| /* |
| * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_MODULES_AUDIO_CODING_MAIN_ACM2_NACK_H_ |
| #define WEBRTC_MODULES_AUDIO_CODING_MAIN_ACM2_NACK_H_ |
| |
| #include <vector> |
| #include <map> |
| |
| #include "webrtc/modules/audio_coding/main/interface/audio_coding_module_typedefs.h" |
| #include "webrtc/system_wrappers/interface/scoped_ptr.h" |
| #include "webrtc/test/testsupport/gtest_prod_util.h" |
| |
| // |
| // The Nack class keeps track of the lost packets, an estimate of time-to-play |
| // for each packet is also given. |
| // |
| // Every time a packet is pushed into NetEq, LastReceivedPacket() has to be |
| // called to update the NACK list. |
| // |
| // Every time 10ms audio is pulled from NetEq LastDecodedPacket() should be |
| // called, and time-to-play is updated at that moment. |
| // |
| // If packet N is received, any packet prior to |N - NackThreshold| which is not |
| // arrived is considered lost, and should be labeled as "missing" (the size of |
| // the list might be limited and older packet eliminated from the list). Packets |
| // |N - NackThreshold|, |N - NackThreshold + 1|, ..., |N - 1| are considered |
| // "late." A "late" packet with sequence number K is changed to "missing" any |
| // time a packet with sequence number newer than |K + NackList| is arrived. |
| // |
| // The Nack class has to know about the sample rate of the packets to compute |
| // time-to-play. So sample rate should be set as soon as the first packet is |
| // received. If there is a change in the receive codec (sender changes codec) |
| // then Nack should be reset. This is because NetEQ would flush its buffer and |
| // re-transmission is meaning less for old packet. Therefore, in that case, |
| // after reset the sampling rate has to be updated. |
| // |
| // Thread Safety |
| // ============= |
| // Please note that this class in not thread safe. The class must be protected |
| // if different APIs are called from different threads. |
| // |
| namespace webrtc { |
| |
| namespace acm2 { |
| |
| class Nack { |
| public: |
| // A limit for the size of the NACK list. |
| static const size_t kNackListSizeLimit = 500; // 10 seconds for 20 ms frame |
| // packets. |
| // Factory method. |
| static Nack* Create(int nack_threshold_packets); |
| |
| ~Nack() {} |
| |
| // Set a maximum for the size of the NACK list. If the last received packet |
| // has sequence number of N, then NACK list will not contain any element |
| // with sequence number earlier than N - |max_nack_list_size|. |
| // |
| // The largest maximum size is defined by |kNackListSizeLimit| |
| int SetMaxNackListSize(size_t max_nack_list_size); |
| |
| // Set the sampling rate. |
| // |
| // If associated sampling rate of the received packets is changed, call this |
| // function to update sampling rate. Note that if there is any change in |
| // received codec then NetEq will flush its buffer and NACK has to be reset. |
| // After Reset() is called sampling rate has to be set. |
| void UpdateSampleRate(int sample_rate_hz); |
| |
| // Update the sequence number and the timestamp of the last decoded RTP. This |
| // API should be called every time 10 ms audio is pulled from NetEq. |
| void UpdateLastDecodedPacket(uint16_t sequence_number, uint32_t timestamp); |
| |
| // Update the sequence number and the timestamp of the last received RTP. This |
| // API should be called every time a packet pushed into ACM. |
| void UpdateLastReceivedPacket(uint16_t sequence_number, uint32_t timestamp); |
| |
| // Get a list of "missing" packets which have expected time-to-play larger |
| // than the given round-trip-time (in milliseconds). |
| // Note: Late packets are not included. |
| std::vector<uint16_t> GetNackList(int64_t round_trip_time_ms) const; |
| |
| // Reset to default values. The NACK list is cleared. |
| // |nack_threshold_packets_| & |max_nack_list_size_| preserve their values. |
| void Reset(); |
| |
| private: |
| // This test need to access the private method GetNackList(). |
| FRIEND_TEST_ALL_PREFIXES(NackTest, EstimateTimestampAndTimeToPlay); |
| |
| struct NackElement { |
| NackElement(int64_t initial_time_to_play_ms, |
| uint32_t initial_timestamp, |
| bool missing) |
| : time_to_play_ms(initial_time_to_play_ms), |
| estimated_timestamp(initial_timestamp), |
| is_missing(missing) {} |
| |
| // Estimated time (ms) left for this packet to be decoded. This estimate is |
| // updated every time jitter buffer decodes a packet. |
| int64_t time_to_play_ms; |
| |
| // A guess about the timestamp of the missing packet, it is used for |
| // estimation of |time_to_play_ms|. The estimate might be slightly wrong if |
| // there has been frame-size change since the last received packet and the |
| // missing packet. However, the risk of this is low, and in case of such |
| // errors, there will be a minor misestimation in time-to-play of missing |
| // packets. This will have a very minor effect on NACK performance. |
| uint32_t estimated_timestamp; |
| |
| // True if the packet is considered missing. Otherwise indicates packet is |
| // late. |
| bool is_missing; |
| }; |
| |
| class NackListCompare { |
| public: |
| bool operator() (uint16_t sequence_number_old, |
| uint16_t sequence_number_new) const { |
| return IsNewerSequenceNumber(sequence_number_new, sequence_number_old); |
| } |
| }; |
| |
| typedef std::map<uint16_t, NackElement, NackListCompare> NackList; |
| |
| // Constructor. |
| explicit Nack(int nack_threshold_packets); |
| |
| // This API is used only for testing to assess whether time-to-play is |
| // computed correctly. |
| NackList GetNackList() const; |
| |
| // Given the |sequence_number_current_received_rtp| of currently received RTP, |
| // recognize packets which are not arrive and add to the list. |
| void AddToList(uint16_t sequence_number_current_received_rtp); |
| |
| // This function subtracts 10 ms of time-to-play for all packets in NACK list. |
| // This is called when 10 ms elapsed with no new RTP packet decoded. |
| void UpdateEstimatedPlayoutTimeBy10ms(); |
| |
| // Given the |sequence_number_current_received_rtp| and |
| // |timestamp_current_received_rtp| of currently received RTP update number |
| // of samples per packet. |
| void UpdateSamplesPerPacket(uint16_t sequence_number_current_received_rtp, |
| uint32_t timestamp_current_received_rtp); |
| |
| // Given the |sequence_number_current_received_rtp| of currently received RTP |
| // update the list. That is; some packets will change from late to missing, |
| // some packets are inserted as missing and some inserted as late. |
| void UpdateList(uint16_t sequence_number_current_received_rtp); |
| |
| // Packets which are considered late for too long (according to |
| // |nack_threshold_packets_|) are flagged as missing. |
| void ChangeFromLateToMissing(uint16_t sequence_number_current_received_rtp); |
| |
| // Packets which have sequence number older that |
| // |sequence_num_last_received_rtp_| - |max_nack_list_size_| are removed |
| // from the NACK list. |
| void LimitNackListSize(); |
| |
| // Estimate timestamp of a missing packet given its sequence number. |
| uint32_t EstimateTimestamp(uint16_t sequence_number); |
| |
| // Compute time-to-play given a timestamp. |
| int64_t TimeToPlay(uint32_t timestamp) const; |
| |
| // If packet N is arrived, any packet prior to N - |nack_threshold_packets_| |
| // which is not arrived is considered missing, and should be in NACK list. |
| // Also any packet in the range of N-1 and N - |nack_threshold_packets_|, |
| // exclusive, which is not arrived is considered late, and should should be |
| // in the list of late packets. |
| const int nack_threshold_packets_; |
| |
| // Valid if a packet is received. |
| uint16_t sequence_num_last_received_rtp_; |
| uint32_t timestamp_last_received_rtp_; |
| bool any_rtp_received_; // If any packet received. |
| |
| // Valid if a packet is decoded. |
| uint16_t sequence_num_last_decoded_rtp_; |
| uint32_t timestamp_last_decoded_rtp_; |
| bool any_rtp_decoded_; // If any packet decoded. |
| |
| int sample_rate_khz_; // Sample rate in kHz. |
| |
| // Number of samples per packet. We update this every time we receive a |
| // packet, not only for consecutive packets. |
| int samples_per_packet_; |
| |
| // A list of missing packets to be retransmitted. Components of the list |
| // contain the sequence number of missing packets and the estimated time that |
| // each pack is going to be played out. |
| NackList nack_list_; |
| |
| // NACK list will not keep track of missing packets prior to |
| // |sequence_num_last_received_rtp_| - |max_nack_list_size_|. |
| size_t max_nack_list_size_; |
| }; |
| |
| } // namespace acm2 |
| |
| } // namespace webrtc |
| |
| #endif // WEBRTC_MODULES_AUDIO_CODING_MAIN_ACM2_NACK_H_ |