| // Copyright 2017 The Abseil Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| // Produces a stack trace for Windows. Normally, one could use |
| // stacktrace_x86-inl.h or stacktrace_x86_64-inl.h -- and indeed, that |
| // should work for binaries compiled using MSVC in "debug" mode. |
| // However, in "release" mode, Windows uses frame-pointer |
| // optimization, which makes getting a stack trace very difficult. |
| // |
| // There are several approaches one can take. One is to use Windows |
| // intrinsics like StackWalk64. These can work, but have restrictions |
| // on how successful they can be. Another attempt is to write a |
| // version of stacktrace_x86-inl.h that has heuristic support for |
| // dealing with FPO, similar to what WinDbg does (see |
| // http://www.nynaeve.net/?p=97). There are (non-working) examples of |
| // these approaches, complete with TODOs, in stacktrace_win32-inl.h#1 |
| // |
| // The solution we've ended up doing is to call the undocumented |
| // windows function RtlCaptureStackBackTrace, which probably doesn't |
| // work with FPO but at least is fast, and doesn't require a symbol |
| // server. |
| // |
| // This code is inspired by a patch from David Vitek: |
| // http://code.google.com/p/google-perftools/issues/detail?id=83 |
| |
| #ifndef ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_ |
| #define ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_ |
| |
| #include <windows.h> // for GetProcAddress and GetModuleHandle |
| #include <cassert> |
| |
| typedef USHORT NTAPI RtlCaptureStackBackTrace_Function( |
| IN ULONG frames_to_skip, |
| IN ULONG frames_to_capture, |
| OUT PVOID *backtrace, |
| OUT PULONG backtrace_hash); |
| |
| // Load the function we need at static init time, where we don't have |
| // to worry about someone else holding the loader's lock. |
| static RtlCaptureStackBackTrace_Function* const RtlCaptureStackBackTrace_fn = |
| (RtlCaptureStackBackTrace_Function*) |
| GetProcAddress(GetModuleHandleA("ntdll.dll"), "RtlCaptureStackBackTrace"); |
| |
| template <bool IS_STACK_FRAMES, bool IS_WITH_CONTEXT> |
| static int UnwindImpl(void** result, int* sizes, int max_depth, int skip_count, |
| const void *ucp, int *min_dropped_frames) { |
| int n = 0; |
| if (!RtlCaptureStackBackTrace_fn) { |
| // can't find a stacktrace with no function to call |
| } else { |
| n = (int)RtlCaptureStackBackTrace_fn(skip_count + 2, max_depth, result, 0); |
| } |
| if (IS_STACK_FRAMES) { |
| // No implementation for finding out the stack frame sizes yet. |
| memset(sizes, 0, sizeof(*sizes) * n); |
| } |
| if (min_dropped_frames != nullptr) { |
| // Not implemented. |
| *min_dropped_frames = 0; |
| } |
| return n; |
| } |
| |
| namespace absl { |
| namespace debugging_internal { |
| bool StackTraceWorksForTest() { |
| return false; |
| } |
| } // namespace debugging_internal |
| } // namespace absl |
| |
| #endif // ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_ |