commit | df494b09085986ba980b7128ed7bdd90636a9c08 | [log] [tgz] |
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author | magjed <magjed@webrtc.org> | Fri Oct 07 12:32:35 2016 |
committer | Commit bot <commit-bot@chromium.org> | Fri Oct 07 12:32:43 2016 |
tree | f11d7526c85be857ec4f750028e5751830ef647f | |
parent | 36542514f6a0738d0322647ccc920f2a0ba19c01 [diff] |
Android: Split out EGL rendering from SurfaceViewRenderer to separate class The purpose is to prepare for a TextureViewRenderer that will share the EGL rendering code. Two functional changes are also included: * The implementation of SurfaceHolder.Callback.surfaceDestroyed will now block until the EGL surface is released. This is done in order to comply with the documentation that says: "If you have a rendering thread that directly accesses the surface, you must ensure that thread is no longer touching the Surface before returning from this function." * We will no longer try to hide render glitches during layout changes. This was a lost cause anyway. BUG=webrtc:6407 Review-Url: https://codereview.webrtc.org/2399463006 Cr-Commit-Position: refs/heads/master@{#14570}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.