| /* | |
| * Copyright 2016 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| package org.webrtc; | |
| import android.content.Context; | |
| import android.graphics.Matrix; | |
| import android.view.WindowManager; | |
| import android.view.Surface; | |
| interface CameraSession { | |
| enum FailureType { ERROR, DISCONNECTED } | |
| // Callbacks are fired on the camera thread. | |
| interface CreateSessionCallback { | |
| void onDone(CameraSession session); | |
| void onFailure(FailureType failureType, String error); | |
| } | |
| // Events are fired on the camera thread. | |
| interface Events { | |
| void onCameraOpening(); | |
| void onCameraError(CameraSession session, String error); | |
| void onCameraDisconnected(CameraSession session); | |
| void onCameraClosed(CameraSession session); | |
| void onFrameCaptured(CameraSession session, VideoFrame frame); | |
| } | |
| /** | |
| * Stops the capture. Waits until no more calls to capture observer will be made. | |
| * If waitCameraStop is true, also waits for the camera to stop. | |
| */ | |
| void stop(); | |
| static int getDeviceOrientation(Context context) { | |
| final WindowManager wm = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE); | |
| switch (wm.getDefaultDisplay().getRotation()) { | |
| case Surface.ROTATION_90: | |
| return 90; | |
| case Surface.ROTATION_180: | |
| return 180; | |
| case Surface.ROTATION_270: | |
| return 270; | |
| case Surface.ROTATION_0: | |
| default: | |
| return 0; | |
| } | |
| } | |
| static VideoFrame.TextureBuffer createTextureBufferWithModifiedTransformMatrix( | |
| TextureBufferImpl buffer, boolean mirror, int rotation) { | |
| final Matrix transformMatrix = new Matrix(); | |
| // Perform mirror and rotation around (0.5, 0.5) since that is the center of the texture. | |
| transformMatrix.preTranslate(/* dx= */ 0.5f, /* dy= */ 0.5f); | |
| if (mirror) { | |
| transformMatrix.preScale(/* sx= */ -1f, /* sy= */ 1f); | |
| } | |
| transformMatrix.preRotate(rotation); | |
| transformMatrix.preTranslate(/* dx= */ -0.5f, /* dy= */ -0.5f); | |
| // The width and height are not affected by rotation since Camera2Session has set them to the | |
| // value they should be after undoing the rotation. | |
| return buffer.applyTransformMatrix(transformMatrix, buffer.getWidth(), buffer.getHeight()); | |
| } | |
| } |