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/*
* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_CONTROLLER_H_
#define WEBRTC_MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_CONTROLLER_H_
#include "webrtc/base/array_view.h"
#include "webrtc/base/optional.h"
#include "webrtc/modules/audio_processing/aec3/render_delay_buffer.h"
#include "webrtc/modules/audio_processing/logging/apm_data_dumper.h"
namespace webrtc {
// Class for aligning the render and capture signal using a RenderDelayBuffer.
class RenderDelayController {
public:
static RenderDelayController* Create(
int sample_rate_hz,
const RenderDelayBuffer& render_delay_buffer);
virtual ~RenderDelayController() = default;
// Aligns the render buffer content with the capture signal.
virtual size_t GetDelay(rtc::ArrayView<const float> capture) = 0;
// Analyzes the render signal and returns false if there is a buffer overrun.
virtual bool AnalyzeRender(rtc::ArrayView<const float> render) = 0;
// Returns an approximate value for the headroom in the buffer alignment.
virtual rtc::Optional<size_t> AlignmentHeadroomSamples() const = 0;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_CONTROLLER_H_