| /* |
| * Copyright 2019 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef P2P_BASE_BASIC_ICE_CONTROLLER_H_ |
| #define P2P_BASE_BASIC_ICE_CONTROLLER_H_ |
| |
| #include <algorithm> |
| #include <map> |
| #include <set> |
| #include <utility> |
| #include <vector> |
| |
| #include "p2p/base/ice_controller_factory_interface.h" |
| #include "p2p/base/ice_controller_interface.h" |
| |
| namespace cricket { |
| |
| class BasicIceController : public IceControllerInterface { |
| public: |
| explicit BasicIceController(const IceControllerFactoryArgs& args); |
| virtual ~BasicIceController(); |
| |
| void SetIceConfig(const IceConfig& config) override; |
| void SetSelectedConnection(const Connection* selected_connection) override; |
| void AddConnection(const Connection* connection) override; |
| void OnConnectionDestroyed(const Connection* connection) override; |
| rtc::ArrayView<const Connection* const> GetConnections() const override { |
| return connections_; |
| } |
| rtc::ArrayView<const Connection*> connections() const override { |
| return rtc::ArrayView<const Connection*>( |
| const_cast<const Connection**>(connections_.data()), |
| connections_.size()); |
| } |
| |
| bool HasPingableConnection() const override; |
| |
| PingResult SelectConnectionToPing(int64_t last_ping_sent_ms) override; |
| |
| bool GetUseCandidateAttr(const Connection* conn, |
| NominationMode mode, |
| IceMode remote_ice_mode) const override; |
| |
| SwitchResult ShouldSwitchConnection(IceSwitchReason reason, |
| const Connection* connection) override; |
| SwitchResult SortAndSwitchConnection(IceSwitchReason reason) override; |
| |
| std::vector<const Connection*> PruneConnections() override; |
| |
| // These methods are only for tests. |
| const Connection* FindNextPingableConnection() override; |
| void MarkConnectionPinged(const Connection* conn) override; |
| |
| private: |
| // A transport channel is weak if the current best connection is either |
| // not receiving or not writable, or if there is no best connection at all. |
| bool weak() const { |
| return !selected_connection_ || selected_connection_->weak(); |
| } |
| |
| int weak_ping_interval() const { |
| return std::max(config_.ice_check_interval_weak_connectivity_or_default(), |
| config_.ice_check_min_interval_or_default()); |
| } |
| |
| int strong_ping_interval() const { |
| return std::max(config_.ice_check_interval_strong_connectivity_or_default(), |
| config_.ice_check_min_interval_or_default()); |
| } |
| |
| int check_receiving_interval() const { |
| return std::max(MIN_CHECK_RECEIVING_INTERVAL, |
| config_.receiving_timeout_or_default() / 10); |
| } |
| |
| const Connection* FindOldestConnectionNeedingTriggeredCheck(int64_t now); |
| // Between `conn1` and `conn2`, this function returns the one which should |
| // be pinged first. |
| const Connection* MorePingable(const Connection* conn1, |
| const Connection* conn2); |
| // Select the connection which is Relay/Relay. If both of them are, |
| // UDP relay protocol takes precedence. |
| const Connection* MostLikelyToWork(const Connection* conn1, |
| const Connection* conn2); |
| // Compare the last_ping_sent time and return the one least recently pinged. |
| const Connection* LeastRecentlyPinged(const Connection* conn1, |
| const Connection* conn2); |
| |
| bool IsPingable(const Connection* conn, int64_t now) const; |
| bool IsBackupConnection(const Connection* conn) const; |
| // Whether a writable connection is past its ping interval and needs to be |
| // pinged again. |
| bool WritableConnectionPastPingInterval(const Connection* conn, |
| int64_t now) const; |
| int CalculateActiveWritablePingInterval(const Connection* conn, |
| int64_t now) const; |
| |
| std::map<const rtc::Network*, const Connection*> GetBestConnectionByNetwork() |
| const; |
| std::vector<const Connection*> GetBestWritableConnectionPerNetwork() const; |
| |
| bool ReadyToSend(const Connection* connection) const; |
| bool PresumedWritable(const Connection* conn) const; |
| |
| int CompareCandidatePairNetworks( |
| const Connection* a, |
| const Connection* b, |
| std::optional<rtc::AdapterType> network_preference) const; |
| |
| // The methods below return a positive value if `a` is preferable to `b`, |
| // a negative value if `b` is preferable, and 0 if they're equally preferable. |
| // If `receiving_unchanged_threshold` is set, then when `b` is receiving and |
| // `a` is not, returns a negative value only if `b` has been in receiving |
| // state and `a` has been in not receiving state since |
| // `receiving_unchanged_threshold` and sets |
| // `missed_receiving_unchanged_threshold` to true otherwise. |
| int CompareConnectionStates( |
| const Connection* a, |
| const Connection* b, |
| std::optional<int64_t> receiving_unchanged_threshold, |
| bool* missed_receiving_unchanged_threshold) const; |
| int CompareConnectionCandidates(const Connection* a, |
| const Connection* b) const; |
| // Compares two connections based on the connection states |
| // (writable/receiving/connected), nomination states, last data received time, |
| // and static preferences. Does not include latency. Used by both sorting |
| // and ShouldSwitchSelectedConnection(). |
| // Returns a positive value if `a` is better than `b`. |
| int CompareConnections(const Connection* a, |
| const Connection* b, |
| std::optional<int64_t> receiving_unchanged_threshold, |
| bool* missed_receiving_unchanged_threshold) const; |
| |
| SwitchResult HandleInitialSelectDampening(IceSwitchReason reason, |
| const Connection* new_connection); |
| |
| std::function<IceTransportState()> ice_transport_state_func_; |
| std::function<IceRole()> ice_role_func_; |
| std::function<bool(const Connection*)> is_connection_pruned_func_; |
| |
| IceConfig config_; |
| const IceFieldTrials* field_trials_; |
| |
| // `connections_` is a sorted list with the first one always be the |
| // `selected_connection_` when it's not nullptr. The combination of |
| // `pinged_connections_` and `unpinged_connections_` has the same |
| // connections as `connections_`. These 2 sets maintain whether a |
| // connection should be pinged next or not. |
| const Connection* selected_connection_ = nullptr; |
| std::vector<const Connection*> connections_; |
| std::set<const Connection*> pinged_connections_; |
| std::set<const Connection*> unpinged_connections_; |
| |
| // Timestamp for when we got the first selectable connection. |
| int64_t initial_select_timestamp_ms_ = 0; |
| }; |
| |
| } // namespace cricket |
| |
| #endif // P2P_BASE_BASIC_ICE_CONTROLLER_H_ |