Revert of Removing HTTPS and SOCKS proxy server code. (patchset #2 id:20001 of https://codereview.webrtc.org/2731673002/ )

Also needed to revert these CLs, which removed code used by the
code being un-removed:
https://codereview.webrtc.org/2745523004
https://codereview.webrtc.org/2754033003
https://codereview.webrtc.org/2758943002

Reason for revert:
This code is still being used by native application developers, so we should send a PSA announcing the deprecation and suggest an alternative before removing it.

Original issue's description:
> Removing HTTPS and SOCKS proxy server code.
>
> This isn't used any more so there's no point in maintaining it.
>
> BUG=None
>
> Review-Url: https://codereview.webrtc.org/2731673002
> Cr-Commit-Position: refs/heads/master@{#17016}
> Committed: https://chromium.googlesource.com/external/webrtc/+/a1991c517598fda9c9c0cf8876886e3968436ff9

TBR=pthatcher@webrtc.org
NOPRESUBMIT=true
NOTRY=true
BUG=None

Review-Url: https://codereview.webrtc.org/2766063005
Cr-Commit-Position: refs/heads/master@{#17369}
diff --git a/webrtc/base/httpserver.h b/webrtc/base/httpserver.h
new file mode 100644
index 0000000..cbee734
--- /dev/null
+++ b/webrtc/base/httpserver.h
@@ -0,0 +1,139 @@
+/*
+ *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_BASE_HTTPSERVER_H__
+#define WEBRTC_BASE_HTTPSERVER_H__
+
+#include <map>
+#include <memory>
+
+#include "webrtc/base/httpbase.h"
+
+namespace rtc {
+
+class AsyncSocket;
+class HttpServer;
+class SocketAddress;
+
+//////////////////////////////////////////////////////////////////////
+// HttpServer
+//////////////////////////////////////////////////////////////////////
+
+const int HTTP_INVALID_CONNECTION_ID = 0;
+
+struct HttpServerTransaction : public HttpTransaction {
+public:
+  HttpServerTransaction(int id) : connection_id_(id) { }
+  int connection_id() const { return connection_id_; }
+
+private:
+  int connection_id_;
+};
+
+class HttpServer {
+public:
+  HttpServer();
+  virtual ~HttpServer();
+
+  int HandleConnection(StreamInterface* stream);
+  // Due to sigslot issues, we can't destroy some streams at an arbitrary time.
+  sigslot::signal3<HttpServer*, int, StreamInterface*> SignalConnectionClosed;
+
+  // This signal occurs when the HTTP request headers have been received, but
+  // before the request body is written to the request document.  By default,
+  // the request document is a MemoryStream.  By handling this signal, the
+  // document can be overridden, in which case the third signal argument should
+  // be set to true.  In the case where the request body should be ignored,
+  // the document can be set to null.  Note that the transaction object is still
+  // owened by the HttpServer at this point.
+  sigslot::signal3<HttpServer*, HttpServerTransaction*, bool*>
+    SignalHttpRequestHeader;
+
+  // An HTTP request has been made, and is available in the transaction object.
+  // Populate the transaction's response, and then return the object via the
+  // Respond method.  Note that during this time, ownership of the transaction
+  // object is transferred, so it may be passed between threads, although
+  // respond must be called on the server's active thread.
+  sigslot::signal2<HttpServer*, HttpServerTransaction*> SignalHttpRequest;
+  void Respond(HttpServerTransaction* transaction);
+
+  // If you want to know when a request completes, listen to this event.
+  sigslot::signal3<HttpServer*, HttpServerTransaction*, int>
+    SignalHttpRequestComplete;
+
+  // Stop processing the connection indicated by connection_id.
+  // Unless force is true, the server will complete sending a response that is
+  // in progress.
+  void Close(int connection_id, bool force);
+  void CloseAll(bool force);
+
+  // After calling CloseAll, this event is signalled to indicate that all
+  // outstanding connections have closed.
+  sigslot::signal1<HttpServer*> SignalCloseAllComplete;
+
+private:
+  class Connection : private IHttpNotify {
+  public:
+    Connection(int connection_id, HttpServer* server);
+    ~Connection() override;
+
+    void BeginProcess(StreamInterface* stream);
+    StreamInterface* EndProcess();
+    
+    void Respond(HttpServerTransaction* transaction);
+    void InitiateClose(bool force);
+
+    // IHttpNotify Interface
+    HttpError onHttpHeaderComplete(bool chunked, size_t& data_size) override;
+    void onHttpComplete(HttpMode mode, HttpError err) override;
+    void onHttpClosed(HttpError err) override;
+
+    int connection_id_;
+    HttpServer* server_;
+    HttpBase base_;
+    HttpServerTransaction* current_;
+    bool signalling_, close_;
+  };
+
+  Connection* Find(int connection_id);
+  void Remove(int connection_id);
+
+  friend class Connection;
+  typedef std::map<int,Connection*> ConnectionMap;
+
+  ConnectionMap connections_;
+  int next_connection_id_;
+  bool closing_;
+};
+
+//////////////////////////////////////////////////////////////////////
+
+class HttpListenServer : public HttpServer, public sigslot::has_slots<> {
+public:
+  HttpListenServer();
+  ~HttpListenServer() override;
+
+  int Listen(const SocketAddress& address);
+  bool GetAddress(SocketAddress* address) const;
+  void StopListening();
+
+private:
+  void OnReadEvent(AsyncSocket* socket);
+  void OnConnectionClosed(HttpServer* server, int connection_id,
+                          StreamInterface* stream);
+
+  std::unique_ptr<AsyncSocket> listener_;
+};
+
+//////////////////////////////////////////////////////////////////////
+
+}  // namespace rtc
+
+#endif // WEBRTC_BASE_HTTPSERVER_H__