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henrike@webrtc.orgf0488722014-05-13 18:00:261/*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
Steve Anton10542f22019-01-11 17:11:0011#ifndef RTC_BASE_SOCKET_SERVER_H_
12#define RTC_BASE_SOCKET_SERVER_H_
henrike@webrtc.orgf0488722014-05-13 18:00:2613
Henrik Kjellanderec78f1c2017-06-29 05:52:5014#include <memory>
Steve Anton10542f22019-01-11 17:11:0015#include "rtc_base/socket_factory.h"
henrike@webrtc.orgf0488722014-05-13 18:00:2616
Henrik Kjellanderec78f1c2017-06-29 05:52:5017namespace rtc {
18
19class MessageQueue;
20// Needs to be forward declared because there's a circular dependency between
21// NetworkMonitor and Thread.
22// TODO(deadbeef): Fix this.
23class NetworkBinderInterface;
24
25// Provides the ability to wait for activity on a set of sockets. The Thread
26// class provides a nice wrapper on a socket server.
27//
28// The server is also a socket factory. The sockets it creates will be
29// notified of asynchronous I/O from this server's Wait method.
30class SocketServer : public SocketFactory {
31 public:
32 static const int kForever = -1;
33
34 static std::unique_ptr<SocketServer> CreateDefault();
35 // When the socket server is installed into a Thread, this function is
36 // called to allow the socket server to use the thread's message queue for
37 // any messaging that it might need to perform.
38 virtual void SetMessageQueue(MessageQueue* queue) {}
39
40 // Sleeps until:
41 // 1) cms milliseconds have elapsed (unless cms == kForever)
42 // 2) WakeUp() is called
43 // While sleeping, I/O is performed if process_io is true.
44 virtual bool Wait(int cms, bool process_io) = 0;
45
46 // Causes the current wait (if one is in progress) to wake up.
47 virtual void WakeUp() = 0;
48
49 // A network binder will bind the created sockets to a network.
50 // It is only used in PhysicalSocketServer.
51 void set_network_binder(NetworkBinderInterface* binder) {
52 network_binder_ = binder;
53 }
54 NetworkBinderInterface* network_binder() const { return network_binder_; }
55
56 private:
57 NetworkBinderInterface* network_binder_ = nullptr;
58};
59
60} // namespace rtc
henrike@webrtc.orgf0488722014-05-13 18:00:2661
Steve Anton10542f22019-01-11 17:11:0062#endif // RTC_BASE_SOCKET_SERVER_H_