| /* |
| * Copyright (c) 2019 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef API_TEST_NETWORK_EMULATION_MANAGER_H_ |
| #define API_TEST_NETWORK_EMULATION_MANAGER_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "api/test/network_emulation/network_emulation_interfaces.h" |
| #include "api/test/simulated_network.h" |
| |
| #include "api/units/timestamp.h" |
| #include "rtc_base/network.h" |
| #include "rtc_base/thread.h" |
| |
| namespace webrtc { |
| |
| // This API is still in development and can be changed without prior notice. |
| |
| // These classes are forward declared here, because they used as handles, to |
| // make it possible for client code to operate with these abstractions and build |
| // required network configuration. With forward declaration here implementation |
| // is more readable, than with interfaces approach and cause user needn't any |
| // API methods on these abstractions it is acceptable here. |
| |
| // EmulatedNetworkNode is an abstraction for some network in the real world, |
| // like 3G network between peers, or Wi-Fi for one peer and LTE for another. |
| // Multiple networks can be joined into chain emulating a network path from |
| // one peer to another. |
| class EmulatedNetworkNode; |
| |
| // EmulatedRoute is handle for single route from one network interface on one |
| // peer device to another network interface on another peer device. |
| class EmulatedRoute; |
| |
| struct EmulatedEndpointConfig { |
| enum class IpAddressFamily { kIpv4, kIpv6 }; |
| |
| IpAddressFamily generated_ip_family = IpAddressFamily::kIpv4; |
| // If specified will be used as IP address for endpoint node. Must be unique |
| // among all created nodes. |
| absl::optional<rtc::IPAddress> ip; |
| // Should endpoint be enabled or not, when it will be created. |
| // Enabled endpoints will be available for webrtc to send packets. |
| bool start_as_enabled = true; |
| }; |
| |
| |
| // Provide interface to obtain all required objects to inject network emulation |
| // layer into PeerConnection. Also contains information about network interfaces |
| // accessible by PeerConnection. |
| class EmulatedNetworkManagerInterface { |
| public: |
| virtual ~EmulatedNetworkManagerInterface() = default; |
| |
| virtual rtc::Thread* network_thread() = 0; |
| virtual rtc::NetworkManager* network_manager() = 0; |
| |
| // Returns summarized network stats for endpoints for this manager. |
| virtual void GetStats( |
| std::function<void(EmulatedNetworkStats)> stats_callback) const = 0; |
| }; |
| |
| // Provides an API for creating and configuring emulated network layer. |
| // All objects returned by this API are owned by NetworkEmulationManager itself |
| // and will be deleted when manager will be deleted. |
| class NetworkEmulationManager { |
| public: |
| // Helper struct to simplify creation of simulated network behaviors. Contains |
| // non-owning pointers as the underlying instances are owned by the manager. |
| struct SimulatedNetworkNode { |
| SimulatedNetworkInterface* simulation; |
| EmulatedNetworkNode* node; |
| |
| class Builder { |
| public: |
| explicit Builder(NetworkEmulationManager* net) : net_(net) {} |
| Builder(const Builder&) = default; |
| // Sets the config state, note that this will replace any previously set |
| // values. |
| Builder& config(BuiltInNetworkBehaviorConfig config); |
| Builder& delay_ms(int queue_delay_ms); |
| Builder& capacity_kbps(int link_capacity_kbps); |
| Builder& capacity_Mbps(int link_capacity_Mbps); |
| Builder& loss(double loss_rate); |
| SimulatedNetworkNode Build() const; |
| |
| private: |
| NetworkEmulationManager* const net_; |
| BuiltInNetworkBehaviorConfig config_; |
| }; |
| }; |
| virtual ~NetworkEmulationManager() = default; |
| |
| // Creates an emulated network node, which represents single network in |
| // the emulated network layer. |
| virtual EmulatedNetworkNode* CreateEmulatedNode( |
| BuiltInNetworkBehaviorConfig config) = 0; |
| virtual EmulatedNetworkNode* CreateEmulatedNode( |
| std::unique_ptr<NetworkBehaviorInterface> network_behavior) = 0; |
| |
| virtual SimulatedNetworkNode::Builder NodeBuilder() = 0; |
| |
| // Creates an emulated endpoint, which represents single network interface on |
| // the peer's device. |
| virtual EmulatedEndpoint* CreateEndpoint(EmulatedEndpointConfig config) = 0; |
| // Enable emulated endpoint to make it available for webrtc. |
| // Caller mustn't enable currently enabled endpoint. |
| virtual void EnableEndpoint(EmulatedEndpoint* endpoint) = 0; |
| // Disable emulated endpoint to make it unavailable for webrtc. |
| // Caller mustn't disable currently disabled endpoint. |
| virtual void DisableEndpoint(EmulatedEndpoint* endpoint) = 0; |
| |
| // Creates a route between endpoints going through specified network nodes. |
| // This route is single direction only and describe how traffic that was |
| // sent by network interface |from| have to be delivered to the network |
| // interface |to|. Return object can be used to remove created route. The |
| // route must contains at least one network node inside it. |
| // |
| // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then |
| // creation of the route have to follow these rules: |
| // 1. A route consists of a source endpoint, an ordered list of one or |
| // more network nodes, and a destination endpoint. |
| // 2. If (E1, ..., E2) is a route, then E1 != E2. |
| // In other words, the source and the destination may not be the same. |
| // 3. Given two simultaneously existing routes (E1, ..., E2) and |
| // (E3, ..., E4), either E1 != E3 or E2 != E4. |
| // In other words, there may be at most one route from any given source |
| // endpoint to any given destination endpoint. |
| // 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2) |
| // and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4. |
| // In other words, a network node may not belong to two routes that lead |
| // to the same destination endpoint. |
| virtual EmulatedRoute* CreateRoute( |
| EmulatedEndpoint* from, |
| const std::vector<EmulatedNetworkNode*>& via_nodes, |
| EmulatedEndpoint* to) = 0; |
| |
| // Creates a route over the given |via_nodes| creating the required endpoints |
| // in the process. The returned EmulatedRoute pointer can be used in other |
| // calls as a transport route for message or cross traffic. |
| virtual EmulatedRoute* CreateRoute( |
| const std::vector<EmulatedNetworkNode*>& via_nodes) = 0; |
| |
| // Removes route previously created by CreateRoute(...). |
| // Caller mustn't call this function with route, that have been already |
| // removed earlier. |
| virtual void ClearRoute(EmulatedRoute* route) = 0; |
| |
| // Creates a simulated TCP connection using |send_route| for traffic and |
| // |ret_route| for feedback. This can be used to emulate HTTP cross traffic |
| // and to implement realistic reliable signaling over lossy networks. |
| // TODO(srte): Handle clearing of the routes involved. |
| virtual TcpMessageRoute* CreateTcpRoute(EmulatedRoute* send_route, |
| EmulatedRoute* ret_route) = 0; |
| |
| // Creates EmulatedNetworkManagerInterface which can be used then to inject |
| // network emulation layer into PeerConnection. |endpoints| - are available |
| // network interfaces for PeerConnection. If endpoint is enabled, it will be |
| // immediately available for PeerConnection, otherwise user will be able to |
| // enable endpoint later to make it available for PeerConnection. |
| virtual EmulatedNetworkManagerInterface* |
| CreateEmulatedNetworkManagerInterface( |
| const std::vector<EmulatedEndpoint*>& endpoints) = 0; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // API_TEST_NETWORK_EMULATION_MANAGER_H_ |