| /* |
| * Copyright (c) 2026 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_DESKTOP_CAPTURE_FRAME_TEXTURE_H_ |
| #define MODULES_DESKTOP_CAPTURE_FRAME_TEXTURE_H_ |
| |
| #include "rtc_base/system/rtc_export.h" |
| |
| namespace webrtc { |
| |
| // FrameTexture is a base class for platform-specific texture handles. It stores |
| // the texture handle. |
| class RTC_EXPORT FrameTexture { |
| public: |
| // Platform-specific handle type for the GPU texture resource. |
| // On Windows, this is a HANDLE (e.g., DXGI shared resource handle). |
| // On other platforms, this is an integer file descriptor. |
| #if defined(WEBRTC_WIN) |
| typedef void* Handle; |
| static constexpr Handle kInvalidHandle = nullptr; |
| #else |
| typedef int Handle; |
| static constexpr Handle kInvalidHandle = -1; |
| #endif |
| // Platform-specific handle of the texture. |
| Handle handle() const { return handle_; } |
| |
| virtual ~FrameTexture(); |
| |
| FrameTexture(const FrameTexture&) = delete; |
| FrameTexture& operator=(const FrameTexture&) = delete; |
| |
| protected: |
| explicit FrameTexture(Handle handle); |
| |
| Handle handle_; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // MODULES_DESKTOP_CAPTURE_FRAME_TEXTURE_H_ |