| /* | |
| * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #ifndef MODULES_AUDIO_DEVICE_FINE_AUDIO_BUFFER_H_ | |
| #define MODULES_AUDIO_DEVICE_FINE_AUDIO_BUFFER_H_ | |
| #include <cstddef> | |
| #include <cstdint> | |
| #include <optional> | |
| #include "api/array_view.h" | |
| #include "rtc_base/buffer.h" | |
| namespace webrtc { | |
| class AudioDeviceBuffer; | |
| // FineAudioBuffer takes an AudioDeviceBuffer (ADB) which deals with 16-bit PCM | |
| // audio samples corresponding to 10ms of data. It then allows for this data | |
| // to be pulled in a finer or coarser granularity. I.e. interacting with this | |
| // class instead of directly with the AudioDeviceBuffer one can ask for any | |
| // number of audio data samples. This class also ensures that audio data can be | |
| // delivered to the ADB in 10ms chunks when the size of the provided audio | |
| // buffers differs from 10ms. | |
| // As an example: calling DeliverRecordedData() with 5ms buffers will deliver | |
| // accumulated 10ms worth of data to the ADB every second call. | |
| class FineAudioBuffer { | |
| public: | |
| // `device_buffer` is a buffer that provides 10ms of audio data. | |
| FineAudioBuffer(AudioDeviceBuffer* audio_device_buffer); | |
| ~FineAudioBuffer(); | |
| // Clears buffers and counters dealing with playout and/or recording. | |
| void ResetPlayout(); | |
| void ResetRecord(); | |
| // Utility methods which returns true if valid parameters are acquired at | |
| // constructions. | |
| bool IsReadyForPlayout() const; | |
| bool IsReadyForRecord() const; | |
| // Copies audio samples into `audio_buffer` where number of requested | |
| // elements is specified by `audio_buffer.size()`. The producer will always | |
| // fill up the audio buffer and if no audio exists, the buffer will contain | |
| // silence instead. The provided delay estimate in `playout_delay_ms` should | |
| // contain an estimate of the latency between when an audio frame is read from | |
| // WebRTC and when it is played out on the speaker. | |
| void GetPlayoutData(ArrayView<int16_t> audio_buffer, int playout_delay_ms); | |
| // Consumes the audio data in `audio_buffer` and sends it to the WebRTC layer | |
| // in chunks of 10ms. The sum of the provided delay estimate in | |
| // `record_delay_ms` and the latest `playout_delay_ms` in GetPlayoutData() | |
| // are given to the AEC in the audio processing module. | |
| // They can be fixed values on most platforms and they are ignored if an | |
| // external (hardware/built-in) AEC is used. | |
| // Example: buffer size is 5ms => call #1 stores 5ms of data, call #2 stores | |
| // 5ms of data and sends a total of 10ms to WebRTC and clears the internal | |
| // cache. Call #3 restarts the scheme above. | |
| void DeliverRecordedData(ArrayView<const int16_t> audio_buffer, | |
| int record_delay_ms) { | |
| DeliverRecordedData(audio_buffer, record_delay_ms, std::nullopt); | |
| } | |
| void DeliverRecordedData(ArrayView<const int16_t> audio_buffer, | |
| int record_delay_ms, | |
| std::optional<int64_t> capture_time_ns); | |
| private: | |
| // Device buffer that works with 10ms chunks of data both for playout and | |
| // for recording. I.e., the WebRTC side will always be asked for audio to be | |
| // played out in 10ms chunks and recorded audio will be sent to WebRTC in | |
| // 10ms chunks as well. This raw pointer is owned by the constructor of this | |
| // class and the owner must ensure that the pointer is valid during the life- | |
| // time of this object. | |
| AudioDeviceBuffer* const audio_device_buffer_; | |
| // Number of audio samples per channel per 10ms. Set once at construction | |
| // based on parameters in `audio_device_buffer`. | |
| const size_t playout_samples_per_channel_10ms_; | |
| const size_t record_samples_per_channel_10ms_; | |
| // Number of audio channels. Set once at construction based on parameters in | |
| // `audio_device_buffer`. | |
| const size_t playout_channels_; | |
| const size_t record_channels_; | |
| // Storage for output samples from which a consumer can read audio buffers | |
| // in any size using GetPlayoutData(). | |
| BufferT<int16_t> playout_buffer_; | |
| // Storage for input samples that are about to be delivered to the WebRTC | |
| // ADB or remains from the last successful delivery of a 10ms audio buffer. | |
| BufferT<int16_t> record_buffer_; | |
| // Contains latest delay estimate given to GetPlayoutData(). | |
| int playout_delay_ms_ = 0; | |
| }; | |
| } // namespace webrtc | |
| #endif // MODULES_AUDIO_DEVICE_FINE_AUDIO_BUFFER_H_ |