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/*
* Copyright 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_API_ORTCFACTORYINTERFACE_H_
#define WEBRTC_API_ORTCFACTORYINTERFACE_H_
#include <memory>
#include "webrtc/api/udptransportinterface.h"
#include "webrtc/base/network.h"
#include "webrtc/base/thread.h"
#include "webrtc/p2p/base/packetsocketfactory.h"
namespace webrtc {
// WARNING: This is experimental/under development, so use at your own risk; no
// guarantee about API stability is guaranteed here yet.
//
// This class is the ORTC analog of PeerConnectionFactory. It acts as a factory
// for ORTC objects that can be connected to each other.
//
// Some of these objects may not be represented by the ORTC specification, but
// follow the same general principles.
//
// On object lifetimes: The factory must not be destroyed before destroying the
// objects it created, and the objects passed into the factory must not be
// destroyed before destroying the factory.
class OrtcFactoryInterface {
public:
// |network_thread| is the thread on which packets are sent and received.
// If null, a new rtc::Thread with a default socket server is created.
//
// |signaling_thread| is used for callbacks to the consumer of the API. If
// null, the current thread will be used, which assumes that the API consumer
// is running a message loop on this thread (either using an existing
// rtc::Thread, or by calling rtc::Thread::Current()->ProcessMessages).
//
// |network_manager| is used to determine which network interfaces are
// available. This is used for ICE, for example. If null, a default
// implementation will be used. Only accessed on |network_thread|.
//
// |socket_factory| is used (on the network thread) for creating sockets. If
// it's null, a default implementation will be used, which assumes
// |network_thread| is a normal rtc::Thread.
//
// Note that the OrtcFactoryInterface does not take ownership of any of the
// objects
// passed in, and as previously stated, these objects can't be destroyed
// before the factory is.
static std::unique_ptr<OrtcFactoryInterface> Create(
rtc::Thread* network_thread,
rtc::Thread* signaling_thread,
rtc::NetworkManager* network_manager,
rtc::PacketSocketFactory* socket_factory);
// Constructor for convenience which uses default implementations of
// everything (though does still require that the current thread runs a
// message loop; see above).
static std::unique_ptr<OrtcFactoryInterface> Create() {
return Create(nullptr, nullptr, nullptr, nullptr);
}
virtual ~OrtcFactoryInterface() {}
virtual std::unique_ptr<UdpTransportInterface>
CreateUdpTransport(int family, uint16_t min_port, uint16_t max_port) = 0;
// Method for convenience that has no port range restrictions.
std::unique_ptr<UdpTransportInterface> CreateUdpTransport(int family) {
return CreateUdpTransport(family, 0, 0);
}
};
} // namespace webrtc
#endif // WEBRTC_API_ORTCFACTORYINTERFACE_H_