| /* | |
| * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #ifndef MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_ | |
| #define MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_ | |
| #include <deque> | |
| #include <string> | |
| #include "absl/strings/string_view.h" | |
| namespace webrtc { | |
| struct AudioDeviceName { | |
| // Represents a default device. Note that, on Windows there are two different | |
| // types of default devices (Default and Default Communication). They can | |
| // either be two different physical devices or be two different roles for one | |
| // single device. Hence, this id must be combined with a "role parameter" on | |
| // Windows to uniquely identify a default device. | |
| static const char kDefaultDeviceId[]; | |
| AudioDeviceName() = default; | |
| AudioDeviceName(absl::string_view device_name, absl::string_view unique_id); | |
| ~AudioDeviceName() = default; | |
| // Support copy and move. | |
| AudioDeviceName(const AudioDeviceName& other) = default; | |
| AudioDeviceName(AudioDeviceName&&) = default; | |
| AudioDeviceName& operator=(const AudioDeviceName&) = default; | |
| AudioDeviceName& operator=(AudioDeviceName&&) = default; | |
| bool IsValid(); | |
| std::string device_name; // Friendly name of the device. | |
| std::string unique_id; // Unique identifier for the device. | |
| }; | |
| typedef std::deque<AudioDeviceName> AudioDeviceNames; | |
| } // namespace webrtc | |
| #endif // MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_ |