blob: 4051b319e10630b4f292fcd38462a0f84813f226 [file] [log] [blame]
/*
* Copyright (c) 2026 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_DESKTOP_CAPTURE_FRAME_TEXTURE_H_
#define MODULES_DESKTOP_CAPTURE_FRAME_TEXTURE_H_
#include "rtc_base/system/rtc_export.h"
namespace webrtc {
// FrameTexture is a base class for platform-specific texture handles. It stores
// the texture handle.
class RTC_EXPORT FrameTexture {
public:
// Platform-specific handle type for the GPU texture resource.
// On Windows, this is a HANDLE (e.g., DXGI shared resource handle).
// On other platforms, this is an integer file descriptor.
#if defined(WEBRTC_WIN)
typedef void* Handle;
static constexpr Handle kInvalidHandle = nullptr;
#else
typedef int Handle;
static constexpr Handle kInvalidHandle = -1;
#endif
// Platform-specific handle of the texture.
Handle handle() const { return handle_; }
virtual ~FrameTexture();
FrameTexture(const FrameTexture&) = delete;
FrameTexture& operator=(const FrameTexture&) = delete;
protected:
explicit FrameTexture(Handle handle);
Handle handle_;
};
} // namespace webrtc
#endif // MODULES_DESKTOP_CAPTURE_FRAME_TEXTURE_H_