Revert of Delete SignalThread class. (patchset #20 id:380001 of https://codereview.webrtc.org/2915253002/ )
Reason for revert:
Seems to be causing new crashes, possibly because of changes to the "Destroy(false)" behavior. Will re-land after investigating these crashes more and addressing the root cause.
Original issue's description:
> Delete SignalThread class.
>
> Rewrite AsyncResolver to use PlatformThread directly, not
> SignalThread, and update includes of peerconnection client to not
> depend on signalthread.h.
>
> BUG=webrtc:6424,webrtc:7723
>
> Review-Url: https://codereview.webrtc.org/2915253002
> Cr-Commit-Position: refs/heads/master@{#18833}
> Committed: https://chromium.googlesource.com/external/webrtc/+/bc8feda1db02b2a9b501e4aa43926ca7e861b638
TBR=tommi@webrtc.org,kwiberg@webrtc.org,nisse@webrtc.org
NOPRESUBMIT=true
NOTRY=true
BUG=webrtc:6424,webrtc:7723
Review-Url: https://codereview.webrtc.org/2979733002
Cr-Commit-Position: refs/heads/master@{#18980}
diff --git a/webrtc/rtc_base/signalthread_unittest.cc b/webrtc/rtc_base/signalthread_unittest.cc
new file mode 100644
index 0000000..53bb006
--- /dev/null
+++ b/webrtc/rtc_base/signalthread_unittest.cc
@@ -0,0 +1,210 @@
+/*
+ * Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include <memory>
+
+#include "webrtc/base/constructormagic.h"
+#include "webrtc/base/gunit.h"
+#include "webrtc/base/signalthread.h"
+#include "webrtc/base/thread.h"
+
+using namespace rtc;
+
+// 10 seconds.
+static const int kTimeout = 10000;
+
+class SignalThreadTest : public testing::Test, public sigslot::has_slots<> {
+ public:
+ class SlowSignalThread : public SignalThread {
+ public:
+ SlowSignalThread(SignalThreadTest* harness) : harness_(harness) {}
+
+ virtual ~SlowSignalThread() {
+ EXPECT_EQ(harness_->main_thread_, Thread::Current());
+ ++harness_->thread_deleted_;
+ }
+
+ const SignalThreadTest* harness() { return harness_; }
+
+ protected:
+ virtual void OnWorkStart() {
+ ASSERT_TRUE(harness_ != nullptr);
+ ++harness_->thread_started_;
+ EXPECT_EQ(harness_->main_thread_, Thread::Current());
+ EXPECT_FALSE(worker()->RunningForTest()); // not started yet
+ }
+
+ virtual void OnWorkStop() {
+ ++harness_->thread_stopped_;
+ EXPECT_EQ(harness_->main_thread_, Thread::Current());
+ EXPECT_TRUE(worker()->RunningForTest()); // not stopped yet
+ }
+
+ virtual void OnWorkDone() {
+ ++harness_->thread_done_;
+ EXPECT_EQ(harness_->main_thread_, Thread::Current());
+ EXPECT_TRUE(worker()->RunningForTest()); // not stopped yet
+ }
+
+ virtual void DoWork() {
+ EXPECT_NE(harness_->main_thread_, Thread::Current());
+ EXPECT_EQ(worker(), Thread::Current());
+ Thread::Current()->socketserver()->Wait(250, false);
+ }
+
+ private:
+ SignalThreadTest* harness_;
+ RTC_DISALLOW_COPY_AND_ASSIGN(SlowSignalThread);
+ };
+
+ void OnWorkComplete(rtc::SignalThread* thread) {
+ SlowSignalThread* t = static_cast<SlowSignalThread*>(thread);
+ EXPECT_EQ(t->harness(), this);
+ EXPECT_EQ(main_thread_, Thread::Current());
+
+ ++thread_completed_;
+ if (!called_release_) {
+ thread->Release();
+ }
+ }
+
+ virtual void SetUp() {
+ main_thread_ = Thread::Current();
+ thread_ = new SlowSignalThread(this);
+ thread_->SignalWorkDone.connect(this, &SignalThreadTest::OnWorkComplete);
+ called_release_ = false;
+ thread_started_ = 0;
+ thread_done_ = 0;
+ thread_completed_ = 0;
+ thread_stopped_ = 0;
+ thread_deleted_ = 0;
+ }
+
+ virtual void TearDown() {}
+
+ void ExpectState(int started,
+ int done,
+ int completed,
+ int stopped,
+ int deleted) {
+ EXPECT_EQ(started, thread_started_);
+ EXPECT_EQ(done, thread_done_);
+ EXPECT_EQ(completed, thread_completed_);
+ EXPECT_EQ(stopped, thread_stopped_);
+ EXPECT_EQ(deleted, thread_deleted_);
+ }
+
+ void ExpectStateWait(int started,
+ int done,
+ int completed,
+ int stopped,
+ int deleted,
+ int timeout) {
+ EXPECT_EQ_WAIT(started, thread_started_, timeout);
+ EXPECT_EQ_WAIT(done, thread_done_, timeout);
+ EXPECT_EQ_WAIT(completed, thread_completed_, timeout);
+ EXPECT_EQ_WAIT(stopped, thread_stopped_, timeout);
+ EXPECT_EQ_WAIT(deleted, thread_deleted_, timeout);
+ }
+
+ Thread* main_thread_;
+ SlowSignalThread* thread_;
+ bool called_release_;
+
+ int thread_started_;
+ int thread_done_;
+ int thread_completed_;
+ int thread_stopped_;
+ int thread_deleted_;
+};
+
+class OwnerThread : public Thread, public sigslot::has_slots<> {
+ public:
+ explicit OwnerThread(SignalThreadTest* harness)
+ : harness_(harness), has_run_(false) {}
+
+ virtual ~OwnerThread() { Stop(); }
+
+ virtual void Run() {
+ SignalThreadTest::SlowSignalThread* signal_thread =
+ new SignalThreadTest::SlowSignalThread(harness_);
+ signal_thread->SignalWorkDone.connect(this, &OwnerThread::OnWorkDone);
+ signal_thread->Start();
+ Thread::Current()->socketserver()->Wait(100, false);
+ signal_thread->Release();
+ // Delete |signal_thread|.
+ signal_thread->Destroy(true);
+ has_run_ = true;
+ }
+
+ bool has_run() { return has_run_; }
+ void OnWorkDone(SignalThread* signal_thread) {
+ FAIL() << " This shouldn't get called.";
+ }
+
+ private:
+ SignalThreadTest* harness_;
+ bool has_run_;
+ RTC_DISALLOW_COPY_AND_ASSIGN(OwnerThread);
+};
+
+// Test for when the main thread goes away while the
+// signal thread is still working. This may happen
+// when shutting down the process.
+TEST_F(SignalThreadTest, OwnerThreadGoesAway) {
+ // We don't use |thread_| for this test, so destroy it.
+ thread_->Destroy(true);
+
+ {
+ std::unique_ptr<OwnerThread> owner(new OwnerThread(this));
+ main_thread_ = owner.get();
+ owner->Start();
+ while (!owner->has_run()) {
+ Thread::Current()->socketserver()->Wait(10, false);
+ }
+ }
+ // At this point the main thread has gone away.
+ // Give the SignalThread a little time to do its callback,
+ // which will crash if the signal thread doesn't handle
+ // this situation well.
+ Thread::Current()->socketserver()->Wait(500, false);
+}
+
+TEST_F(SignalThreadTest, ThreadFinishes) {
+ thread_->Start();
+ ExpectState(1, 0, 0, 0, 0);
+ ExpectStateWait(1, 1, 1, 0, 1, kTimeout);
+}
+
+TEST_F(SignalThreadTest, ReleasedThreadFinishes) {
+ thread_->Start();
+ ExpectState(1, 0, 0, 0, 0);
+ thread_->Release();
+ called_release_ = true;
+ ExpectState(1, 0, 0, 0, 0);
+ ExpectStateWait(1, 1, 1, 0, 1, kTimeout);
+}
+
+TEST_F(SignalThreadTest, DestroyedThreadCleansUp) {
+ thread_->Start();
+ ExpectState(1, 0, 0, 0, 0);
+ thread_->Destroy(true);
+ ExpectState(1, 0, 0, 1, 1);
+ Thread::Current()->ProcessMessages(0);
+ ExpectState(1, 0, 0, 1, 1);
+}
+
+TEST_F(SignalThreadTest, DeferredDestroyedThreadCleansUp) {
+ thread_->Start();
+ ExpectState(1, 0, 0, 0, 0);
+ thread_->Destroy(false);
+ ExpectState(1, 0, 0, 1, 0);
+ ExpectStateWait(1, 1, 0, 1, 1, kTimeout);
+}