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/* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
/*
* This file defines the interface for doing temporal layers with VP8.
*/
#ifndef MODULES_VIDEO_CODING_CODECS_VP8_TEMPORAL_LAYERS_H_
#define MODULES_VIDEO_CODING_CODECS_VP8_TEMPORAL_LAYERS_H_
#include <vector>
#include <memory>
#include "api/video_codecs/video_codec.h"
#define VP8_TS_MAX_PERIODICITY 16
#define VP8_TS_MAX_LAYERS 5
namespace webrtc {
struct CodecSpecificInfoVP8;
struct Vp8EncoderConfig {
unsigned int ts_number_layers;
unsigned int ts_target_bitrate[VP8_TS_MAX_LAYERS];
unsigned int ts_rate_decimator[VP8_TS_MAX_LAYERS];
unsigned int ts_periodicity;
unsigned int ts_layer_id[VP8_TS_MAX_PERIODICITY];
unsigned int rc_target_bitrate;
unsigned int rc_min_quantizer;
unsigned int rc_max_quantizer;
};
class TemporalLayersChecker;
class TemporalLayers {
public:
enum BufferFlags {
kNone = 0,
kReference = 1,
kUpdate = 2,
kReferenceAndUpdate = kReference | kUpdate,
};
enum FreezeEntropy { kFreezeEntropy };
struct FrameConfig {
FrameConfig();
FrameConfig(BufferFlags last, BufferFlags golden, BufferFlags arf);
FrameConfig(BufferFlags last,
BufferFlags golden,
BufferFlags arf,
FreezeEntropy);
bool drop_frame;
BufferFlags last_buffer_flags;
BufferFlags golden_buffer_flags;
BufferFlags arf_buffer_flags;
// The encoder layer ID is used to utilize the correct bitrate allocator
// inside the encoder. It does not control references nor determine which
// "actual" temporal layer this is. The packetizer temporal index determines
// which layer the encoded frame should be packetized into.
// Normally these are the same, but current temporal-layer strategies for
// screenshare use one bitrate allocator for all layers, but attempt to
// packetize / utilize references to split a stream into multiple layers,
// with different quantizer settings, to hit target bitrate.
// TODO(pbos): Screenshare layers are being reconsidered at the time of
// writing, we might be able to remove this distinction, and have a temporal
// layer imply both (the normal case).
int encoder_layer_id;
int packetizer_temporal_idx;
bool layer_sync;
bool freeze_entropy;
bool operator==(const FrameConfig& o) const {
return drop_frame == o.drop_frame &&
last_buffer_flags == o.last_buffer_flags &&
golden_buffer_flags == o.golden_buffer_flags &&
arf_buffer_flags == o.arf_buffer_flags &&
layer_sync == o.layer_sync && freeze_entropy == o.freeze_entropy &&
encoder_layer_id == o.encoder_layer_id &&
packetizer_temporal_idx == o.packetizer_temporal_idx;
}
bool operator!=(const FrameConfig& o) const { return !(*this == o); }
private:
FrameConfig(BufferFlags last,
BufferFlags golden,
BufferFlags arf,
bool freeze_entropy);
};
static std::unique_ptr<TemporalLayers> CreateTemporalLayers(
const VideoCodec& codec,
size_t spatial_id);
static std::unique_ptr<TemporalLayersChecker> CreateTemporalLayersChecker(
const VideoCodec& codec,
size_t spatial_id);
// Factory for TemporalLayer strategy. Default behavior is a fixed pattern
// of temporal layers. See default_temporal_layers.cc
virtual ~TemporalLayers() {}
// Returns the recommended VP8 encode flags needed. May refresh the decoder
// and/or update the reference buffers.
virtual FrameConfig UpdateLayerConfig(uint32_t timestamp) = 0;
// New target bitrate, per temporal layer.
virtual void OnRatesUpdated(const std::vector<uint32_t>& bitrates_bps,
int framerate_fps) = 0;
// Update the encoder configuration with target bitrates or other parameters.
// Returns true iff the configuration was actually modified.
virtual bool UpdateConfiguration(Vp8EncoderConfig* cfg) = 0;
virtual void PopulateCodecSpecific(
bool is_keyframe,
const TemporalLayers::FrameConfig& tl_config,
CodecSpecificInfoVP8* vp8_info,
uint32_t timestamp) = 0;
virtual void FrameEncoded(unsigned int size, int qp) = 0;
};
// Used only inside RTC_DCHECK(). It checks correctness of temporal layers
// dependencies and sync bits. The only method of this class is called after
// each UpdateLayersConfig() of a corresponding TemporalLayers class.
class TemporalLayersChecker {
public:
explicit TemporalLayersChecker(int num_temporal_layers);
virtual ~TemporalLayersChecker() {}
virtual bool CheckTemporalConfig(
bool frame_is_keyframe,
const TemporalLayers::FrameConfig& frame_config);
private:
struct BufferState {
BufferState() : is_keyframe(true), temporal_layer(0), sequence_number(0) {}
bool is_keyframe;
uint8_t temporal_layer;
uint32_t sequence_number;
};
bool CheckAndUpdateBufferState(BufferState* state,
bool* need_sync,
bool frame_is_keyframe,
uint8_t temporal_layer,
webrtc::TemporalLayers::BufferFlags flags,
uint32_t sequence_number,
uint32_t* lowest_sequence_referenced);
BufferState last_;
BufferState arf_;
BufferState golden_;
int num_temporal_layers_;
uint32_t sequence_number_;
uint32_t last_sync_sequence_number_;
uint32_t last_tl0_sequence_number_;
};
} // namespace webrtc
#endif // MODULES_VIDEO_CODING_CODECS_VP8_TEMPORAL_LAYERS_H_