RefCountInterface: Make AddRef() and Release() const

This CL makes AddRef() and Release() const member methods and the refcount integer mutable. This is reasonable, because they only manage the lifetime of the object, and this is also how it's done in Chromium.

The purpose is to be able to capture a const pointer in a scoped_refptr, which is currenty impossible. The practial problem this CL solves is this:

void Foo::Bar() const {}

rtc::Callback0<void> Foo::MakeClosure() const {
  return rtc::Bind(&Foo::Bar, this);
}

We currently capture |this| as const Foo*. With this CL, |this| will be captured as scoped_refptr<const Foo>.

A test is also added in bind_unittest to check this behaviour.

BUG=webrtc:5065
R=perkj@webrtc.org, tommi@webrtc.org

Review URL: https://codereview.webrtc.org/1403683004 .

Cr-Commit-Position: refs/heads/master@{#10253}
8 files changed
tree: 8500a545ec3c54ebe9813c157120d6719bebec03
  1. chromium/
  2. data/
  3. infra/
  4. resources/
  5. talk/
  6. third_party/
  7. tools/
  8. webrtc/
  9. .clang-format
  10. .gitignore
  11. .gn
  12. all.gyp
  13. AUTHORS
  14. BUILD.gn
  15. check_root_dir.py
  16. codereview.settings
  17. COPYING
  18. DEPS
  19. LICENSE
  20. license_template.txt
  21. LICENSE_THIRD_PARTY
  22. OWNERS
  23. PATENTS
  24. PRESUBMIT.py
  25. pylintrc
  26. README.md
  27. setup_links.py
  28. sync_chromium.py
  29. WATCHLISTS
README.md

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info