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* Copyright 2016 The WebRTC Project Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
#include <stdint.h>
// TODO(honghaiz): Make a directory that describes the interfaces and structs
// the media code can rely on and the network code can implement, and both can
// depend on that, but not depend on each other. Then, move this file to that
// directory.
namespace rtc {
struct NetworkRoute {
bool connected = false;
uint16_t local_network_id = 0;
uint16_t remote_network_id = 0;
// Last packet id sent on the PREVIOUS route.
int last_sent_packet_id = -1;
// The overhead in bytes from IP layer and above.
int packet_overhead = 0;
// |last_sent_packet_id| and |packet_overhead| do not affect the NetworkRoute
// comparison.
bool operator==(const NetworkRoute& nr) const {
return connected == nr.connected &&
local_network_id == nr.local_network_id &&
remote_network_id == nr.remote_network_id;
bool operator!=(const NetworkRoute& nr) const { return !(*this == nr); }
} // namespace rtc