| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ |
| #define WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ |
| |
| #include <assert.h> |
| |
| #include <deque> |
| #include <map> |
| |
| #include "webrtc/base/constructormagic.h" |
| #include "webrtc/base/messagequeue.h" |
| #include "webrtc/base/socketserver.h" |
| |
| namespace rtc { |
| |
| class Packet; |
| class VirtualSocket; |
| class SocketAddressPair; |
| |
| // Simulates a network in the same manner as a loopback interface. The |
| // interface can create as many addresses as you want. All of the sockets |
| // created by this network will be able to communicate with one another, unless |
| // they are bound to addresses from incompatible families. |
| class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> { |
| public: |
| // TODO: Add "owned" parameter. |
| // If "owned" is set, the supplied socketserver will be deleted later. |
| explicit VirtualSocketServer(SocketServer* ss); |
| ~VirtualSocketServer() override; |
| |
| SocketServer* socketserver() { return server_; } |
| |
| // The default route indicates which local address to use when a socket is |
| // bound to the 'any' address, e.g. 0.0.0.0. |
| IPAddress GetDefaultRoute(int family); |
| void SetDefaultRoute(const IPAddress& from_addr); |
| |
| // Limits the network bandwidth (maximum bytes per second). Zero means that |
| // all sends occur instantly. Defaults to 0. |
| uint32_t bandwidth() const { return bandwidth_; } |
| void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; } |
| |
| // Limits the amount of data which can be in flight on the network without |
| // packet loss (on a per sender basis). Defaults to 64 KB. |
| uint32_t network_capacity() const { return network_capacity_; } |
| void set_network_capacity(uint32_t capacity) { network_capacity_ = capacity; } |
| |
| // The amount of data which can be buffered by tcp on the sender's side |
| uint32_t send_buffer_capacity() const { return send_buffer_capacity_; } |
| void set_send_buffer_capacity(uint32_t capacity) { |
| send_buffer_capacity_ = capacity; |
| } |
| |
| // The amount of data which can be buffered by tcp on the receiver's side |
| uint32_t recv_buffer_capacity() const { return recv_buffer_capacity_; } |
| void set_recv_buffer_capacity(uint32_t capacity) { |
| recv_buffer_capacity_ = capacity; |
| } |
| |
| // Controls the (transit) delay for packets sent in the network. This does |
| // not inclue the time required to sit in the send queue. Both of these |
| // values are measured in milliseconds. Defaults to no delay. |
| uint32_t delay_mean() const { return delay_mean_; } |
| uint32_t delay_stddev() const { return delay_stddev_; } |
| uint32_t delay_samples() const { return delay_samples_; } |
| void set_delay_mean(uint32_t delay_mean) { delay_mean_ = delay_mean; } |
| void set_delay_stddev(uint32_t delay_stddev) { delay_stddev_ = delay_stddev; } |
| void set_delay_samples(uint32_t delay_samples) { |
| delay_samples_ = delay_samples; |
| } |
| |
| // If the (transit) delay parameters are modified, this method should be |
| // called to recompute the new distribution. |
| void UpdateDelayDistribution(); |
| |
| // Controls the (uniform) probability that any sent packet is dropped. This |
| // is separate from calculations to drop based on queue size. |
| double drop_probability() { return drop_prob_; } |
| void set_drop_probability(double drop_prob) { |
| assert((0 <= drop_prob) && (drop_prob <= 1)); |
| drop_prob_ = drop_prob; |
| } |
| |
| // SocketFactory: |
| Socket* CreateSocket(int type) override; |
| Socket* CreateSocket(int family, int type) override; |
| |
| AsyncSocket* CreateAsyncSocket(int type) override; |
| AsyncSocket* CreateAsyncSocket(int family, int type) override; |
| |
| // SocketServer: |
| void SetMessageQueue(MessageQueue* queue) override; |
| bool Wait(int cms, bool process_io) override; |
| void WakeUp() override; |
| |
| typedef std::pair<double, double> Point; |
| typedef std::vector<Point> Function; |
| |
| static Function* CreateDistribution(uint32_t mean, |
| uint32_t stddev, |
| uint32_t samples); |
| |
| // Similar to Thread::ProcessMessages, but it only processes messages until |
| // there are no immediate messages or pending network traffic. Returns false |
| // if Thread::Stop() was called. |
| bool ProcessMessagesUntilIdle(); |
| |
| // Sets the next port number to use for testing. |
| void SetNextPortForTesting(uint16_t port); |
| |
| // Close a pair of Tcp connections by addresses. Both connections will have |
| // its own OnClose invoked. |
| bool CloseTcpConnections(const SocketAddress& addr_local, |
| const SocketAddress& addr_remote); |
| |
| // For testing purpose only. Fired when a client socket is created. |
| sigslot::signal1<VirtualSocket*> SignalSocketCreated; |
| |
| protected: |
| // Returns a new IP not used before in this network. |
| IPAddress GetNextIP(int family); |
| uint16_t GetNextPort(); |
| |
| VirtualSocket* CreateSocketInternal(int family, int type); |
| |
| // Binds the given socket to addr, assigning and IP and Port if necessary |
| int Bind(VirtualSocket* socket, SocketAddress* addr); |
| |
| // Binds the given socket to the given (fully-defined) address. |
| int Bind(VirtualSocket* socket, const SocketAddress& addr); |
| |
| // Find the socket bound to the given address |
| VirtualSocket* LookupBinding(const SocketAddress& addr); |
| |
| int Unbind(const SocketAddress& addr, VirtualSocket* socket); |
| |
| // Adds a mapping between this socket pair and the socket. |
| void AddConnection(const SocketAddress& client, |
| const SocketAddress& server, |
| VirtualSocket* socket); |
| |
| // Find the socket pair corresponding to this server address. |
| VirtualSocket* LookupConnection(const SocketAddress& client, |
| const SocketAddress& server); |
| |
| void RemoveConnection(const SocketAddress& client, |
| const SocketAddress& server); |
| |
| // Connects the given socket to the socket at the given address |
| int Connect(VirtualSocket* socket, const SocketAddress& remote_addr, |
| bool use_delay); |
| |
| // Sends a disconnect message to the socket at the given address |
| bool Disconnect(VirtualSocket* socket); |
| |
| // Sends the given packet to the socket at the given address (if one exists). |
| int SendUdp(VirtualSocket* socket, const char* data, size_t data_size, |
| const SocketAddress& remote_addr); |
| |
| // Moves as much data as possible from the sender's buffer to the network |
| void SendTcp(VirtualSocket* socket); |
| |
| // Places a packet on the network. |
| void AddPacketToNetwork(VirtualSocket* socket, |
| VirtualSocket* recipient, |
| int64_t cur_time, |
| const char* data, |
| size_t data_size, |
| size_t header_size, |
| bool ordered); |
| |
| // Removes stale packets from the network |
| void PurgeNetworkPackets(VirtualSocket* socket, int64_t cur_time); |
| |
| // Computes the number of milliseconds required to send a packet of this size. |
| uint32_t SendDelay(uint32_t size); |
| |
| // Returns a random transit delay chosen from the appropriate distribution. |
| uint32_t GetRandomTransitDelay(); |
| |
| // Basic operations on functions. Those that return a function also take |
| // ownership of the function given (and hence, may modify or delete it). |
| static Function* Accumulate(Function* f); |
| static Function* Invert(Function* f); |
| static Function* Resample(Function* f, |
| double x1, |
| double x2, |
| uint32_t samples); |
| static double Evaluate(Function* f, double x); |
| |
| // NULL out our message queue if it goes away. Necessary in the case where |
| // our lifetime is greater than that of the thread we are using, since we |
| // try to send Close messages for all connected sockets when we shutdown. |
| void OnMessageQueueDestroyed() { msg_queue_ = NULL; } |
| |
| // Determine if two sockets should be able to communicate. |
| // We don't (currently) specify an address family for sockets; instead, |
| // the currently bound address is used to infer the address family. |
| // Any socket that is not explicitly bound to an IPv4 address is assumed to be |
| // dual-stack capable. |
| // This function tests if two addresses can communicate, as well as the |
| // sockets to which they may be bound (the addresses may or may not yet be |
| // bound to the sockets). |
| // First the addresses are tested (after normalization): |
| // If both have the same family, then communication is OK. |
| // If only one is IPv4 then false, unless the other is bound to ::. |
| // This applies even if the IPv4 address is 0.0.0.0. |
| // The socket arguments are optional; the sockets are checked to see if they |
| // were explicitly bound to IPv6-any ('::'), and if so communication is |
| // permitted. |
| // NB: This scheme doesn't permit non-dualstack IPv6 sockets. |
| static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote); |
| |
| private: |
| friend class VirtualSocket; |
| |
| typedef std::map<SocketAddress, VirtualSocket*> AddressMap; |
| typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap; |
| |
| SocketServer* server_; |
| bool server_owned_; |
| MessageQueue* msg_queue_; |
| bool stop_on_idle_; |
| int64_t network_delay_; |
| in_addr next_ipv4_; |
| in6_addr next_ipv6_; |
| uint16_t next_port_; |
| AddressMap* bindings_; |
| ConnectionMap* connections_; |
| |
| IPAddress default_route_v4_; |
| IPAddress default_route_v6_; |
| |
| uint32_t bandwidth_; |
| uint32_t network_capacity_; |
| uint32_t send_buffer_capacity_; |
| uint32_t recv_buffer_capacity_; |
| uint32_t delay_mean_; |
| uint32_t delay_stddev_; |
| uint32_t delay_samples_; |
| Function* delay_dist_; |
| CriticalSection delay_crit_; |
| |
| double drop_prob_; |
| RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer); |
| }; |
| |
| // Implements the socket interface using the virtual network. Packets are |
| // passed as messages using the message queue of the socket server. |
| class VirtualSocket : public AsyncSocket, public MessageHandler { |
| public: |
| VirtualSocket(VirtualSocketServer* server, int family, int type, bool async); |
| ~VirtualSocket() override; |
| |
| SocketAddress GetLocalAddress() const override; |
| SocketAddress GetRemoteAddress() const override; |
| |
| // Used by TurnPortTest to mimic a case where proxy returns local host address |
| // instead of the original one TurnPort was bound against. Please see WebRTC |
| // issue 3927 for more detail. |
| void SetAlternativeLocalAddress(const SocketAddress& addr); |
| |
| int Bind(const SocketAddress& addr) override; |
| int Connect(const SocketAddress& addr) override; |
| int Close() override; |
| int Send(const void* pv, size_t cb) override; |
| int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override; |
| int Recv(void* pv, size_t cb, int64_t* timestamp) override; |
| int RecvFrom(void* pv, |
| size_t cb, |
| SocketAddress* paddr, |
| int64_t* timestamp) override; |
| int Listen(int backlog) override; |
| VirtualSocket* Accept(SocketAddress* paddr) override; |
| |
| int GetError() const override; |
| void SetError(int error) override; |
| ConnState GetState() const override; |
| int GetOption(Option opt, int* value) override; |
| int SetOption(Option opt, int value) override; |
| int EstimateMTU(uint16_t* mtu) override; |
| void OnMessage(Message* pmsg) override; |
| |
| bool was_any() { return was_any_; } |
| void set_was_any(bool was_any) { was_any_ = was_any; } |
| |
| // For testing purpose only. Fired when client socket is bound to an address. |
| sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady; |
| |
| private: |
| struct NetworkEntry { |
| size_t size; |
| int64_t done_time; |
| }; |
| |
| typedef std::deque<SocketAddress> ListenQueue; |
| typedef std::deque<NetworkEntry> NetworkQueue; |
| typedef std::vector<char> SendBuffer; |
| typedef std::list<Packet*> RecvBuffer; |
| typedef std::map<Option, int> OptionsMap; |
| |
| int InitiateConnect(const SocketAddress& addr, bool use_delay); |
| void CompleteConnect(const SocketAddress& addr, bool notify); |
| int SendUdp(const void* pv, size_t cb, const SocketAddress& addr); |
| int SendTcp(const void* pv, size_t cb); |
| |
| // Used by server sockets to set the local address without binding. |
| void SetLocalAddress(const SocketAddress& addr); |
| |
| VirtualSocketServer* server_; |
| int type_; |
| bool async_; |
| ConnState state_; |
| int error_; |
| SocketAddress local_addr_; |
| SocketAddress alternative_local_addr_; |
| SocketAddress remote_addr_; |
| |
| // Pending sockets which can be Accepted |
| ListenQueue* listen_queue_; |
| |
| // Data which tcp has buffered for sending |
| SendBuffer send_buffer_; |
| bool write_enabled_; |
| |
| // Critical section to protect the recv_buffer and queue_ |
| CriticalSection crit_; |
| |
| // Network model that enforces bandwidth and capacity constraints |
| NetworkQueue network_; |
| size_t network_size_; |
| |
| // Data which has been received from the network |
| RecvBuffer recv_buffer_; |
| // The amount of data which is in flight or in recv_buffer_ |
| size_t recv_buffer_size_; |
| |
| // Is this socket bound? |
| bool bound_; |
| |
| // When we bind a socket to Any, VSS's Bind gives it another address. For |
| // dual-stack sockets, we want to distinguish between sockets that were |
| // explicitly given a particular address and sockets that had one picked |
| // for them by VSS. |
| bool was_any_; |
| |
| // Store the options that are set |
| OptionsMap options_map_; |
| |
| friend class VirtualSocketServer; |
| }; |
| |
| } // namespace rtc |
| |
| #endif // WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ |