Make struct SynchronizationDelays more general.

Bug: none
Change-Id: Iab263789cc8b51917acb3db2803fa71a927bc62a
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/161640
Reviewed-by: Rasmus Brandt <brandtr@webrtc.org>
Commit-Queue: Åsa Persson <asapersson@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#30060}
diff --git a/video/stream_synchronization.cc b/video/stream_synchronization.cc
index 493ed33..159eb7a 100644
--- a/video/stream_synchronization.cc
+++ b/video/stream_synchronization.cc
@@ -10,7 +10,6 @@
 
 #include "video/stream_synchronization.h"
 
-#include <assert.h>
 #include <stdlib.h>
 
 #include <algorithm>
@@ -36,7 +35,6 @@
     const Measurements& audio_measurement,
     const Measurements& video_measurement,
     int* relative_delay_ms) {
-  assert(relative_delay_ms);
   int64_t audio_last_capture_time_ms;
   if (!audio_measurement.rtp_to_ntp.Estimate(audio_measurement.latest_timestamp,
                                              &audio_last_capture_time_ms)) {
@@ -66,14 +64,14 @@
                                           int current_audio_delay_ms,
                                           int* total_audio_delay_target_ms,
                                           int* total_video_delay_target_ms) {
-  assert(total_audio_delay_target_ms && total_video_delay_target_ms);
-
   int current_video_delay_ms = *total_video_delay_target_ms;
+
   RTC_LOG(LS_VERBOSE) << "Audio delay: " << current_audio_delay_ms
                       << " current diff: " << relative_delay_ms
                       << " for stream " << audio_stream_id_;
-  // Calculate the difference between the lowest possible video delay and
-  // the current audio delay.
+
+  // Calculate the difference between the lowest possible video delay and the
+  // current audio delay.
   int current_diff_ms =
       current_video_delay_ms - current_audio_delay_ms + relative_delay_ms;
 
@@ -95,82 +93,77 @@
   if (diff_ms > 0) {
     // The minimum video delay is longer than the current audio delay.
     // We need to decrease extra video delay, or add extra audio delay.
-    if (channel_delay_.extra_video_delay_ms > base_target_delay_ms_) {
+    if (video_delay_.extra_ms > base_target_delay_ms_) {
       // We have extra delay added to ViE. Reduce this delay before adding
       // extra delay to VoE.
-      channel_delay_.extra_video_delay_ms -= diff_ms;
-      channel_delay_.extra_audio_delay_ms = base_target_delay_ms_;
-    } else {  // channel_delay_.extra_video_delay_ms > 0
+      video_delay_.extra_ms -= diff_ms;
+      audio_delay_.extra_ms = base_target_delay_ms_;
+    } else {  // video_delay_.extra_ms > 0
       // We have no extra video delay to remove, increase the audio delay.
-      channel_delay_.extra_audio_delay_ms += diff_ms;
-      channel_delay_.extra_video_delay_ms = base_target_delay_ms_;
+      audio_delay_.extra_ms += diff_ms;
+      video_delay_.extra_ms = base_target_delay_ms_;
     }
   } else {  // if (diff_ms > 0)
     // The video delay is lower than the current audio delay.
     // We need to decrease extra audio delay, or add extra video delay.
-    if (channel_delay_.extra_audio_delay_ms > base_target_delay_ms_) {
+    if (audio_delay_.extra_ms > base_target_delay_ms_) {
       // We have extra delay in VoiceEngine.
       // Start with decreasing the voice delay.
       // Note: diff_ms is negative; add the negative difference.
-      channel_delay_.extra_audio_delay_ms += diff_ms;
-      channel_delay_.extra_video_delay_ms = base_target_delay_ms_;
-    } else {  // channel_delay_.extra_audio_delay_ms > base_target_delay_ms_
+      audio_delay_.extra_ms += diff_ms;
+      video_delay_.extra_ms = base_target_delay_ms_;
+    } else {  // audio_delay_.extra_ms > base_target_delay_ms_
       // We have no extra delay in VoiceEngine, increase the video delay.
       // Note: diff_ms is negative; subtract the negative difference.
-      channel_delay_.extra_video_delay_ms -= diff_ms;  // X - (-Y) = X + Y.
-      channel_delay_.extra_audio_delay_ms = base_target_delay_ms_;
+      video_delay_.extra_ms -= diff_ms;  // X - (-Y) = X + Y.
+      audio_delay_.extra_ms = base_target_delay_ms_;
     }
   }
 
   // Make sure that video is never below our target.
-  channel_delay_.extra_video_delay_ms =
-      std::max(channel_delay_.extra_video_delay_ms, base_target_delay_ms_);
+  video_delay_.extra_ms =
+      std::max(video_delay_.extra_ms, base_target_delay_ms_);
 
   int new_video_delay_ms;
-  if (channel_delay_.extra_video_delay_ms > base_target_delay_ms_) {
-    new_video_delay_ms = channel_delay_.extra_video_delay_ms;
+  if (video_delay_.extra_ms > base_target_delay_ms_) {
+    new_video_delay_ms = video_delay_.extra_ms;
   } else {
     // No change to the extra video delay. We are changing audio and we only
     // allow to change one at the time.
-    new_video_delay_ms = channel_delay_.last_video_delay_ms;
+    new_video_delay_ms = video_delay_.last_ms;
   }
 
   // Make sure that we don't go below the extra video delay.
-  new_video_delay_ms =
-      std::max(new_video_delay_ms, channel_delay_.extra_video_delay_ms);
+  new_video_delay_ms = std::max(new_video_delay_ms, video_delay_.extra_ms);
 
   // Verify we don't go above the maximum allowed video delay.
   new_video_delay_ms =
       std::min(new_video_delay_ms, base_target_delay_ms_ + kMaxDeltaDelayMs);
 
   int new_audio_delay_ms;
-  if (channel_delay_.extra_audio_delay_ms > base_target_delay_ms_) {
-    new_audio_delay_ms = channel_delay_.extra_audio_delay_ms;
+  if (audio_delay_.extra_ms > base_target_delay_ms_) {
+    new_audio_delay_ms = audio_delay_.extra_ms;
   } else {
-    // No change to the audio delay. We are changing video and we only
-    // allow to change one at the time.
-    new_audio_delay_ms = channel_delay_.last_audio_delay_ms;
+    // No change to the audio delay. We are changing video and we only allow to
+    // change one at the time.
+    new_audio_delay_ms = audio_delay_.last_ms;
   }
 
   // Make sure that we don't go below the extra audio delay.
-  new_audio_delay_ms =
-      std::max(new_audio_delay_ms, channel_delay_.extra_audio_delay_ms);
+  new_audio_delay_ms = std::max(new_audio_delay_ms, audio_delay_.extra_ms);
 
   // Verify we don't go above the maximum allowed audio delay.
   new_audio_delay_ms =
       std::min(new_audio_delay_ms, base_target_delay_ms_ + kMaxDeltaDelayMs);
 
-  // Remember our last audio and video delays.
-  channel_delay_.last_video_delay_ms = new_video_delay_ms;
-  channel_delay_.last_audio_delay_ms = new_audio_delay_ms;
+  video_delay_.last_ms = new_video_delay_ms;
+  audio_delay_.last_ms = new_audio_delay_ms;
 
   RTC_LOG(LS_VERBOSE) << "Sync video delay " << new_video_delay_ms
                       << " for video stream " << video_stream_id_
-                      << " and audio delay "
-                      << channel_delay_.extra_audio_delay_ms
+                      << " and audio delay " << audio_delay_.extra_ms
                       << " for audio stream " << audio_stream_id_;
 
-  // Return values.
   *total_video_delay_target_ms = new_video_delay_ms;
   *total_audio_delay_target_ms = new_audio_delay_ms;
   return true;
@@ -178,16 +171,14 @@
 
 void StreamSynchronization::SetTargetBufferingDelay(int target_delay_ms) {
   // Initial extra delay for audio (accounting for existing extra delay).
-  channel_delay_.extra_audio_delay_ms +=
-      target_delay_ms - base_target_delay_ms_;
-  channel_delay_.last_audio_delay_ms += target_delay_ms - base_target_delay_ms_;
+  audio_delay_.extra_ms += target_delay_ms - base_target_delay_ms_;
+  audio_delay_.last_ms += target_delay_ms - base_target_delay_ms_;
 
   // The video delay is compared to the last value (and how much we can update
   // is limited by that as well).
-  channel_delay_.last_video_delay_ms += target_delay_ms - base_target_delay_ms_;
+  video_delay_.last_ms += target_delay_ms - base_target_delay_ms_;
 
-  channel_delay_.extra_video_delay_ms +=
-      target_delay_ms - base_target_delay_ms_;
+  video_delay_.extra_ms += target_delay_ms - base_target_delay_ms_;
 
   // Video is already delayed by the desired amount.
   base_target_delay_ms_ = target_delay_ms;