Fix a bug in computing audio delay on ios device. Converts seconds to
milliseconds by multiplying 1000 instead of dividing 1000.
BUG=
R=tkchin@webrtc.org
Review URL: https://codereview.webrtc.org/1265823003 .
Patch from Jiawei Ou <jiawei.ou@gmail.com>.
Cr-Commit-Position: refs/heads/master@{#9693}
diff --git a/AUTHORS b/AUTHORS
index 29d9d0a..5ffa000 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -12,6 +12,7 @@
Graham Yoakum <gyoakum@skobalt.com>
Jake Hilton <jakehilton@gmail.com>
James H. Brown <jbrown@burgoyne.com>
+Jiawei Ou <jiawei.ou@gmail.com>
Jie Mao <maojie0924@gmail.com>
Luke Weber <luke.weber@gmail.com>
Manish Jethani <manish.jethani@gmail.com>
diff --git a/webrtc/modules/audio_device/ios/audio_device_ios.mm b/webrtc/modules/audio_device/ios/audio_device_ios.mm
index 1d3c8e3..09419f2 100644
--- a/webrtc/modules/audio_device/ios/audio_device_ios.mm
+++ b/webrtc/modules/audio_device/ios/audio_device_ios.mm
@@ -917,7 +917,7 @@
totalDelaySeconds += f64;
// To ms
- _playoutDelay = static_cast<uint32_t>(totalDelaySeconds / 1000);
+ _playoutDelay = static_cast<uint32_t>(totalDelaySeconds * 1000);
// Reset counter
_playoutDelayMeasurementCounter = 0;