Android audio playout now supports non-call media streams.

The default (preferred) stream type for output audio is STREAM_VOICE_CALL since the WebRTC stack is mainly intended for VoIP calls. But if the user wants to run in another mode than COMM mode, we now accept it and change the stream type to STREAM_MUSIC instead. It can e.g. be suitable for applications that does not record audio or if a call shall be casted to a Chromecast device.

The solution is somewhat experimental.

NOTRY=TRUE

BUG=webrtc:4767

Review-Url: https://codereview.webrtc.org/2411263003
Cr-Commit-Position: refs/heads/master@{#14613}
7 files changed
tree: 08fc1dc29d9cf62aef0c5a4c2990e1b641ba94ee
  1. build_overrides/
  2. chromium/
  3. data/
  4. infra/
  5. resources/
  6. third_party/
  7. tools/
  8. webrtc/
  9. .clang-format
  10. .gitignore
  11. .gn
  12. all.gyp
  13. AUTHORS
  14. BUILD.gn
  15. check_root_dir.py
  16. codereview.settings
  17. DEPS
  18. LICENSE
  19. license_template.txt
  20. LICENSE_THIRD_PARTY
  21. OWNERS
  22. PATENTS
  23. PRESUBMIT.py
  24. pylintrc
  25. README.md
  26. setup_links.py
  27. sync_chromium.py
  28. WATCHLISTS
README.md

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info