Reland of New task queueing primitive for async tasks: TaskQueue.

New task queueing primitive for async tasks: TaskQueue.
TaskQueue is a new way to asynchronously execute tasks sequentially
in a thread safe manner with minimal locking.  The implementation
uses OS supported APIs to do this that are compatible with async IO
notifications from things like sockets and files.
This class is a part of rtc_base_approved, so can be used by both
the webrtc and libjingle parts of the WebRTC library.  Moving forward,
we can replace rtc::Thread and webrtc::ProcessThread with this implementation.
NOTE: It should not be assumed that all tasks that execute on a TaskQueue,
run on the same thread.  E.g. on Mac and iOS, we use GCD dispatch queues
which means that tasks might execute on different threads depending on
what's the most efficient thing to do.

TBR=perkj@webrtc.org,phoglund@webrtc.org

Review-Url: https://codereview.webrtc.org/1984503002
Cr-Original-Commit-Position: refs/heads/master@{#12749}
Cr-Mirrored-From: https://chromium.googlesource.com/external/webrtc
Cr-Mirrored-Commit: c06b133b2907ea67f2c1f23488a51e0de643e9ef
diff --git a/base/task_queue.h b/base/task_queue.h
new file mode 100644
index 0000000..dad4f43
--- /dev/null
+++ b/base/task_queue.h
@@ -0,0 +1,277 @@
+/*
+ *  Copyright 2016 The WebRTC Project Authors. All rights reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_BASE_TASK_QUEUE_H_
+#define WEBRTC_BASE_TASK_QUEUE_H_
+
+#include <list>
+#include <memory>
+
+#if defined(WEBRTC_MAC) && !defined(WEBRTC_BUILD_LIBEVENT)
+#include <dispatch/dispatch.h>
+#endif
+
+#include "webrtc/base/constructormagic.h"
+#include "webrtc/base/criticalsection.h"
+
+#if defined(WEBRTC_WIN) || defined(WEBRTC_BUILD_LIBEVENT)
+#include "webrtc/base/platform_thread.h"
+#endif
+
+#if defined(WEBRTC_BUILD_LIBEVENT)
+struct event_base;
+struct event;
+#endif
+
+namespace rtc {
+
+// Base interface for asynchronously executed tasks.
+// The interface basically consists of a single function, Run(), that executes
+// on the target queue.  For more details see the Run() method and TaskQueue.
+class QueuedTask {
+ public:
+  QueuedTask() {}
+  virtual ~QueuedTask() {}
+
+  // Main routine that will run when the task is executed on the desired queue.
+  // The task should return |true| to indicate that it should be deleted or
+  // |false| to indicate that the queue should consider ownership of the task
+  // having been transferred.  Returning |false| can be useful if a task has
+  // re-posted itself to a different queue or is otherwise being re-used.
+  virtual bool Run() = 0;
+
+ private:
+  RTC_DISALLOW_COPY_AND_ASSIGN(QueuedTask);
+};
+
+// Simple implementation of QueuedTask for use with rtc::Bind and lambdas.
+template <class Closure>
+class ClosureTask : public QueuedTask {
+ public:
+  explicit ClosureTask(const Closure& closure) : closure_(closure) {}
+
+ private:
+  bool Run() override {
+    closure_();
+    return true;
+  }
+
+  Closure closure_;
+};
+
+// Extends ClosureTask to also allow specifying cleanup code.
+// This is useful when using lambdas if guaranteeing cleanup, even if a task
+// was dropped (queue is too full), is required.
+template <class Closure, class Cleanup>
+class ClosureTaskWithCleanup : public ClosureTask<Closure> {
+ public:
+  ClosureTaskWithCleanup(const Closure& closure, Cleanup cleanup)
+      : ClosureTask<Closure>(closure), cleanup_(cleanup) {}
+  ~ClosureTaskWithCleanup() { cleanup_(); }
+
+ private:
+  Cleanup cleanup_;
+};
+
+// Convenience function to construct closures that can be passed directly
+// to methods that support std::unique_ptr<QueuedTask> but not template
+// based parameters.
+template <class Closure>
+static std::unique_ptr<QueuedTask> NewClosure(const Closure& closure) {
+  return std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(closure));
+}
+
+template <class Closure, class Cleanup>
+static std::unique_ptr<QueuedTask> NewClosure(const Closure& closure,
+                                              const Cleanup& cleanup) {
+  return std::unique_ptr<QueuedTask>(
+      new ClosureTaskWithCleanup<Closure, Cleanup>(closure, cleanup));
+}
+
+// Implements a task queue that asynchronously executes tasks in a way that
+// guarantees that they're executed in FIFO order and that tasks never overlap.
+// Tasks may always execute on the same worker thread and they may not.
+// To DCHECK that tasks are executing on a known task queue, use IsCurrent().
+//
+// Here are some usage examples:
+//
+//   1) Asynchronously running a lambda:
+//
+//     class MyClass {
+//       ...
+//       TaskQueue queue_("MyQueue");
+//     };
+//
+//     void MyClass::StartWork() {
+//       queue_.PostTask([]() { Work(); });
+//     ...
+//
+//   2) Doing work asynchronously on a worker queue and providing a notification
+//      callback on the current queue, when the work has been done:
+//
+//     void MyClass::StartWorkAndLetMeKnowWhenDone(
+//         std::unique_ptr<QueuedTask> callback) {
+//       DCHECK(TaskQueue::Current()) << "Need to be running on a queue";
+//       queue_.PostTaskAndReply([]() { Work(); }, std::move(callback));
+//     }
+//     ...
+//     my_class->StartWorkAndLetMeKnowWhenDone(
+//         NewClosure([]() { LOG(INFO) << "The work is done!";}));
+//
+//   3) Posting a custom task on a timer.  The task posts itself again after
+//      every running:
+//
+//     class TimerTask : public QueuedTask {
+//      public:
+//       TimerTask() {}
+//      private:
+//       bool Run() override {
+//         ++count_;
+//         TaskQueue::Current()->PostDelayedTask(
+//             std::unique_ptr<QueuedTask>(this), 1000);
+//         // Ownership has been transferred to the next occurance,
+//         // so return false to prevent from being deleted now.
+//         return false;
+//       }
+//       int count_ = 0;
+//     };
+//     ...
+//     queue_.PostDelayedTask(
+//         std::unique_ptr<QueuedTask>(new TimerTask()), 1000);
+//
+// For more examples, see task_queue_unittests.cc.
+//
+// A note on destruction:
+//
+// When a TaskQueue is deleted, pending tasks will not be executed but they will
+// be deleted.  The deletion of tasks may happen asynchronously after the
+// TaskQueue itself has been deleted or it may happen synchronously while the
+// TaskQueue instance is being deleted.  This may vary from one OS to the next
+// so assumptions about lifetimes of pending tasks should not be made.
+class TaskQueue {
+ public:
+  explicit TaskQueue(const char* queue_name);
+  // TODO(tommi): Implement move semantics?
+  ~TaskQueue();
+
+  static TaskQueue* Current();
+
+  // Used for DCHECKing the current queue.
+  static bool IsCurrent(const char* queue_name);
+  bool IsCurrent() const;
+
+  // TODO(tommi): For better debuggability, implement FROM_HERE.
+
+  // Ownership of the task is passed to PostTask.
+  void PostTask(std::unique_ptr<QueuedTask> task);
+  void PostTaskAndReply(std::unique_ptr<QueuedTask> task,
+                        std::unique_ptr<QueuedTask> reply,
+                        TaskQueue* reply_queue);
+  void PostTaskAndReply(std::unique_ptr<QueuedTask> task,
+                        std::unique_ptr<QueuedTask> reply);
+
+  void PostDelayedTask(std::unique_ptr<QueuedTask> task, uint32_t milliseconds);
+
+  template <class Closure>
+  void PostTask(const Closure& closure) {
+    PostTask(std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(closure)));
+  }
+
+  template <class Closure>
+  void PostDelayedTask(const Closure& closure, uint32_t milliseconds) {
+    PostDelayedTask(
+        std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(closure)),
+        milliseconds);
+  }
+
+  template <class Closure1, class Closure2>
+  void PostTaskAndReply(const Closure1& task,
+                        const Closure2& reply,
+                        TaskQueue* reply_queue) {
+    PostTaskAndReply(
+        std::unique_ptr<QueuedTask>(new ClosureTask<Closure1>(task)),
+        std::unique_ptr<QueuedTask>(new ClosureTask<Closure2>(reply)),
+        reply_queue);
+  }
+
+  template <class Closure>
+  void PostTaskAndReply(std::unique_ptr<QueuedTask> task,
+                        const Closure& reply) {
+    PostTaskAndReply(std::move(task), std::unique_ptr<QueuedTask>(
+                                          new ClosureTask<Closure>(reply)));
+  }
+
+  template <class Closure>
+  void PostTaskAndReply(const Closure& task,
+                        std::unique_ptr<QueuedTask> reply) {
+    PostTaskAndReply(
+        std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(task)),
+        std::move(reply));
+  }
+
+  template <class Closure1, class Closure2>
+  void PostTaskAndReply(const Closure1& task, const Closure2& reply) {
+    PostTaskAndReply(
+        std::unique_ptr<QueuedTask>(new ClosureTask<Closure1>(task)),
+        std::unique_ptr<QueuedTask>(new ClosureTask<Closure2>(reply)));
+  }
+
+ private:
+#if defined(WEBRTC_BUILD_LIBEVENT)
+  static bool ThreadMain(void* context);
+  static void OnWakeup(int socket, short flags, void* context);  // NOLINT
+  static void RunTask(int fd, short flags, void* context);       // NOLINT
+  static void RunTimer(int fd, short flags, void* context);      // NOLINT
+
+  class PostAndReplyTask;
+  class SetTimerTask;
+
+  void PrepareReplyTask(PostAndReplyTask* reply_task);
+  void ReplyTaskDone(PostAndReplyTask* reply_task);
+
+  struct QueueContext;
+
+  int wakeup_pipe_in_ = -1;
+  int wakeup_pipe_out_ = -1;
+  event_base* event_base_;
+  std::unique_ptr<event> wakeup_event_;
+  PlatformThread thread_;
+  rtc::CriticalSection pending_lock_;
+  std::list<std::unique_ptr<QueuedTask>> pending_ GUARDED_BY(pending_lock_);
+  std::list<PostAndReplyTask*> pending_replies_ GUARDED_BY(pending_lock_);
+#elif defined(WEBRTC_MAC)
+  struct QueueContext;
+  struct TaskContext;
+  struct PostTaskAndReplyContext;
+  dispatch_queue_t queue_;
+  QueueContext* const context_;
+#elif defined(WEBRTC_WIN)
+  static bool ThreadMain(void* context);
+
+  class WorkerThread : public PlatformThread {
+   public:
+    WorkerThread(ThreadRunFunction func, void* obj, const char* thread_name)
+        : PlatformThread(func, obj, thread_name) {}
+
+    bool QueueAPC(PAPCFUNC apc_function, ULONG_PTR data) {
+      return PlatformThread::QueueAPC(apc_function, data);
+    }
+  };
+  WorkerThread thread_;
+#else
+#error not supported.
+#endif
+
+  RTC_DISALLOW_COPY_AND_ASSIGN(TaskQueue);
+};
+
+}  // namespace rtc
+
+#endif  // WEBRTC_BASE_TASK_QUEUE_H_