commit | 3fd7be4cb1d41ff6298a90c17acf52d379ab8812 | [log] [tgz] |
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author | solenberg <solenberg@webrtc.org> | Fri Sep 25 08:36:02 2015 |
committer | Commit bot <commit-bot@chromium.org> | Fri Sep 25 08:36:11 2015 |
tree | 0e105b258b367d23b01dfc2018c1eab91a9ce4bf | |
parent | a53e383d7dfb1e655e2b0e082eb26ea0407fb285 [diff] |
Revert of Don't link with audio codecs that we don't use (patchset #4 id:60001 of https://codereview.webrtc.org/1349393003/ ) Reason for revert: Breaking Chromium FYI bots. Original issue's description: > Don't link with audio codecs that we don't use > > We used to link with all audio codecs unconditionally (except Opus); > this patch makes gyp and gn only link to the ones that are used. > > (This unfortunately fails to have a measurable impact on Chromium > binary size, at least on x86_64 Linux; it turns out that iLBC and iSAC > fix were already being excluded from Chromium by some other means > (likely just the linker omitting compilation units with no incoming > references).) > > BUG=webrtc:4557 > > Committed: https://crrev.com/f66a9251424351ea6d631c54dd1feb64cc13d809 > Cr-Commit-Position: refs/heads/master@{#10046} TBR=henrik.lundin@webrtc.org,tina.legrand@webrtc.org,kjellander@webrtc.org,kwiberg@webrtc.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=webrtc:4557 Review URL: https://codereview.webrtc.org/1368933002 Cr-Commit-Position: refs/heads/master@{#10069}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.