blob: 1ff7c683c79828a0d8c4e5f9c4c4cb23fd365243 [file] [log] [blame]
/*
* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/modules/desktop_capture/desktop_geometry.h"
#include <algorithm>
namespace webrtc {
bool DesktopRect::Contains(const DesktopVector& point) const {
return point.x() >= left() && point.x() < right() &&
point.y() >= top() && point.y() < bottom();
}
bool DesktopRect::ContainsRect(const DesktopRect& rect) const {
return rect.left() >= left() && rect.right() <= right() &&
rect.top() >= top() && rect.bottom() <= bottom();
}
void DesktopRect::IntersectWith(const DesktopRect& rect) {
left_ = std::max(left(), rect.left());
top_ = std::max(top(), rect.top());
right_ = std::min(right(), rect.right());
bottom_ = std::min(bottom(), rect.bottom());
if (is_empty()) {
left_ = 0;
top_ = 0;
right_ = 0;
bottom_ = 0;
}
}
void DesktopRect::Translate(int32_t dx, int32_t dy) {
left_ += dx;
top_ += dy;
right_ += dx;
bottom_ += dy;
}
} // namespace webrtc