| /* |
| * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef API_TEST_NETEQ_SIMULATOR_H_ |
| #define API_TEST_NETEQ_SIMULATOR_H_ |
| |
| #include <stdint.h> |
| #include <map> |
| |
| namespace webrtc { |
| namespace test { |
| |
| class NetEqSimulator { |
| public: |
| virtual ~NetEqSimulator() = default; |
| |
| enum class Action { kNormal, kExpand, kAccelerate, kPreemptiveExpand }; |
| |
| // The results of one simulation step. |
| struct SimulationStepResult { |
| SimulationStepResult(); |
| SimulationStepResult(const SimulationStepResult& other); |
| ~SimulationStepResult(); |
| |
| bool is_simulation_finished = false; |
| // The amount of audio produced (in ms) with the actions in this time step. |
| std::map<Action, int> action_times_ms; |
| // The amount of wall clock time (in ms) that elapsed since the previous |
| // event. This is not necessarily equal to the sum of the values in |
| // action_times_ms. |
| int64_t simulation_step_ms = 0; |
| }; |
| |
| struct NetEqState { |
| // The sum of the packet buffer and sync buffer delay. |
| int current_delay_ms = 0; |
| // TODO(ivoc): Expand this struct with more useful metrics. |
| }; |
| |
| // Runs the simulation until we hit the next GetAudio event. If the simulation |
| // is finished, is_simulation_finished will be set to true in the returned |
| // SimulationStepResult. |
| virtual SimulationStepResult RunToNextGetAudio() = 0; |
| |
| // Set the next action to be taken by NetEq. This will override any action |
| // that NetEq would normally decide to take. |
| virtual void SetNextAction(Action next_operation) = 0; |
| |
| // Get the current state of NetEq. |
| virtual NetEqState GetNetEqState() = 0; |
| }; |
| |
| } // namespace test |
| } // namespace webrtc |
| |
| #endif // API_TEST_NETEQ_SIMULATOR_H_ |