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/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef P2P_BASE_RELAYSERVER_H_
#define P2P_BASE_RELAYSERVER_H_
#include <map>
#include <string>
#include <vector>
#include "p2p/base/port.h"
#include "p2p/base/stun.h"
#include "rtc_base/asyncudpsocket.h"
#include "rtc_base/random.h"
#include "rtc_base/socketaddresspair.h"
#include "rtc_base/thread.h"
#include "rtc_base/timeutils.h"
namespace cricket {
class RelayServerBinding;
class RelayServerConnection;
// Relays traffic between connections to the server that are "bound" together.
// All connections created with the same username/password are bound together.
class RelayServer : public rtc::MessageHandler, public sigslot::has_slots<> {
public:
// Creates a server, which will use this thread to post messages to itself.
explicit RelayServer(rtc::Thread* thread);
~RelayServer() override;
rtc::Thread* thread() { return thread_; }
// Indicates whether we will print updates of the number of bindings.
bool log_bindings() const { return log_bindings_; }
void set_log_bindings(bool log_bindings) { log_bindings_ = log_bindings; }
// Updates the set of sockets that the server uses to talk to "internal"
// clients. These are clients that do the "port allocations".
void AddInternalSocket(rtc::AsyncPacketSocket* socket);
void RemoveInternalSocket(rtc::AsyncPacketSocket* socket);
// Updates the set of sockets that the server uses to talk to "external"
// clients. These are the clients that do not do allocations. They do not
// know that these addresses represent a relay server.
void AddExternalSocket(rtc::AsyncPacketSocket* socket);
void RemoveExternalSocket(rtc::AsyncPacketSocket* socket);
// Starts listening for connections on this sockets. When someone
// tries to connect, the connection will be accepted and a new
// internal socket will be added.
void AddInternalServerSocket(rtc::AsyncSocket* socket,
cricket::ProtocolType proto);
// Removes this server socket from the list.
void RemoveInternalServerSocket(rtc::AsyncSocket* socket);
// Methods for testing and debuging.
int GetConnectionCount() const;
rtc::SocketAddressPair GetConnection(int connection) const;
bool HasConnection(const rtc::SocketAddress& address) const;
private:
rtc::Thread* thread_;
webrtc::Random random_;
bool log_bindings_;
std::vector<rtc::AsyncPacketSocket*> internal_sockets_;
std::vector<rtc::AsyncPacketSocket*> external_sockets_;
std::vector<rtc::AsyncPacketSocket*> removed_sockets_;
std::map<rtc::AsyncSocket*, cricket::ProtocolType> server_sockets_;
std::map<std::string, RelayServerBinding*> bindings_;
std::map<rtc::SocketAddressPair, RelayServerConnection*> connections_;
// Called when a packet is received by the server on one of its sockets.
void OnInternalPacket(rtc::AsyncPacketSocket* socket,
const char* bytes,
size_t size,
const rtc::SocketAddress& remote_addr,
const int64_t& packet_time_us);
void OnExternalPacket(rtc::AsyncPacketSocket* socket,
const char* bytes,
size_t size,
const rtc::SocketAddress& remote_addr,
const int64_t& packet_time_us);
void OnReadEvent(rtc::AsyncSocket* socket);
// Processes the relevant STUN request types from the client.
bool HandleStun(const char* bytes,
size_t size,
const rtc::SocketAddress& remote_addr,
rtc::AsyncPacketSocket* socket,
std::string* username,
StunMessage* msg);
void HandleStunAllocate(const char* bytes,
size_t size,
const rtc::SocketAddressPair& ap,
rtc::AsyncPacketSocket* socket);
void HandleStun(RelayServerConnection* int_conn,
const char* bytes,
size_t size);
void HandleStunAllocate(RelayServerConnection* int_conn,
const StunMessage& msg);
void HandleStunSend(RelayServerConnection* int_conn, const StunMessage& msg);
// Adds/Removes the a connection or binding.
void AddConnection(RelayServerConnection* conn);
void RemoveConnection(RelayServerConnection* conn);
void RemoveBinding(RelayServerBinding* binding);
// Handle messages in our thread.
void OnMessage(rtc::Message* pmsg) override;
// Called when the timer for checking lifetime times out.
void OnTimeout(RelayServerBinding* binding);
// Accept connections on this server socket.
void AcceptConnection(rtc::AsyncSocket* server_socket);
friend class RelayServerConnection;
friend class RelayServerBinding;
};
// Maintains information about a connection to the server. Each connection is
// part of one and only one binding.
class RelayServerConnection {
public:
RelayServerConnection(RelayServerBinding* binding,
const rtc::SocketAddressPair& addrs,
rtc::AsyncPacketSocket* socket);
~RelayServerConnection();
RelayServerBinding* binding() { return binding_; }
rtc::AsyncPacketSocket* socket() { return socket_; }
// Returns a pair where the source is the remote address and the destination
// is the local address.
const rtc::SocketAddressPair& addr_pair() { return addr_pair_; }
// Sends a packet to the connected client. If an address is provided, then
// we make sure the internal client receives it, wrapping if necessary.
void Send(const char* data, size_t size);
void Send(const char* data, size_t size, const rtc::SocketAddress& ext_addr);
// Sends a STUN message to the connected client with no wrapping.
void SendStun(const StunMessage& msg);
void SendStunError(const StunMessage& request, int code, const char* desc);
// A locked connection is one for which we know the intended destination of
// any raw packet received.
bool locked() const { return locked_; }
void Lock();
void Unlock();
// Records the address that raw packets should be forwarded to (for internal
// packets only; for external, we already know where they go).
const rtc::SocketAddress& default_destination() const {
return default_dest_;
}
void set_default_destination(const rtc::SocketAddress& addr) {
default_dest_ = addr;
}
private:
RelayServerBinding* binding_;
rtc::SocketAddressPair addr_pair_;
rtc::AsyncPacketSocket* socket_;
bool locked_;
rtc::SocketAddress default_dest_;
};
// Records a set of internal and external connections that we relay between,
// or in other words, that are "bound" together.
class RelayServerBinding : public rtc::MessageHandler {
public:
RelayServerBinding(RelayServer* server,
const std::string& username,
const std::string& password,
int lifetime);
~RelayServerBinding() override;
RelayServer* server() { return server_; }
int lifetime() { return lifetime_; }
const std::string& username() { return username_; }
const std::string& password() { return password_; }
const std::string& magic_cookie() { return magic_cookie_; }
// Adds/Removes a connection into the binding.
void AddInternalConnection(RelayServerConnection* conn);
void AddExternalConnection(RelayServerConnection* conn);
// We keep track of the use of each binding. If we detect that it was not
// used for longer than the lifetime, then we send a signal.
void NoteUsed();
sigslot::signal1<RelayServerBinding*> SignalTimeout;
// Determines whether the given packet has the magic cookie present (in the
// right place).
bool HasMagicCookie(const char* bytes, size_t size) const;
// Determines the connection to use to send packets to or from the given
// external address.
RelayServerConnection* GetInternalConnection(
const rtc::SocketAddress& ext_addr);
RelayServerConnection* GetExternalConnection(
const rtc::SocketAddress& ext_addr);
// MessageHandler:
void OnMessage(rtc::Message* pmsg) override;
private:
RelayServer* server_;
std::string username_;
std::string password_;
std::string magic_cookie_;
std::vector<RelayServerConnection*> internal_connections_;
std::vector<RelayServerConnection*> external_connections_;
int lifetime_;
int64_t last_used_;
// TODO(?): bandwidth
};
} // namespace cricket
#endif // P2P_BASE_RELAYSERVER_H_