Use GPU texture in desktop capture This change adds a FrameTexture member in the DesktopFrame class, so that WGC desktop capture can pass DXGIResource handles to supported frame consumers to save CPU-GPU copies. Bug: chromium:40929600 Change-Id: Ide143596272e4b72c099afa2d366f58e5ef835c4 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/446781 Reviewed-by: Henrik Andreassson <henrika@webrtc.org> Reviewed-by: Markus Handell <handellm@webrtc.org> Commit-Queue: Wang, Zhibo1 <zhibo1.wang@intel.com> Reviewed-by: Ilya Nikolaevskiy <ilnik@webrtc.org> Reviewed-by: Harald Alvestrand <hta@webrtc.org> Reviewed-by: Alexander Cooper <alcooper@chromium.org> Cr-Commit-Position: refs/heads/main@{#47254}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
See here for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.