Delete method webrtc::VideoFrame::native_handle.

Instead, use the corresponding method on VideoFrameBuffer. In the process,
reduce code duplication in frame comparison functions used in
the test code.

Make FramesEqual use FrameBufsEqual. Make the latter support texture frames.

The cl also refactors VideoFrame::CopyFrame to use I420Buffer::Copy. This
has possibly undesired side effects of never reusing the frame buffer of
the destination frame, and producing a frame buffer which may use different
stride than the source frame.

BUG=webrtc:5682

Review URL: https://codereview.webrtc.org/1881953002

Cr-Commit-Position: refs/heads/master@{#12373}
11 files changed
tree: 0d0c4f32fb5bb2d9e35c72fb6f94993cd93ba286
  1. build_overrides/
  2. chromium/
  3. data/
  4. infra/
  5. resources/
  6. talk/
  7. third_party/
  8. tools/
  9. webrtc/
  10. .clang-format
  11. .gitignore
  12. .gn
  13. all.gyp
  14. AUTHORS
  15. BUILD.gn
  16. check_root_dir.py
  17. codereview.settings
  18. COPYING
  19. DEPS
  20. LICENSE
  21. license_template.txt
  22. LICENSE_THIRD_PARTY
  23. OWNERS
  24. PATENTS
  25. PRESUBMIT.py
  26. pylintrc
  27. README.md
  28. setup_links.py
  29. sync_chromium.py
  30. WATCHLISTS
README.md

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info