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/*
* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_
#define WEBRTC_MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_
#include <stddef.h>
#include <vector>
namespace webrtc {
// Class for buffering the incoming render blocks such that these may be
// extracted with a specified delay.
class RenderDelayBuffer {
public:
static RenderDelayBuffer* Create(size_t size_blocks,
size_t num_bands,
size_t max_api_jitter_blocks);
virtual ~RenderDelayBuffer() = default;
// Swaps a block into the buffer (the content of block is destroyed) and
// returns true if the insert is successful.
virtual bool Insert(std::vector<std::vector<float>>* block) = 0;
// Gets a reference to the next block (having the specified buffer delay) to
// read in the buffer. This method can only be called if a block is
// available which means that that must be checked prior to the call using
// the method IsBlockAvailable().
virtual const std::vector<std::vector<float>>& GetNext() = 0;
// Sets the buffer delay. The delay set must be lower than the delay reported
// by MaxDelay().
virtual void SetDelay(size_t delay) = 0;
// Gets the buffer delay.
virtual size_t Delay() const = 0;
// Returns the maximum allowed buffer delay increase.
virtual size_t MaxDelay() const = 0;
// Returns whether a block is available for reading.
virtual bool IsBlockAvailable() const = 0;
// Returns the maximum allowed api call jitter in blocks.
virtual size_t MaxApiJitter() const = 0;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_