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henrike@webrtc.orgf0488722014-05-13 18:00:261/*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
Steve Anton10542f22019-01-11 17:11:0011#ifndef RTC_BASE_SOCKET_SERVER_H_
12#define RTC_BASE_SOCKET_SERVER_H_
henrike@webrtc.orgf0488722014-05-13 18:00:2613
Henrik Kjellanderec78f1c2017-06-29 05:52:5014#include <memory>
Jonas Olssona4d87372019-07-05 17:08:3315
Steve Anton10542f22019-01-11 17:11:0016#include "rtc_base/socket_factory.h"
henrike@webrtc.orgf0488722014-05-13 18:00:2617
Henrik Kjellanderec78f1c2017-06-29 05:52:5018namespace rtc {
19
Sebastian Jansson290de822020-01-09 13:20:2320class Thread;
Henrik Kjellanderec78f1c2017-06-29 05:52:5021// Needs to be forward declared because there's a circular dependency between
22// NetworkMonitor and Thread.
23// TODO(deadbeef): Fix this.
24class NetworkBinderInterface;
25
26// Provides the ability to wait for activity on a set of sockets. The Thread
27// class provides a nice wrapper on a socket server.
28//
29// The server is also a socket factory. The sockets it creates will be
30// notified of asynchronous I/O from this server's Wait method.
31class SocketServer : public SocketFactory {
32 public:
33 static const int kForever = -1;
34
35 static std::unique_ptr<SocketServer> CreateDefault();
36 // When the socket server is installed into a Thread, this function is
37 // called to allow the socket server to use the thread's message queue for
38 // any messaging that it might need to perform.
Sebastian Jansson290de822020-01-09 13:20:2339 virtual void SetMessageQueue(Thread* queue) {}
Henrik Kjellanderec78f1c2017-06-29 05:52:5040
41 // Sleeps until:
42 // 1) cms milliseconds have elapsed (unless cms == kForever)
43 // 2) WakeUp() is called
44 // While sleeping, I/O is performed if process_io is true.
45 virtual bool Wait(int cms, bool process_io) = 0;
46
47 // Causes the current wait (if one is in progress) to wake up.
48 virtual void WakeUp() = 0;
49
50 // A network binder will bind the created sockets to a network.
51 // It is only used in PhysicalSocketServer.
52 void set_network_binder(NetworkBinderInterface* binder) {
53 network_binder_ = binder;
54 }
55 NetworkBinderInterface* network_binder() const { return network_binder_; }
56
57 private:
58 NetworkBinderInterface* network_binder_ = nullptr;
59};
60
61} // namespace rtc
henrike@webrtc.orgf0488722014-05-13 18:00:2662
Steve Anton10542f22019-01-11 17:11:0063#endif // RTC_BASE_SOCKET_SERVER_H_