commit | b942d45110c736aa1bd70c4ffc003be88d257552 | [log] [tgz] |
---|---|---|
author | Danil Chapovalov <danilchap@webrtc.org> | Tue Jan 12 13:45:07 2021 |
committer | Commit Bot <commit-bot@chromium.org> | Tue Jan 12 17:26:40 2021 |
tree | 660f5485f1659b4fc201cba9a94d609517c6f4ca | |
parent | 6f597bd2ab88501818582f2a43cd6b8d3c4461aa [diff] |
Fill fps allocation by LibaomAv1Encoder::GetEncoderInfo Absent fps allocation imply single layer stream which confuses bitrate adjuster. As a result bitrate adjuster turned off S0T1 and S0T2 layers for the L3T3 structure. Bug: webrtc:12148 Change-Id: I5b3a7b44322f347f41dd8858b3d703827e69dd72 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/201384 Reviewed-by: Erik Språng <sprang@webrtc.org> Commit-Queue: Danil Chapovalov <danilchap@webrtc.org> Cr-Commit-Position: refs/heads/master@{#32952}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
See here for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.