|  | /* | 
|  | *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #ifndef RTC_BASE_WIN32_SOCKET_SERVER_H_ | 
|  | #define RTC_BASE_WIN32_SOCKET_SERVER_H_ | 
|  |  | 
|  | #if defined(WEBRTC_WIN) | 
|  | #include "rtc_base/async_socket.h" | 
|  | #include "rtc_base/critical_section.h" | 
|  | #include "rtc_base/message_queue.h" | 
|  | #include "rtc_base/socket.h" | 
|  | #include "rtc_base/socket_factory.h" | 
|  | #include "rtc_base/socket_server.h" | 
|  | #include "rtc_base/thread.h" | 
|  | #include "rtc_base/win32_window.h" | 
|  |  | 
|  | namespace rtc { | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Win32Socket | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | class Win32Socket : public AsyncSocket { | 
|  | public: | 
|  | Win32Socket(); | 
|  | ~Win32Socket() override; | 
|  |  | 
|  | bool CreateT(int family, int type); | 
|  |  | 
|  | int Attach(SOCKET s); | 
|  | void SetTimeout(int ms); | 
|  |  | 
|  | // AsyncSocket Interface | 
|  | SocketAddress GetLocalAddress() const override; | 
|  | SocketAddress GetRemoteAddress() const override; | 
|  | int Bind(const SocketAddress& addr) override; | 
|  | int Connect(const SocketAddress& addr) override; | 
|  | int Send(const void* buffer, size_t length) override; | 
|  | int SendTo(const void* buffer, | 
|  | size_t length, | 
|  | const SocketAddress& addr) override; | 
|  | int Recv(void* buffer, size_t length, int64_t* timestamp) override; | 
|  | int RecvFrom(void* buffer, | 
|  | size_t length, | 
|  | SocketAddress* out_addr, | 
|  | int64_t* timestamp) override; | 
|  | int Listen(int backlog) override; | 
|  | Win32Socket* Accept(SocketAddress* out_addr) override; | 
|  | int Close() override; | 
|  | int GetError() const override; | 
|  | void SetError(int error) override; | 
|  | ConnState GetState() const override; | 
|  | int GetOption(Option opt, int* value) override; | 
|  | int SetOption(Option opt, int value) override; | 
|  |  | 
|  | private: | 
|  | void CreateSink(); | 
|  | bool SetAsync(int events); | 
|  | int DoConnect(const SocketAddress& addr); | 
|  | bool HandleClosed(int close_error); | 
|  | void PostClosed(); | 
|  | void UpdateLastError(); | 
|  | static int TranslateOption(Option opt, int* slevel, int* sopt); | 
|  |  | 
|  | void OnSocketNotify(SOCKET socket, int event, int error); | 
|  | void OnDnsNotify(HANDLE task, int error); | 
|  |  | 
|  | SOCKET socket_; | 
|  | int error_; | 
|  | ConnState state_; | 
|  | SocketAddress addr_;  // address that we connected to (see DoConnect) | 
|  | uint32_t connect_time_; | 
|  | bool closing_; | 
|  | int close_error_; | 
|  |  | 
|  | class EventSink; | 
|  | friend class EventSink; | 
|  | EventSink* sink_; | 
|  |  | 
|  | struct DnsLookup; | 
|  | DnsLookup* dns_; | 
|  | }; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Win32SocketServer | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | class Win32SocketServer : public SocketServer { | 
|  | public: | 
|  | Win32SocketServer(); | 
|  | ~Win32SocketServer() override; | 
|  |  | 
|  | void set_modeless_dialog(HWND hdlg) { hdlg_ = hdlg; } | 
|  |  | 
|  | // SocketServer Interface | 
|  | Socket* CreateSocket(int family, int type) override; | 
|  | AsyncSocket* CreateAsyncSocket(int family, int type) override; | 
|  |  | 
|  | void SetMessageQueue(MessageQueue* queue) override; | 
|  | bool Wait(int cms, bool process_io) override; | 
|  | void WakeUp() override; | 
|  |  | 
|  | void Pump(); | 
|  |  | 
|  | HWND handle() { return wnd_.handle(); } | 
|  |  | 
|  | private: | 
|  | class MessageWindow : public Win32Window { | 
|  | public: | 
|  | explicit MessageWindow(Win32SocketServer* ss) : ss_(ss) {} | 
|  |  | 
|  | private: | 
|  | bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result) override; | 
|  | Win32SocketServer* ss_; | 
|  | }; | 
|  |  | 
|  | static const TCHAR kWindowName[]; | 
|  | MessageQueue* message_queue_; | 
|  | MessageWindow wnd_; | 
|  | CriticalSection cs_; | 
|  | bool posted_; | 
|  | HWND hdlg_; | 
|  | }; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Win32Thread. Automatically pumps Windows messages. | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | class Win32Thread : public Thread { | 
|  | public: | 
|  | explicit Win32Thread(SocketServer* ss); | 
|  | ~Win32Thread() override; | 
|  |  | 
|  | void Run() override; | 
|  | void Quit() override; | 
|  |  | 
|  | private: | 
|  | DWORD id_; | 
|  | }; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | }  // namespace rtc | 
|  |  | 
|  | #endif  // WEBRTC_WIN | 
|  |  | 
|  | #endif  // RTC_BASE_WIN32_SOCKET_SERVER_H_ |