| /* |
| * Copyright 2014 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "rtc_base/asyncinvoker.h" |
| |
| #include "rtc_base/checks.h" |
| #include "rtc_base/logging.h" |
| |
| namespace rtc { |
| |
| AsyncInvoker::AsyncInvoker() |
| : pending_invocations_(0), |
| invocation_complete_(new RefCountedObject<Event>(false, false)), |
| destroying_(false) {} |
| |
| AsyncInvoker::~AsyncInvoker() { |
| destroying_.store(true, std::memory_order_relaxed); |
| // Messages for this need to be cleared *before* our destructor is complete. |
| MessageQueueManager::Clear(this); |
| // And we need to wait for any invocations that are still in progress on |
| // other threads. Using memory_order_acquire for synchronization with |
| // AsyncClosure destructors. |
| while (pending_invocations_.load(std::memory_order_acquire) > 0) { |
| // If the destructor was called while AsyncInvoke was being called by |
| // another thread, WITHIN an AsyncInvoked functor, it may do another |
| // Thread::Post even after we called MessageQueueManager::Clear(this). So |
| // we need to keep calling Clear to discard these posts. |
| Thread::Current()->Clear(this); |
| invocation_complete_->Wait(Event::kForever); |
| } |
| } |
| |
| void AsyncInvoker::OnMessage(Message* msg) { |
| // Get the AsyncClosure shared ptr from this message's data. |
| ScopedMessageData<AsyncClosure>* data = |
| static_cast<ScopedMessageData<AsyncClosure>*>(msg->pdata); |
| // Execute the closure and trigger the return message if needed. |
| data->inner_data().Execute(); |
| delete data; |
| } |
| |
| void AsyncInvoker::Flush(Thread* thread, uint32_t id /*= MQID_ANY*/) { |
| // If the destructor is waiting for invocations to finish, don't start |
| // running even more tasks. |
| if (destroying_.load(std::memory_order_relaxed)) |
| return; |
| |
| // Run this on |thread| to reduce the number of context switches. |
| if (Thread::Current() != thread) { |
| thread->Invoke<void>(RTC_FROM_HERE, |
| Bind(&AsyncInvoker::Flush, this, thread, id)); |
| return; |
| } |
| |
| MessageList removed; |
| thread->Clear(this, id, &removed); |
| for (MessageList::iterator it = removed.begin(); it != removed.end(); ++it) { |
| // This message was pending on this thread, so run it now. |
| thread->Send(it->posted_from, it->phandler, it->message_id, it->pdata); |
| } |
| } |
| |
| void AsyncInvoker::Clear() { |
| MessageQueueManager::Clear(this); |
| } |
| |
| void AsyncInvoker::DoInvoke(const Location& posted_from, |
| Thread* thread, |
| std::unique_ptr<AsyncClosure> closure, |
| uint32_t id) { |
| if (destroying_.load(std::memory_order_relaxed)) { |
| // Note that this may be expected, if the application is AsyncInvoking |
| // tasks that AsyncInvoke other tasks. But otherwise it indicates a race |
| // between a thread destroying the AsyncInvoker and a thread still trying |
| // to use it. |
| RTC_LOG(LS_WARNING) << "Tried to invoke while destroying the invoker."; |
| return; |
| } |
| thread->Post(posted_from, this, id, |
| new ScopedMessageData<AsyncClosure>(std::move(closure))); |
| } |
| |
| void AsyncInvoker::DoInvokeDelayed(const Location& posted_from, |
| Thread* thread, |
| std::unique_ptr<AsyncClosure> closure, |
| uint32_t delay_ms, |
| uint32_t id) { |
| if (destroying_.load(std::memory_order_relaxed)) { |
| // See above comment. |
| RTC_LOG(LS_WARNING) << "Tried to invoke while destroying the invoker."; |
| return; |
| } |
| thread->PostDelayed(posted_from, delay_ms, this, id, |
| new ScopedMessageData<AsyncClosure>(std::move(closure))); |
| } |
| |
| GuardedAsyncInvoker::GuardedAsyncInvoker() : thread_(Thread::Current()) { |
| thread_->SignalQueueDestroyed.connect(this, |
| &GuardedAsyncInvoker::ThreadDestroyed); |
| } |
| |
| GuardedAsyncInvoker::~GuardedAsyncInvoker() {} |
| |
| bool GuardedAsyncInvoker::Flush(uint32_t id) { |
| CritScope cs(&crit_); |
| if (thread_ == nullptr) |
| return false; |
| invoker_.Flush(thread_, id); |
| return true; |
| } |
| |
| void GuardedAsyncInvoker::ThreadDestroyed() { |
| CritScope cs(&crit_); |
| // We should never get more than one notification about the thread dying. |
| RTC_DCHECK(thread_ != nullptr); |
| thread_ = nullptr; |
| } |
| |
| AsyncClosure::AsyncClosure(AsyncInvoker* invoker) |
| : invoker_(invoker), invocation_complete_(invoker_->invocation_complete_) { |
| invoker_->pending_invocations_.fetch_add(1, std::memory_order_relaxed); |
| } |
| |
| AsyncClosure::~AsyncClosure() { |
| // Using memory_order_release for synchronization with the AsyncInvoker |
| // destructor. |
| invoker_->pending_invocations_.fetch_sub(1, std::memory_order_release); |
| |
| // After |pending_invocations_| is decremented, we may need to signal |
| // |invocation_complete_| in case the AsyncInvoker is being destroyed and |
| // waiting for pending tasks to complete. |
| // |
| // It's also possible that the destructor finishes before "Set()" is called, |
| // which is safe because the event is reference counted (and in a thread-safe |
| // way). |
| invocation_complete_->Set(); |
| } |
| |
| } // namespace rtc |