|  | /* | 
|  | *  Copyright 2012 The WebRTC Project Authors. All rights reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #include "rtc_base/third_party/sigslot/sigslot.h" | 
|  |  | 
|  | #include "test/gtest.h" | 
|  |  | 
|  | // This function, when passed a has_slots or signalx, will break the build if | 
|  | // its threading requirement is not single threaded | 
|  | static bool TemplateIsST(const sigslot::single_threaded* p) { | 
|  | return true; | 
|  | } | 
|  | // This function, when passed a has_slots or signalx, will break the build if | 
|  | // its threading requirement is not multi threaded | 
|  | static bool TemplateIsMT(const sigslot::multi_threaded_local* p) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | class SigslotDefault : public ::testing::Test, public sigslot::has_slots<> { | 
|  | protected: | 
|  | sigslot::signal0<> signal_; | 
|  | }; | 
|  |  | 
|  | template <class slot_policy = sigslot::single_threaded, | 
|  | class signal_policy = sigslot::single_threaded> | 
|  | class SigslotReceiver : public sigslot::has_slots<slot_policy> { | 
|  | public: | 
|  | SigslotReceiver() : signal_(nullptr), signal_count_(0) {} | 
|  | ~SigslotReceiver() {} | 
|  |  | 
|  | // Provide copy constructor so that tests can exercise the has_slots copy | 
|  | // constructor. | 
|  | SigslotReceiver(const SigslotReceiver&) = default; | 
|  |  | 
|  | void Connect(sigslot::signal0<signal_policy>* signal) { | 
|  | if (!signal) | 
|  | return; | 
|  | Disconnect(); | 
|  | signal_ = signal; | 
|  | signal->connect(this, | 
|  | &SigslotReceiver<slot_policy, signal_policy>::OnSignal); | 
|  | } | 
|  | void Disconnect() { | 
|  | if (!signal_) | 
|  | return; | 
|  | signal_->disconnect(this); | 
|  | signal_ = nullptr; | 
|  | } | 
|  | void OnSignal() { ++signal_count_; } | 
|  | int signal_count() { return signal_count_; } | 
|  |  | 
|  | private: | 
|  | sigslot::signal0<signal_policy>* signal_; | 
|  | int signal_count_; | 
|  | }; | 
|  |  | 
|  | template <class slot_policy = sigslot::single_threaded, | 
|  | class mt_signal_policy = sigslot::multi_threaded_local> | 
|  | class SigslotSlotTest : public ::testing::Test { | 
|  | protected: | 
|  | SigslotSlotTest() { | 
|  | mt_signal_policy mt_policy; | 
|  | TemplateIsMT(&mt_policy); | 
|  | } | 
|  |  | 
|  | virtual void SetUp() { Connect(); } | 
|  | virtual void TearDown() { Disconnect(); } | 
|  |  | 
|  | void Disconnect() { | 
|  | st_receiver_.Disconnect(); | 
|  | mt_receiver_.Disconnect(); | 
|  | } | 
|  |  | 
|  | void Connect() { | 
|  | st_receiver_.Connect(&SignalSTLoopback); | 
|  | mt_receiver_.Connect(&SignalMTLoopback); | 
|  | } | 
|  |  | 
|  | int st_loop_back_count() { return st_receiver_.signal_count(); } | 
|  | int mt_loop_back_count() { return mt_receiver_.signal_count(); } | 
|  |  | 
|  | sigslot::signal0<> SignalSTLoopback; | 
|  | SigslotReceiver<slot_policy, sigslot::single_threaded> st_receiver_; | 
|  | sigslot::signal0<mt_signal_policy> SignalMTLoopback; | 
|  | SigslotReceiver<slot_policy, mt_signal_policy> mt_receiver_; | 
|  | }; | 
|  |  | 
|  | typedef SigslotSlotTest<> SigslotSTSlotTest; | 
|  | typedef SigslotSlotTest<sigslot::multi_threaded_local, | 
|  | sigslot::multi_threaded_local> | 
|  | SigslotMTSlotTest; | 
|  |  | 
|  | class multi_threaded_local_fake : public sigslot::multi_threaded_local { | 
|  | public: | 
|  | multi_threaded_local_fake() : lock_count_(0), unlock_count_(0) {} | 
|  |  | 
|  | void lock() { ++lock_count_; } | 
|  | void unlock() { ++unlock_count_; } | 
|  |  | 
|  | int lock_count() { return lock_count_; } | 
|  |  | 
|  | bool InCriticalSection() { return lock_count_ != unlock_count_; } | 
|  |  | 
|  | protected: | 
|  | int lock_count_; | 
|  | int unlock_count_; | 
|  | }; | 
|  |  | 
|  | typedef SigslotSlotTest<multi_threaded_local_fake, multi_threaded_local_fake> | 
|  | SigslotMTLockBase; | 
|  |  | 
|  | class SigslotMTLockTest : public SigslotMTLockBase { | 
|  | protected: | 
|  | SigslotMTLockTest() {} | 
|  |  | 
|  | void SetUp() override { | 
|  | EXPECT_EQ(0, SlotLockCount()); | 
|  | SigslotMTLockBase::SetUp(); | 
|  | // Connects to two signals (ST and MT). However, | 
|  | // SlotLockCount() only gets the count for the | 
|  | // MT signal (there are two separate SigslotReceiver which | 
|  | // keep track of their own count). | 
|  | EXPECT_EQ(1, SlotLockCount()); | 
|  | } | 
|  | void TearDown() override { | 
|  | const int previous_lock_count = SlotLockCount(); | 
|  | SigslotMTLockBase::TearDown(); | 
|  | // Disconnects from two signals. Note analogous to SetUp(). | 
|  | EXPECT_EQ(previous_lock_count + 1, SlotLockCount()); | 
|  | } | 
|  |  | 
|  | int SlotLockCount() { return mt_receiver_.lock_count(); } | 
|  | void Signal() { SignalMTLoopback(); } | 
|  | int SignalLockCount() { return SignalMTLoopback.lock_count(); } | 
|  | int signal_count() { return mt_loop_back_count(); } | 
|  | bool InCriticalSection() { return SignalMTLoopback.InCriticalSection(); } | 
|  | }; | 
|  |  | 
|  | // This test will always succeed. However, if the default template instantiation | 
|  | // changes from single threaded to multi threaded it will break the build here. | 
|  | TEST_F(SigslotDefault, DefaultIsST) { | 
|  | EXPECT_TRUE(TemplateIsST(this)); | 
|  | EXPECT_TRUE(TemplateIsST(&signal_)); | 
|  | } | 
|  |  | 
|  | // ST slot, ST signal | 
|  | TEST_F(SigslotSTSlotTest, STLoopbackTest) { | 
|  | SignalSTLoopback(); | 
|  | EXPECT_EQ(1, st_loop_back_count()); | 
|  | EXPECT_EQ(0, mt_loop_back_count()); | 
|  | } | 
|  |  | 
|  | // ST slot, MT signal | 
|  | TEST_F(SigslotSTSlotTest, MTLoopbackTest) { | 
|  | SignalMTLoopback(); | 
|  | EXPECT_EQ(1, mt_loop_back_count()); | 
|  | EXPECT_EQ(0, st_loop_back_count()); | 
|  | } | 
|  |  | 
|  | // ST slot, both ST and MT (separate) signal | 
|  | TEST_F(SigslotSTSlotTest, AllLoopbackTest) { | 
|  | SignalSTLoopback(); | 
|  | SignalMTLoopback(); | 
|  | EXPECT_EQ(1, mt_loop_back_count()); | 
|  | EXPECT_EQ(1, st_loop_back_count()); | 
|  | } | 
|  |  | 
|  | TEST_F(SigslotSTSlotTest, Reconnect) { | 
|  | SignalSTLoopback(); | 
|  | SignalMTLoopback(); | 
|  | EXPECT_EQ(1, mt_loop_back_count()); | 
|  | EXPECT_EQ(1, st_loop_back_count()); | 
|  | Disconnect(); | 
|  | SignalSTLoopback(); | 
|  | SignalMTLoopback(); | 
|  | EXPECT_EQ(1, mt_loop_back_count()); | 
|  | EXPECT_EQ(1, st_loop_back_count()); | 
|  | Connect(); | 
|  | SignalSTLoopback(); | 
|  | SignalMTLoopback(); | 
|  | EXPECT_EQ(2, mt_loop_back_count()); | 
|  | EXPECT_EQ(2, st_loop_back_count()); | 
|  | } | 
|  |  | 
|  | // MT slot, ST signal | 
|  | TEST_F(SigslotMTSlotTest, STLoopbackTest) { | 
|  | SignalSTLoopback(); | 
|  | EXPECT_EQ(1, st_loop_back_count()); | 
|  | EXPECT_EQ(0, mt_loop_back_count()); | 
|  | } | 
|  |  | 
|  | // MT slot, MT signal | 
|  | TEST_F(SigslotMTSlotTest, MTLoopbackTest) { | 
|  | SignalMTLoopback(); | 
|  | EXPECT_EQ(1, mt_loop_back_count()); | 
|  | EXPECT_EQ(0, st_loop_back_count()); | 
|  | } | 
|  |  | 
|  | // MT slot, both ST and MT (separate) signal | 
|  | TEST_F(SigslotMTSlotTest, AllLoopbackTest) { | 
|  | SignalMTLoopback(); | 
|  | SignalSTLoopback(); | 
|  | EXPECT_EQ(1, st_loop_back_count()); | 
|  | EXPECT_EQ(1, mt_loop_back_count()); | 
|  | } | 
|  |  | 
|  | // Test that locks are acquired and released correctly. | 
|  | TEST_F(SigslotMTLockTest, LockSanity) { | 
|  | const int lock_count = SignalLockCount(); | 
|  | Signal(); | 
|  | EXPECT_FALSE(InCriticalSection()); | 
|  | EXPECT_EQ(lock_count + 1, SignalLockCount()); | 
|  | EXPECT_EQ(1, signal_count()); | 
|  | } | 
|  |  | 
|  | // Destroy signal and slot in different orders. | 
|  | TEST(SigslotDestructionOrder, SignalFirst) { | 
|  | sigslot::signal0<>* signal = new sigslot::signal0<>; | 
|  | SigslotReceiver<>* receiver = new SigslotReceiver<>(); | 
|  | receiver->Connect(signal); | 
|  | (*signal)(); | 
|  | EXPECT_EQ(1, receiver->signal_count()); | 
|  | delete signal; | 
|  | delete receiver; | 
|  | } | 
|  |  | 
|  | TEST(SigslotDestructionOrder, SlotFirst) { | 
|  | sigslot::signal0<>* signal = new sigslot::signal0<>; | 
|  | SigslotReceiver<>* receiver = new SigslotReceiver<>(); | 
|  | receiver->Connect(signal); | 
|  | (*signal)(); | 
|  | EXPECT_EQ(1, receiver->signal_count()); | 
|  |  | 
|  | delete receiver; | 
|  | (*signal)(); | 
|  | delete signal; | 
|  | } | 
|  |  | 
|  | // Test that if a signal is copied, its slot connections are copied as well. | 
|  | TEST(SigslotTest, CopyConnectedSignal) { | 
|  | sigslot::signal<> signal; | 
|  | SigslotReceiver<> receiver; | 
|  | receiver.Connect(&signal); | 
|  |  | 
|  | // Fire the copied signal, expecting the receiver to be notified. | 
|  | sigslot::signal<> copied_signal(signal); | 
|  | copied_signal(); | 
|  | EXPECT_EQ(1, receiver.signal_count()); | 
|  | } | 
|  |  | 
|  | // Test that if a slot is copied, its signal connections are copied as well. | 
|  | TEST(SigslotTest, CopyConnectedSlot) { | 
|  | sigslot::signal<> signal; | 
|  | SigslotReceiver<> receiver; | 
|  | receiver.Connect(&signal); | 
|  |  | 
|  | // Fire the signal after copying the receiver, expecting the copied receiver | 
|  | // to be notified. | 
|  | SigslotReceiver<> copied_receiver(receiver); | 
|  | signal(); | 
|  | EXPECT_EQ(1, copied_receiver.signal_count()); | 
|  | } | 
|  |  | 
|  | // Just used for the test below. | 
|  | class Disconnector : public sigslot::has_slots<> { | 
|  | public: | 
|  | Disconnector(SigslotReceiver<>* receiver1, SigslotReceiver<>* receiver2) | 
|  | : receiver1_(receiver1), receiver2_(receiver2) {} | 
|  |  | 
|  | void Connect(sigslot::signal<>* signal) { | 
|  | signal_ = signal; | 
|  | signal->connect(this, &Disconnector::Disconnect); | 
|  | } | 
|  |  | 
|  | private: | 
|  | void Disconnect() { | 
|  | receiver1_->Disconnect(); | 
|  | receiver2_->Disconnect(); | 
|  | signal_->disconnect(this); | 
|  | } | 
|  |  | 
|  | sigslot::signal<>* signal_; | 
|  | SigslotReceiver<>* receiver1_; | 
|  | SigslotReceiver<>* receiver2_; | 
|  | }; | 
|  |  | 
|  | // Test that things work as expected if a signal is disconnected from a slot | 
|  | // while it's firing. | 
|  | TEST(SigslotTest, DisconnectFromSignalWhileFiring) { | 
|  | sigslot::signal<> signal; | 
|  | SigslotReceiver<> receiver1; | 
|  | SigslotReceiver<> receiver2; | 
|  | SigslotReceiver<> receiver3; | 
|  | Disconnector disconnector(&receiver1, &receiver2); | 
|  |  | 
|  | // From this ordering, receiver1 should receive the signal, then the | 
|  | // disconnector will be invoked, causing receiver2 to be disconnected before | 
|  | // it receives the signal. And receiver3 should also receive the signal, | 
|  | // since it was never disconnected. | 
|  | receiver1.Connect(&signal); | 
|  | disconnector.Connect(&signal); | 
|  | receiver2.Connect(&signal); | 
|  | receiver3.Connect(&signal); | 
|  | signal(); | 
|  |  | 
|  | EXPECT_EQ(1, receiver1.signal_count()); | 
|  | EXPECT_EQ(0, receiver2.signal_count()); | 
|  | EXPECT_EQ(1, receiver3.signal_count()); | 
|  | } | 
|  |  | 
|  | // Uses disconnect_all instead of disconnect. | 
|  | class Disconnector2 : public sigslot::has_slots<> { | 
|  | public: | 
|  | void Connect(sigslot::signal<>* signal) { | 
|  | signal_ = signal; | 
|  | signal->connect(this, &Disconnector2::Disconnect); | 
|  | } | 
|  |  | 
|  | private: | 
|  | void Disconnect() { signal_->disconnect_all(); } | 
|  |  | 
|  | sigslot::signal<>* signal_; | 
|  | }; | 
|  |  | 
|  | // Test that things work as expected if a signal is disconnected from a slot | 
|  | // while it's firing using disconnect_all. | 
|  | TEST(SigslotTest, CallDisconnectAllWhileSignalFiring) { | 
|  | sigslot::signal<> signal; | 
|  | SigslotReceiver<> receiver1; | 
|  | SigslotReceiver<> receiver2; | 
|  | Disconnector2 disconnector; | 
|  |  | 
|  | // From this ordering, receiver1 should receive the signal, then the | 
|  | // disconnector will be invoked, causing receiver2 to be disconnected before | 
|  | // it receives the signal. | 
|  | receiver1.Connect(&signal); | 
|  | disconnector.Connect(&signal); | 
|  | receiver2.Connect(&signal); | 
|  | signal(); | 
|  |  | 
|  | EXPECT_EQ(1, receiver1.signal_count()); | 
|  | EXPECT_EQ(0, receiver2.signal_count()); | 
|  | } |