| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "p2p/base/p2pconstants.h" |
| |
| #include <string> |
| |
| namespace cricket { |
| |
| const char CN_AUDIO[] = "audio"; |
| const char CN_VIDEO[] = "video"; |
| const char CN_DATA[] = "data"; |
| const char CN_OTHER[] = "main"; |
| |
| const char GROUP_TYPE_BUNDLE[] = "BUNDLE"; |
| |
| // Minimum ufrag length is 4 characters as per RFC5245. |
| const int ICE_UFRAG_LENGTH = 4; |
| // Minimum password length of 22 characters as per RFC5245. We chose 24 because |
| // some internal systems expect password to be multiple of 4. |
| const int ICE_PWD_LENGTH = 24; |
| const size_t ICE_UFRAG_MIN_LENGTH = 4; |
| const size_t ICE_PWD_MIN_LENGTH = 22; |
| const size_t ICE_UFRAG_MAX_LENGTH = 256; |
| const size_t ICE_PWD_MAX_LENGTH = 256; |
| |
| // This is media-specific, so might belong |
| // somewhere like media/base/mediaconstants.h |
| const int ICE_CANDIDATE_COMPONENT_RTP = 1; |
| const int ICE_CANDIDATE_COMPONENT_RTCP = 2; |
| const int ICE_CANDIDATE_COMPONENT_DEFAULT = 1; |
| |
| // From RFC 4145, SDP setup attribute values. |
| const char CONNECTIONROLE_ACTIVE_STR[] = "active"; |
| const char CONNECTIONROLE_PASSIVE_STR[] = "passive"; |
| const char CONNECTIONROLE_ACTPASS_STR[] = "actpass"; |
| const char CONNECTIONROLE_HOLDCONN_STR[] = "holdconn"; |
| |
| const int MIN_CHECK_RECEIVING_INTERVAL = 50; |
| const int RECEIVING_TIMEOUT = MIN_CHECK_RECEIVING_INTERVAL * 50; |
| const int RECEIVING_SWITCHING_DELAY = 1000; |
| const int BACKUP_CONNECTION_PING_INTERVAL = 25 * 1000; |
| const int REGATHER_ON_FAILED_NETWORKS_INTERVAL = 5 * 60 * 1000; |
| |
| // When the socket is unwritable, we will use 10 Kbps (ignoring IP+UDP headers) |
| // for pinging. When the socket is writable, we will use only 1 Kbps because we |
| // don't want to degrade the quality on a modem. These numbers should work well |
| // on a 28.8K modem, which is the slowest connection on which the voice quality |
| // is reasonable at all. |
| const int STUN_PING_PACKET_SIZE = 60 * 8; |
| const int STRONG_PING_INTERVAL = 1000 * STUN_PING_PACKET_SIZE / 1000; // 480ms. |
| const int WEAK_PING_INTERVAL = 1000 * STUN_PING_PACKET_SIZE / 10000; // 48ms. |
| const int WEAK_OR_STABILIZING_WRITABLE_CONNECTION_PING_INTERVAL = 900; |
| const int STRONG_AND_STABLE_WRITABLE_CONNECTION_PING_INTERVAL = 2500; |
| const int CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000; // 5 seconds |
| const uint32_t CONNECTION_WRITE_CONNECT_FAILURES = 5; // 5 pings |
| |
| const int STUN_KEEPALIVE_INTERVAL = 10 * 1000; // 10 seconds |
| |
| const int MIN_CONNECTION_LIFETIME = 10 * 1000; // 10 seconds. |
| const int DEAD_CONNECTION_RECEIVE_TIMEOUT = 30 * 1000; // 30 seconds. |
| const int WEAK_CONNECTION_RECEIVE_TIMEOUT = 2500; // 2.5 seconds |
| const int CONNECTION_WRITE_TIMEOUT = 15 * 1000; // 15 seconds |
| // There is no harm to keep this value high other than a small amount |
| // of increased memory, but in some networks (2G), we observe up to 60s RTTs. |
| const int CONNECTION_RESPONSE_TIMEOUT = 60 * 1000; // 60 seconds |
| |
| } // namespace cricket |