| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef RTC_BASE_THREAD_H_ |
| #define RTC_BASE_THREAD_H_ |
| |
| #include <algorithm> |
| #include <list> |
| #include <memory> |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #if defined(WEBRTC_POSIX) |
| #include <pthread.h> |
| #endif |
| #include "rtc_base/constructormagic.h" |
| #include "rtc_base/messagequeue.h" |
| #include "rtc_base/platform_thread_types.h" |
| |
| #if defined(WEBRTC_WIN) |
| #include "rtc_base/win32.h" |
| #endif |
| |
| namespace rtc { |
| |
| class Thread; |
| |
| class ThreadManager { |
| public: |
| static const int kForever = -1; |
| |
| // Singleton, constructor and destructor are private. |
| static ThreadManager* Instance(); |
| |
| Thread* CurrentThread(); |
| void SetCurrentThread(Thread* thread); |
| |
| // Returns a thread object with its thread_ ivar set |
| // to whatever the OS uses to represent the thread. |
| // If there already *is* a Thread object corresponding to this thread, |
| // this method will return that. Otherwise it creates a new Thread |
| // object whose wrapped() method will return true, and whose |
| // handle will, on Win32, be opened with only synchronization privileges - |
| // if you need more privilegs, rather than changing this method, please |
| // write additional code to adjust the privileges, or call a different |
| // factory method of your own devising, because this one gets used in |
| // unexpected contexts (like inside browser plugins) and it would be a |
| // shame to break it. It is also conceivable on Win32 that we won't even |
| // be able to get synchronization privileges, in which case the result |
| // will have a null handle. |
| Thread *WrapCurrentThread(); |
| void UnwrapCurrentThread(); |
| |
| bool IsMainThread(); |
| |
| private: |
| ThreadManager(); |
| ~ThreadManager(); |
| |
| #if defined(WEBRTC_POSIX) |
| pthread_key_t key_; |
| #endif |
| |
| #if defined(WEBRTC_WIN) |
| const DWORD key_; |
| #endif |
| |
| // The thread to potentially autowrap. |
| const PlatformThreadRef main_thread_ref_; |
| |
| RTC_DISALLOW_COPY_AND_ASSIGN(ThreadManager); |
| }; |
| |
| struct _SendMessage { |
| _SendMessage() {} |
| Thread *thread; |
| Message msg; |
| bool *ready; |
| }; |
| |
| class Runnable { |
| public: |
| virtual ~Runnable() {} |
| virtual void Run(Thread* thread) = 0; |
| |
| protected: |
| Runnable() {} |
| |
| private: |
| RTC_DISALLOW_COPY_AND_ASSIGN(Runnable); |
| }; |
| |
| // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread(). |
| |
| class RTC_LOCKABLE Thread : public MessageQueue { |
| public: |
| // DEPRECATED. |
| // The default constructor should not be used because it hides whether or |
| // not a socket server will be associated with the thread. Most instances |
| // of Thread do actually not need one, so please use either of the Create* |
| // methods to construct an instance of Thread. |
| Thread(); |
| |
| explicit Thread(SocketServer* ss); |
| explicit Thread(std::unique_ptr<SocketServer> ss); |
| // Constructors meant for subclasses; they should call DoInit themselves and |
| // pass false for |do_init|, so that DoInit is called only on the fully |
| // instantiated class, which avoids a vptr data race. |
| Thread(SocketServer* ss, bool do_init); |
| Thread(std::unique_ptr<SocketServer> ss, bool do_init); |
| |
| // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or |
| // guarantee Stop() is explicitly called before the subclass is destroyed). |
| // This is required to avoid a data race between the destructor modifying the |
| // vtable, and the Thread::PreRun calling the virtual method Run(). |
| ~Thread() override; |
| |
| static std::unique_ptr<Thread> CreateWithSocketServer(); |
| static std::unique_ptr<Thread> Create(); |
| static Thread* Current(); |
| |
| // Used to catch performance regressions. Use this to disallow blocking calls |
| // (Invoke) for a given scope. If a synchronous call is made while this is in |
| // effect, an assert will be triggered. |
| // Note that this is a single threaded class. |
| class ScopedDisallowBlockingCalls { |
| public: |
| ScopedDisallowBlockingCalls(); |
| ~ScopedDisallowBlockingCalls(); |
| private: |
| Thread* const thread_; |
| const bool previous_state_; |
| }; |
| |
| bool IsCurrent() const; |
| |
| // Sleeps the calling thread for the specified number of milliseconds, during |
| // which time no processing is performed. Returns false if sleeping was |
| // interrupted by a signal (POSIX only). |
| static bool SleepMs(int millis); |
| |
| // Sets the thread's name, for debugging. Must be called before Start(). |
| // If |obj| is non-null, its value is appended to |name|. |
| const std::string& name() const { return name_; } |
| bool SetName(const std::string& name, const void* obj); |
| |
| // Starts the execution of the thread. |
| bool Start(Runnable* runnable = nullptr); |
| |
| // Tells the thread to stop and waits until it is joined. |
| // Never call Stop on the current thread. Instead use the inherited Quit |
| // function which will exit the base MessageQueue without terminating the |
| // underlying OS thread. |
| virtual void Stop(); |
| |
| // By default, Thread::Run() calls ProcessMessages(kForever). To do other |
| // work, override Run(). To receive and dispatch messages, call |
| // ProcessMessages occasionally. |
| virtual void Run(); |
| |
| virtual void Send(const Location& posted_from, |
| MessageHandler* phandler, |
| uint32_t id = 0, |
| MessageData* pdata = nullptr); |
| |
| // Convenience method to invoke a functor on another thread. Caller must |
| // provide the |ReturnT| template argument, which cannot (easily) be deduced. |
| // Uses Send() internally, which blocks the current thread until execution |
| // is complete. |
| // Ex: bool result = thread.Invoke<bool>(RTC_FROM_HERE, |
| // &MyFunctionReturningBool); |
| // NOTE: This function can only be called when synchronous calls are allowed. |
| // See ScopedDisallowBlockingCalls for details. |
| template <class ReturnT, class FunctorT> |
| ReturnT Invoke(const Location& posted_from, FunctorT&& functor) { |
| FunctorMessageHandler<ReturnT, FunctorT> handler( |
| std::forward<FunctorT>(functor)); |
| InvokeInternal(posted_from, &handler); |
| return handler.MoveResult(); |
| } |
| |
| // From MessageQueue |
| void Clear(MessageHandler* phandler, |
| uint32_t id = MQID_ANY, |
| MessageList* removed = nullptr) override; |
| void ReceiveSends() override; |
| |
| // ProcessMessages will process I/O and dispatch messages until: |
| // 1) cms milliseconds have elapsed (returns true) |
| // 2) Stop() is called (returns false) |
| bool ProcessMessages(int cms); |
| |
| // Returns true if this is a thread that we created using the standard |
| // constructor, false if it was created by a call to |
| // ThreadManager::WrapCurrentThread(). The main thread of an application |
| // is generally not owned, since the OS representation of the thread |
| // obviously exists before we can get to it. |
| // You cannot call Start on non-owned threads. |
| bool IsOwned(); |
| |
| // Expose private method IsRunning() for tests. |
| // |
| // DANGER: this is a terrible public API. Most callers that might want to |
| // call this likely do not have enough control/knowledge of the Thread in |
| // question to guarantee that the returned value remains true for the duration |
| // of whatever code is conditionally executing because of the return value! |
| bool RunningForTest() { return IsRunning(); } |
| |
| // Sets the per-thread allow-blocking-calls flag and returns the previous |
| // value. Must be called on this thread. |
| bool SetAllowBlockingCalls(bool allow); |
| |
| // These functions are public to avoid injecting test hooks. Don't call them |
| // outside of tests. |
| // This method should be called when thread is created using non standard |
| // method, like derived implementation of rtc::Thread and it can not be |
| // started by calling Start(). This will set started flag to true and |
| // owned to false. This must be called from the current thread. |
| bool WrapCurrent(); |
| void UnwrapCurrent(); |
| |
| protected: |
| // Same as WrapCurrent except that it never fails as it does not try to |
| // acquire the synchronization access of the thread. The caller should never |
| // call Stop() or Join() on this thread. |
| void SafeWrapCurrent(); |
| |
| // Blocks the calling thread until this thread has terminated. |
| void Join(); |
| |
| static void AssertBlockingIsAllowedOnCurrentThread(); |
| |
| friend class ScopedDisallowBlockingCalls; |
| |
| private: |
| struct ThreadInit { |
| Thread* thread; |
| Runnable* runnable; |
| }; |
| |
| #if defined(WEBRTC_WIN) |
| static DWORD WINAPI PreRun(LPVOID context); |
| #else |
| static void *PreRun(void *pv); |
| #endif |
| |
| // ThreadManager calls this instead WrapCurrent() because |
| // ThreadManager::Instance() cannot be used while ThreadManager is |
| // being created. |
| // The method tries to get synchronization rights of the thread on Windows if |
| // |need_synchronize_access| is true. |
| bool WrapCurrentWithThreadManager(ThreadManager* thread_manager, |
| bool need_synchronize_access); |
| |
| // Return true if the thread is currently running. |
| bool IsRunning(); |
| |
| // Processes received "Send" requests. If |source| is not null, only requests |
| // from |source| are processed, otherwise, all requests are processed. |
| void ReceiveSendsFromThread(const Thread* source); |
| |
| // If |source| is not null, pops the first "Send" message from |source| in |
| // |sendlist_|, otherwise, pops the first "Send" message of |sendlist_|. |
| // The caller must lock |crit_| before calling. |
| // Returns true if there is such a message. |
| bool PopSendMessageFromThread(const Thread* source, _SendMessage* msg); |
| |
| void InvokeInternal(const Location& posted_from, MessageHandler* handler); |
| |
| std::list<_SendMessage> sendlist_; |
| std::string name_; |
| |
| // TODO(tommi): Add thread checks for proper use of control methods. |
| // Ideally we should be able to just use PlatformThread. |
| |
| #if defined(WEBRTC_POSIX) |
| pthread_t thread_ = 0; |
| #endif |
| |
| #if defined(WEBRTC_WIN) |
| HANDLE thread_ = nullptr; |
| DWORD thread_id_ = 0; |
| #endif |
| |
| // Indicates whether or not ownership of the worker thread lies with |
| // this instance or not. (i.e. owned_ == !wrapped). |
| // Must only be modified when the worker thread is not running. |
| bool owned_ = true; |
| |
| // Only touched from the worker thread itself. |
| bool blocking_calls_allowed_ = true; |
| |
| friend class ThreadManager; |
| |
| RTC_DISALLOW_COPY_AND_ASSIGN(Thread); |
| }; |
| |
| // AutoThread automatically installs itself at construction |
| // uninstalls at destruction, if a Thread object is |
| // _not already_ associated with the current OS thread. |
| |
| class AutoThread : public Thread { |
| public: |
| AutoThread(); |
| ~AutoThread() override; |
| |
| private: |
| RTC_DISALLOW_COPY_AND_ASSIGN(AutoThread); |
| }; |
| |
| // AutoSocketServerThread automatically installs itself at |
| // construction and uninstalls at destruction. If a Thread object is |
| // already associated with the current OS thread, it is temporarily |
| // disassociated and restored by the destructor. |
| |
| class AutoSocketServerThread : public Thread { |
| public: |
| explicit AutoSocketServerThread(SocketServer* ss); |
| ~AutoSocketServerThread() override; |
| |
| private: |
| rtc::Thread* old_thread_; |
| |
| RTC_DISALLOW_COPY_AND_ASSIGN(AutoSocketServerThread); |
| }; |
| |
| } // namespace rtc |
| |
| #endif // RTC_BASE_THREAD_H_ |