Do not create a temporary transport channel when using max-bundle

With this change, when max-bundle and rtcp-mux are both enabled, we no
longer create and destroy a temporary transport channel when a media
channel gets added. Instead, the media channel uses the correct bundled
transport channel from the start.

This fixes a bug where adding a media type would cause the ICE state to
briefly become Disconnected and then immediately recover. The temporary
channel was created in a non-writable state, which caused the
TransportController to declare the ICE state to be Disconnected (as not
all transport channels were writable). Right after creation, the
temporary channel was then destroyed and the ICE state went back to the
correct one.

BUG=webrtc:5856

Review-Url: https://codereview.webrtc.org/1972493002
Cr-Commit-Position: refs/heads/master@{#12781}
9 files changed
tree: 85d51dc9da2f9a796cae2f27eab1413db876d017
  1. build_overrides/
  2. chromium/
  3. data/
  4. infra/
  5. resources/
  6. talk/
  7. third_party/
  8. tools/
  9. webrtc/
  10. .clang-format
  11. .gitignore
  12. .gn
  13. all.gyp
  14. AUTHORS
  15. BUILD.gn
  16. check_root_dir.py
  17. codereview.settings
  18. COPYING
  19. DEPS
  20. LICENSE
  21. license_template.txt
  22. LICENSE_THIRD_PARTY
  23. OWNERS
  24. PATENTS
  25. PRESUBMIT.py
  26. pylintrc
  27. README.md
  28. setup_links.py
  29. sync_chromium.py
  30. WATCHLISTS
README.md

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info