commit | 15f0c6815d089640230e625a4a9faa53b7dd7f62 | [log] [tgz] |
---|---|---|
author | magjed <magjed@webrtc.org> | Thu Apr 27 08:26:33 2017 |
committer | Commit bot <commit-bot@chromium.org> | Thu Apr 27 08:26:33 2017 |
tree | 36059a33ddfff448d45631b8c3ba3c7e78023066 | |
parent | 2fc04769faec0031a202963eaeb602420a082c07 [diff] |
ObjC: Split out NV12 texture uploading into separate class This CL splits out the code in RTCNV12Shader.mm for uploading byte buffers to textures into its own class RTCNV12TextureCache. The purpose is to prepare for allowing clients to inject their own shaders. RTCNV12TextureCache will be used in the generic code, while the actual shaders in RTCNV12Shader will be customizable by the client. BUG=webrtc:7473 Review-Url: https://codereview.webrtc.org/2835203003 Cr-Commit-Position: refs/heads/master@{#17902}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.