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/* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
/*
* This file defines the interface for doing temporal layers with VP8.
*/
#ifndef WEBRTC_MODULES_VIDEO_CODING_CODECS_VP8_TEMPORAL_LAYERS_H_
#define WEBRTC_MODULES_VIDEO_CODING_CODECS_VP8_TEMPORAL_LAYERS_H_
#include <vector>
#include "webrtc/common_video/include/video_image.h"
#include "webrtc/typedefs.h"
struct vpx_codec_enc_cfg;
typedef struct vpx_codec_enc_cfg vpx_codec_enc_cfg_t;
namespace webrtc {
struct CodecSpecificInfoVP8;
class TemporalLayers {
public:
// Factory for TemporalLayer strategy. Default behavior is a fixed pattern
// of temporal layers. See default_temporal_layers.cc
virtual ~TemporalLayers() {}
// Returns the recommended VP8 encode flags needed. May refresh the decoder
// and/or update the reference buffers.
virtual int EncodeFlags(uint32_t timestamp) = 0;
// Update state based on new bitrate target and incoming framerate.
// Returns the bitrate allocation for the active temporal layers.
virtual std::vector<uint32_t> OnRatesUpdated(int bitrate_kbps,
int max_bitrate_kbps,
int framerate) = 0;
// Update the encoder configuration with target bitrates or other parameters.
// Returns true iff the configuration was actually modified.
virtual bool UpdateConfiguration(vpx_codec_enc_cfg_t* cfg) = 0;
virtual void PopulateCodecSpecific(bool base_layer_sync,
CodecSpecificInfoVP8* vp8_info,
uint32_t timestamp) = 0;
virtual void FrameEncoded(unsigned int size, uint32_t timestamp, int qp) = 0;
virtual int CurrentLayerId() const = 0;
};
class TemporalLayersListener;
class TemporalLayersFactory {
public:
TemporalLayersFactory() : listener_(nullptr) {}
virtual ~TemporalLayersFactory() {}
virtual TemporalLayers* Create(int simulcast_id,
int temporal_layers,
uint8_t initial_tl0_pic_idx) const;
void SetListener(TemporalLayersListener* listener);
protected:
TemporalLayersListener* listener_;
};
class ScreenshareTemporalLayersFactory : public webrtc::TemporalLayersFactory {
public:
ScreenshareTemporalLayersFactory() {}
virtual ~ScreenshareTemporalLayersFactory() {}
webrtc::TemporalLayers* Create(int simulcast_id,
int num_temporal_layers,
uint8_t initial_tl0_pic_idx) const override;
};
// Factory for a temporal layers strategy that adaptively changes the number of
// layers based on input frame rate so that the base layer has an acceptable
// frame rate. See realtime_temporal_layers.cc
class RealTimeTemporalLayersFactory : public TemporalLayersFactory {
public:
RealTimeTemporalLayersFactory() {}
~RealTimeTemporalLayersFactory() override {}
TemporalLayers* Create(int simulcast_id,
int num_temporal_layers,
uint8_t initial_tl0_pic_idx) const override;
};
class TemporalLayersListener {
public:
TemporalLayersListener() {}
virtual ~TemporalLayersListener() {}
virtual void OnTemporalLayersCreated(int simulcast_id,
TemporalLayers* layers) = 0;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_VIDEO_CODING_CODECS_VP8_TEMPORAL_LAYERS_H_