | err = ::closesocket(socket_); | 
|  | socket_ = INVALID_SOCKET; | 
|  | closing_ = false; | 
|  | close_error_ = 0; | 
|  | UpdateLastError(); | 
|  | } | 
|  | if (dns_) { | 
|  | WSACancelAsyncRequest(dns_->handle); | 
|  | delete dns_; | 
|  | dns_ = nullptr; | 
|  | } | 
|  | if (sink_) { | 
|  | sink_->Dispose(); | 
|  | sink_ = nullptr; | 
|  | } | 
|  | addr_.Clear(); | 
|  | state_ = CS_CLOSED; | 
|  | return err; | 
|  | } | 
|  |  | 
|  | void Win32Socket::CreateSink() { | 
|  | RTC_DCHECK(nullptr == sink_); | 
|  |  | 
|  | // Create window | 
|  | sink_ = new EventSink(this); | 
|  | sink_->Create(nullptr, L"EventSink", 0, 0, 0, 0, 10, 10); | 
|  | } | 
|  |  | 
|  | bool Win32Socket::SetAsync(int events) { | 
|  | if (nullptr == sink_) { | 
|  | CreateSink(); | 
|  | RTC_DCHECK(nullptr != sink_); | 
|  | } | 
|  |  | 
|  | // start the async select | 
|  | if (WSAAsyncSelect(socket_, sink_->handle(), WM_SOCKETNOTIFY, events) == | 
|  | SOCKET_ERROR) { | 
|  | UpdateLastError(); | 
|  | Close(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Win32Socket::HandleClosed(int close_error) { | 
|  | // WM_CLOSE will be received before all data has been read, so we need to | 
|  | // hold on to it until the read buffer has been drained. | 
|  | char ch; | 
|  | closing_ = true; | 
|  | close_error_ = close_error; | 
|  | return (::recv(socket_, &ch, 1, MSG_PEEK) <= 0); | 
|  | } | 
|  |  | 
|  | void Win32Socket::PostClosed() { | 
|  | // If we see that the buffer is indeed drained, then send the close. | 
|  | closing_ = false; | 
|  | ::PostMessage(sink_->handle(), WM_SOCKETNOTIFY, socket_, | 
|  | WSAMAKESELECTREPLY(FD_CLOSE, close_error_)); | 
|  | } | 
|  |  | 
|  | void Win32Socket::UpdateLastError() { | 
|  | error_ = WSAGetLastError(); | 
|  | } | 
|  |  | 
|  | int Win32Socket::TranslateOption(Option opt, int* slevel, int* sopt) { | 
|  | switch (opt) { | 
|  | case OPT_DONTFRAGMENT: | 
|  | *slevel = IPPROTO_IP; | 
|  | *sopt = IP_DONTFRAGMENT; | 
|  | break; | 
|  | case OPT_RCVBUF: | 
|  | *slevel = SOL_SOCKET; | 
|  | *sopt = SO_RCVBUF; | 
|  | break; | 
|  | case OPT_SNDBUF: | 
|  | *slevel = SOL_SOCKET; | 
|  | *sopt = SO_SNDBUF; | 
|  | break; | 
|  | case OPT_NODELAY: | 
|  | *slevel = IPPROTO_TCP; | 
|  | *sopt = TCP_NODELAY; | 
|  | break; | 
|  | case OPT_DSCP: | 
|  | RTC_LOG(LS_WARNING) << "Socket::OPT_DSCP not supported."; | 
|  | return -1; | 
|  | default: | 
|  | RTC_NOTREACHED(); | 
|  | return -1; | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void Win32Socket::OnSocketNotify(SOCKET socket, int event, int error) { | 
|  | // Ignore events if we're already closed. | 
|  | if (socket != socket_) | 
|  | return; | 
|  |  | 
|  | error_ = error; | 
|  | switch (event) { | 
|  | case FD_CONNECT: | 
|  | if (error != ERROR_SUCCESS) { | 
|  | ReportWSAError("WSAAsync:connect notify", error, addr_); | 
|  | #if !defined(NDEBUG) | 
|  | int64_t duration = TimeSince(connect_time_); | 
|  | RTC_LOG(LS_INFO) << "WSAAsync:connect error (" << duration | 
|  | << " ms), faking close"; | 
|  | #endif | 
|  | state_ = CS_CLOSED; | 
|  | // If you get an error connecting, close doesn't really do anything | 
|  | // and it certainly doesn't send back any close notification, but | 
|  | // we really only maintain a few states, so it is easiest to get | 
|  | // back into a known state by pretending that a close happened, even | 
|  | // though the connect event never did occur. | 
|  | SignalCloseEvent(this, error); | 
|  | } else { | 
|  | #if !defined(NDEBUG) | 
|  | int64_t duration = TimeSince(connect_time_); | 
|  | RTC_LOG(LS_INFO) << "WSAAsync:connect (" << duration << " ms)"; | 
|  | #endif | 
|  | state_ = CS_CONNECTED; | 
|  | SignalConnectEvent(this); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case FD_ACCEPT: | 
|  | case FD_READ: | 
|  | if (error != ERROR_SUCCESS) { | 
|  | ReportWSAError("WSAAsync:read notify", error, addr_); | 
|  | } else { | 
|  | SignalReadEvent(this); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case FD_WRITE: | 
|  | if (error != ERROR_SUCCESS) { | 
|  | ReportWSAError("WSAAsync:write notify", error, addr_); | 
|  | } else { | 
|  | SignalWriteEvent(this); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case FD_CLOSE: | 
|  | if (HandleClosed(error)) { | 
|  | ReportWSAError("WSAAsync:close notify", error, addr_); | 
|  | state_ = CS_CLOSED; | 
|  | SignalCloseEvent(this, error); | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Win32Socket::OnDnsNotify(HANDLE task, int error) { | 
|  | if (!dns_ || dns_->handle != task) | 
|  | return; | 
|  |  | 
|  | uint32_t ip = 0; | 
|  | if (error == 0) { | 
|  | hostent* pHost = reinterpret_cast<hostent*>(dns_->buffer); | 
|  | uint32_t net_ip = *reinterpret_cast<uint32_t*>(pHost->h_addr_list[0]); | 
|  | ip = NetworkToHost32(net_ip); | 
|  | } | 
|  |  | 
|  | RTC_LOG_F(LS_INFO) << "(" << IPAddress(ip).ToSensitiveString() << ", " | 
|  | << error << ")"; | 
|  |  | 
|  | if (error == 0) { | 
|  | SocketAddress address(ip, dns_->port); | 
|  | error = DoConnect(address); | 
|  | } else { | 
|  | Close(); | 
|  | } | 
|  |  | 
|  | if (error) { | 
|  | error_ = error; | 
|  | SignalCloseEvent(this, error_); | 
|  | } else { | 
|  | delete dns_; | 
|  | dns_ = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Win32SocketServer | 
|  | // Provides cricket base services on top of a win32 gui thread | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | static UINT s_wm_wakeup_id = 0; | 
|  | const wchar_t Win32SocketServer::kWindowName[] = L"libjingle Message Window"; | 
|  |  | 
|  | Win32SocketServer::Win32SocketServer() | 
|  | : wnd_(this), posted_(false), hdlg_(nullptr) { | 
|  | if (s_wm_wakeup_id == 0) | 
|  | s_wm_wakeup_id = RegisterWindowMessageW(L"WM_WAKEUP"); | 
|  | if (!wnd_.Create(nullptr, kWindowName, 0, 0, 0, 0, 0, 0)) { | 
|  | RTC_LOG_GLE(LS_ERROR) << "Failed to create message window."; | 
|  | } | 
|  | } | 
|  |  | 
|  | Win32SocketServer::~Win32SocketServer() { | 
|  | if (wnd_.handle() != nullptr) { | 
|  | KillTimer(wnd_.handle(), 1); | 
|  | wnd_.Destroy(); | 
|  | } | 
|  | } | 
|  |  | 
|  | Socket* Win32SocketServer::CreateSocket(int family, int type) { | 
|  | return CreateAsyncSocket(family, type); | 
|  | } | 
|  |  | 
|  | AsyncSocket* Win32SocketServer::CreateAsyncSocket(int family, int type) { | 
|  | Win32Socket* socket = new Win32Socket; | 
|  | if (socket->CreateT(family, type)) { | 
|  | return socket; | 
|  | } | 
|  | delete socket; | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void Win32SocketServer::SetMessageQueue(Thread* queue) { | 
|  | message_queue_ = queue; | 
|  | } | 
|  |  | 
|  | bool Win32SocketServer::Wait(int cms, bool process_io) { | 
|  | BOOL b; | 
|  | if (process_io) { | 
|  | // Spin the Win32 message pump at least once, and as long as requested. | 
|  | // This is the Thread::ProcessMessages case. | 
|  | uint32_t start = Time(); | 
|  | do { | 
|  | MSG msg; | 
|  | SetTimer(wnd_.handle(), 0, cms, nullptr); | 
|  | // Get the next available message. If we have a modeless dialog, give | 
|  | // give the message to IsDialogMessage, which will return true if it | 
|  | // was a message for the dialog that it handled internally. | 
|  | // Otherwise, dispatch as usual via Translate/DispatchMessage. | 
|  | b = GetMessage(&msg, nullptr, 0, 0); | 
|  | if (b == -1) { | 
|  | RTC_LOG_GLE(LS_ERROR) << "GetMessage failed."; | 
|  | return false; | 
|  | } else if (b) { | 
|  | if (!hdlg_ || !IsDialogMessage(hdlg_, &msg)) { | 
|  | TranslateMessage(&msg); | 
|  | DispatchMessage(&msg); | 
|  | } | 
|  | } | 
|  | KillTimer(wnd_.handle(), 0); | 
|  | } while (b && TimeSince(start) < cms); | 
|  | } else if (cms != 0) { | 
|  | // Sit and wait forever for a WakeUp. This is the Thread::Send case. | 
|  | RTC_DCHECK(cms == -1); | 
|  | MSG msg; | 
|  | b = GetMessage(&msg, nullptr, s_wm_wakeup_id, s_wm_wakeup_id); | 
|  | { | 
|  | CritScope scope(&cs_); | 
|  | posted_ = false; | 
|  | } | 
|  | } else { | 
|  | // No-op (cms == 0 && !process_io). This is the Pump case. | 
|  | b = TRUE; | 
|  | } | 
|  | return (b != FALSE); | 
|  | } | 
|  |  | 
|  | void Win32SocketServer::WakeUp() { | 
|  | if (wnd_.handle()) { | 
|  | // Set the "message pending" flag, if not already set. | 
|  | { | 
|  | CritScope scope(&cs_); | 
|  | if (posted_) | 
|  | return; | 
|  | posted_ = true; | 
|  | } | 
|  |  | 
|  | PostMessage(wnd_.handle(), s_wm_wakeup_id, 0, 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Win32SocketServer::Pump() { | 
|  | // Clear the "message pending" flag. | 
|  | { | 
|  | CritScope scope(&cs_); | 
|  | posted_ = false; | 
|  | } | 
|  |  | 
|  | // Dispatch all the messages that are currently in our queue. If new messages | 
|  | // are posted during the dispatch, they will be handled in the next Pump. | 
|  | // We use max(1, ...) to make sure we try to dispatch at least once, since | 
|  | // this allow us to process "sent" messages, not included in the size() count. | 
|  | Message msg; | 
|  | for (size_t max_messages_to_process = | 
|  | std::max<size_t>(1, message_queue_->size()); | 
|  | max_messages_to_process > 0 && message_queue_->Get(&msg, 0, false); | 
|  | --max_messages_to_process) { | 
|  | message_queue_->Dispatch(&msg); | 
|  | } | 
|  |  | 
|  | // Anything remaining? | 
|  | int delay = message_queue_->GetDelay(); | 
|  | if (delay == -1) { | 
|  | KillTimer(wnd_.handle(), 1); | 
|  | } else { | 
|  | SetTimer(wnd_.handle(), 1, delay, nullptr); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Win32SocketServer::MessageWindow::OnMessage(UINT wm, | 
|  | WPARAM wp, | 
|  | LPARAM lp, | 
|  | LRESULT& lr) { | 
|  | bool handled = false; | 
|  | if (wm == s_wm_wakeup_id || (wm == WM_TIMER && wp == 1)) { | 
|  | ss_->Pump(); | 
|  | lr = 0; | 
|  | handled = true; | 
|  | } | 
|  | return handled; | 
|  | } | 
|  |  | 
|  | Win32Thread::Win32Thread(SocketServer* ss) : Thread(ss), id_(0) {} | 
|  |  | 
|  | Win32Thread::~Win32Thread() { | 
|  | Stop(); | 
|  | } | 
|  |  | 
|  | void Win32Thread::Run() { | 
|  | id_ = GetCurrentThreadId(); | 
|  | Thread::Run(); | 
|  | id_ = 0; | 
|  | } | 
|  |  | 
|  | void Win32Thread::Quit() { | 
|  | PostThreadMessage(id_, WM_QUIT, 0, 0); | 
|  | } | 
|  |  | 
|  | }  // namespace rtc |