| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "webrtc/p2p/base/p2ptransportchannel.h" |
| |
| #include <set> |
| #include "webrtc/p2p/base/common.h" |
| #include "webrtc/p2p/base/relayport.h" // For RELAY_PORT_TYPE. |
| #include "webrtc/p2p/base/stunport.h" // For STUN_PORT_TYPE. |
| #include "webrtc/base/common.h" |
| #include "webrtc/base/crc32.h" |
| #include "webrtc/base/logging.h" |
| #include "webrtc/base/stringencode.h" |
| |
| namespace { |
| |
| // messages for queuing up work for ourselves |
| enum { |
| MSG_SORT = 1, |
| MSG_PING, |
| MSG_CHECK_RECEIVING |
| }; |
| |
| // When the socket is unwritable, we will use 10 Kbps (ignoring IP+UDP headers) |
| // for pinging. When the socket is writable, we will use only 1 Kbps because |
| // we don't want to degrade the quality on a modem. These numbers should work |
| // well on a 28.8K modem, which is the slowest connection on which the voice |
| // quality is reasonable at all. |
| static const uint32 PING_PACKET_SIZE = 60 * 8; |
| static const uint32 WRITABLE_DELAY = 1000 * PING_PACKET_SIZE / 1000; // 480ms |
| static const uint32 UNWRITABLE_DELAY = 1000 * PING_PACKET_SIZE / 10000; // 50ms |
| |
| // If there is a current writable connection, then we will also try hard to |
| // make sure it is pinged at this rate. |
| static const uint32 MAX_CURRENT_WRITABLE_DELAY = 900; // 2*WRITABLE_DELAY - bit |
| |
| static const int MIN_CHECK_RECEIVING_DELAY = 50; // ms |
| |
| // The minimum improvement in RTT that justifies a switch. |
| static const double kMinImprovement = 10; |
| |
| cricket::PortInterface::CandidateOrigin GetOrigin(cricket::PortInterface* port, |
| cricket::PortInterface* origin_port) { |
| if (!origin_port) |
| return cricket::PortInterface::ORIGIN_MESSAGE; |
| else if (port == origin_port) |
| return cricket::PortInterface::ORIGIN_THIS_PORT; |
| else |
| return cricket::PortInterface::ORIGIN_OTHER_PORT; |
| } |
| |
| // Compares two connections based only on static information about them. |
| int CompareConnectionCandidates(cricket::Connection* a, |
| cricket::Connection* b) { |
| // Compare connection priority. Lower values get sorted last. |
| if (a->priority() > b->priority()) |
| return 1; |
| if (a->priority() < b->priority()) |
| return -1; |
| |
| // If we're still tied at this point, prefer a younger generation. |
| return (a->remote_candidate().generation() + a->port()->generation()) - |
| (b->remote_candidate().generation() + b->port()->generation()); |
| } |
| |
| // Compare two connections based on their connected state, writability and |
| // static preferences. |
| int CompareConnections(cricket::Connection *a, cricket::Connection *b) { |
| // Sort based on write-state. Better states have lower values. |
| if (a->write_state() < b->write_state()) |
| return 1; |
| if (a->write_state() > b->write_state()) |
| return -1; |
| |
| // WARNING: Some complexity here about TCP reconnecting. |
| // When a TCP connection fails because of a TCP socket disconnecting, the |
| // active side of the connection will attempt to reconnect for 5 seconds while |
| // pretending to be writable (the connection is not set to the unwritable |
| // state). On the passive side, the connection also remains writable even |
| // though it is disconnected, and a new connection is created when the active |
| // side connects. At that point, there are two TCP connections on the passive |
| // side: 1. the old, disconnected one that is pretending to be writable, and |
| // 2. the new, connected one that is maybe not yet writable. For purposes of |
| // pruning, pinging, and selecting the best connection, we want to treat the |
| // new connection as "better" than the old one. We could add a method called |
| // something like Connection::ImReallyBadEvenThoughImWritable, but that is |
| // equivalent to the existing Connection::connected(), which we already have. |
| // So, in code throughout this file, we'll check whether the connection is |
| // connected() or not, and if it is not, treat it as "worse" than a connected |
| // one, even though it's writable. In the code below, we're doing so to make |
| // sure we treat a new writable connection as better than an old disconnected |
| // connection. |
| |
| // In the case where we reconnect TCP connections, the original best |
| // connection is disconnected without changing to WRITE_TIMEOUT. In this case, |
| // the new connection, when it becomes writable, should have higher priority. |
| if (a->write_state() == cricket::Connection::STATE_WRITABLE && |
| b->write_state() == cricket::Connection::STATE_WRITABLE) { |
| if (a->connected() && !b->connected()) { |
| return 1; |
| } |
| if (!a->connected() && b->connected()) { |
| return -1; |
| } |
| } |
| |
| // Compare the candidate information. |
| return CompareConnectionCandidates(a, b); |
| } |
| |
| // Wraps the comparison connection into a less than operator that puts higher |
| // priority writable connections first. |
| class ConnectionCompare { |
| public: |
| bool operator()(const cricket::Connection *ca, |
| const cricket::Connection *cb) { |
| cricket::Connection* a = const_cast<cricket::Connection*>(ca); |
| cricket::Connection* b = const_cast<cricket::Connection*>(cb); |
| |
| // Compare first on writability and static preferences. |
| int cmp = CompareConnections(a, b); |
| if (cmp > 0) |
| return true; |
| if (cmp < 0) |
| return false; |
| |
| // Otherwise, sort based on latency estimate. |
| return a->rtt() < b->rtt(); |
| |
| // Should we bother checking for the last connection that last received |
| // data? It would help rendezvous on the connection that is also receiving |
| // packets. |
| // |
| // TODO: Yes we should definitely do this. The TCP protocol gains |
| // efficiency by being used bidirectionally, as opposed to two separate |
| // unidirectional streams. This test should probably occur before |
| // comparison of local prefs (assuming combined prefs are the same). We |
| // need to be careful though, not to bounce back and forth with both sides |
| // trying to rendevous with the other. |
| } |
| }; |
| |
| // Determines whether we should switch between two connections, based first on |
| // static preferences and then (if those are equal) on latency estimates. |
| bool ShouldSwitch(cricket::Connection* a_conn, cricket::Connection* b_conn) { |
| if (a_conn == b_conn) |
| return false; |
| |
| if (!a_conn || !b_conn) // don't think the latter should happen |
| return true; |
| |
| int prefs_cmp = CompareConnections(a_conn, b_conn); |
| if (prefs_cmp < 0) |
| return true; |
| if (prefs_cmp > 0) |
| return false; |
| |
| return b_conn->rtt() <= a_conn->rtt() + kMinImprovement; |
| } |
| |
| } // unnamed namespace |
| |
| namespace cricket { |
| |
| P2PTransportChannel::P2PTransportChannel(const std::string& content_name, |
| int component, |
| P2PTransport* transport, |
| PortAllocator *allocator) : |
| TransportChannelImpl(content_name, component), |
| transport_(transport), |
| allocator_(allocator), |
| worker_thread_(rtc::Thread::Current()), |
| incoming_only_(false), |
| waiting_for_signaling_(false), |
| error_(0), |
| best_connection_(NULL), |
| pending_best_connection_(NULL), |
| sort_dirty_(false), |
| was_writable_(false), |
| remote_ice_mode_(ICEMODE_FULL), |
| ice_role_(ICEROLE_UNKNOWN), |
| tiebreaker_(0), |
| remote_candidate_generation_(0), |
| check_receiving_delay_(MIN_CHECK_RECEIVING_DELAY * 5), |
| receiving_timeout_(MIN_CHECK_RECEIVING_DELAY * 50) { |
| } |
| |
| P2PTransportChannel::~P2PTransportChannel() { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| |
| for (uint32 i = 0; i < allocator_sessions_.size(); ++i) |
| delete allocator_sessions_[i]; |
| } |
| |
| // Add the allocator session to our list so that we know which sessions |
| // are still active. |
| void P2PTransportChannel::AddAllocatorSession(PortAllocatorSession* session) { |
| session->set_generation(static_cast<uint32>(allocator_sessions_.size())); |
| allocator_sessions_.push_back(session); |
| |
| // We now only want to apply new candidates that we receive to the ports |
| // created by this new session because these are replacing those of the |
| // previous sessions. |
| ports_.clear(); |
| |
| session->SignalPortReady.connect(this, &P2PTransportChannel::OnPortReady); |
| session->SignalCandidatesReady.connect( |
| this, &P2PTransportChannel::OnCandidatesReady); |
| session->SignalCandidatesAllocationDone.connect( |
| this, &P2PTransportChannel::OnCandidatesAllocationDone); |
| session->StartGettingPorts(); |
| } |
| |
| void P2PTransportChannel::AddConnection(Connection* connection) { |
| connections_.push_back(connection); |
| connection->set_remote_ice_mode(remote_ice_mode_); |
| connection->SignalReadPacket.connect( |
| this, &P2PTransportChannel::OnReadPacket); |
| connection->SignalReadyToSend.connect( |
| this, &P2PTransportChannel::OnReadyToSend); |
| connection->SignalStateChange.connect( |
| this, &P2PTransportChannel::OnConnectionStateChange); |
| connection->SignalDestroyed.connect( |
| this, &P2PTransportChannel::OnConnectionDestroyed); |
| connection->SignalNominated.connect(this, &P2PTransportChannel::OnNominated); |
| } |
| |
| void P2PTransportChannel::SetIceRole(IceRole ice_role) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| if (ice_role_ != ice_role) { |
| ice_role_ = ice_role; |
| for (std::vector<PortInterface *>::iterator it = ports_.begin(); |
| it != ports_.end(); ++it) { |
| (*it)->SetIceRole(ice_role); |
| } |
| } |
| } |
| |
| void P2PTransportChannel::SetIceTiebreaker(uint64 tiebreaker) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| if (!ports_.empty()) { |
| LOG(LS_ERROR) |
| << "Attempt to change tiebreaker after Port has been allocated."; |
| return; |
| } |
| |
| tiebreaker_ = tiebreaker; |
| } |
| |
| // Currently a channel is considered ICE completed once there is no |
| // more than one connection per Network. This works for a single NIC |
| // with both IPv4 and IPv6 enabled. However, this condition won't |
| // happen when there are multiple NICs and all of them have |
| // connectivity. |
| // TODO(guoweis): Change Completion to be driven by a channel level |
| // timer. |
| TransportChannelState P2PTransportChannel::GetState() const { |
| std::set<rtc::Network*> networks; |
| |
| if (connections_.size() == 0) { |
| return TransportChannelState::STATE_FAILED; |
| } |
| |
| for (uint32 i = 0; i < connections_.size(); ++i) { |
| rtc::Network* network = connections_[i]->port()->Network(); |
| if (networks.find(network) == networks.end()) { |
| networks.insert(network); |
| } else { |
| LOG_J(LS_VERBOSE, this) << "Ice not completed yet for this channel as " |
| << network->ToString() |
| << " has more than 1 connection."; |
| return TransportChannelState::STATE_CONNECTING; |
| } |
| } |
| LOG_J(LS_VERBOSE, this) << "Ice is completed for this channel."; |
| |
| return TransportChannelState::STATE_COMPLETED; |
| } |
| |
| void P2PTransportChannel::SetIceCredentials(const std::string& ice_ufrag, |
| const std::string& ice_pwd) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| bool ice_restart = false; |
| if (!ice_ufrag_.empty() && !ice_pwd_.empty()) { |
| // Restart candidate allocation if there is any change in either |
| // ice ufrag or password. |
| ice_restart = |
| IceCredentialsChanged(ice_ufrag_, ice_pwd_, ice_ufrag, ice_pwd); |
| } |
| |
| ice_ufrag_ = ice_ufrag; |
| ice_pwd_ = ice_pwd; |
| |
| if (ice_restart) { |
| // Restart candidate gathering. |
| Allocate(); |
| } |
| } |
| |
| void P2PTransportChannel::SetRemoteIceCredentials(const std::string& ice_ufrag, |
| const std::string& ice_pwd) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| bool ice_restart = false; |
| if (!remote_ice_ufrag_.empty() && !remote_ice_pwd_.empty()) { |
| ice_restart = (remote_ice_ufrag_ != ice_ufrag) || |
| (remote_ice_pwd_!= ice_pwd); |
| } |
| |
| remote_ice_ufrag_ = ice_ufrag; |
| remote_ice_pwd_ = ice_pwd; |
| |
| // We need to update the credentials for any peer reflexive candidates. |
| std::vector<Connection*>::iterator it = connections_.begin(); |
| for (; it != connections_.end(); ++it) { |
| (*it)->MaybeSetRemoteIceCredentials(ice_ufrag, ice_pwd); |
| } |
| |
| if (ice_restart) { |
| // We need to keep track of the remote ice restart so newer |
| // connections are prioritized over the older. |
| ++remote_candidate_generation_; |
| } |
| } |
| |
| void P2PTransportChannel::SetRemoteIceMode(IceMode mode) { |
| remote_ice_mode_ = mode; |
| } |
| |
| void P2PTransportChannel::SetReceivingTimeout(int receiving_timeout_ms) { |
| if (receiving_timeout_ms < 0) { |
| return; |
| } |
| receiving_timeout_ = receiving_timeout_ms; |
| check_receiving_delay_ = |
| std::max(MIN_CHECK_RECEIVING_DELAY, receiving_timeout_ / 10); |
| LOG(LS_VERBOSE) << "Set ICE receiving timeout to " << receiving_timeout_ |
| << " milliseconds"; |
| } |
| |
| // Go into the state of processing candidates, and running in general |
| void P2PTransportChannel::Connect() { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| if (ice_ufrag_.empty() || ice_pwd_.empty()) { |
| ASSERT(false); |
| LOG(LS_ERROR) << "P2PTransportChannel::Connect: The ice_ufrag_ and the " |
| << "ice_pwd_ are not set."; |
| return; |
| } |
| |
| // Kick off an allocator session |
| Allocate(); |
| |
| // Start pinging as the ports come in. |
| thread()->Post(this, MSG_PING); |
| |
| thread()->PostDelayed( |
| check_receiving_delay_, this, MSG_CHECK_RECEIVING); |
| } |
| |
| // A new port is available, attempt to make connections for it |
| void P2PTransportChannel::OnPortReady(PortAllocatorSession *session, |
| PortInterface* port) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| |
| // Set in-effect options on the new port |
| for (OptionMap::const_iterator it = options_.begin(); |
| it != options_.end(); |
| ++it) { |
| int val = port->SetOption(it->first, it->second); |
| if (val < 0) { |
| LOG_J(LS_WARNING, port) << "SetOption(" << it->first |
| << ", " << it->second |
| << ") failed: " << port->GetError(); |
| } |
| } |
| |
| // Remember the ports and candidates, and signal that candidates are ready. |
| // The session will handle this, and send an initiate/accept/modify message |
| // if one is pending. |
| |
| port->SetIceRole(ice_role_); |
| port->SetIceTiebreaker(tiebreaker_); |
| ports_.push_back(port); |
| port->SignalUnknownAddress.connect( |
| this, &P2PTransportChannel::OnUnknownAddress); |
| port->SignalDestroyed.connect(this, &P2PTransportChannel::OnPortDestroyed); |
| port->SignalRoleConflict.connect( |
| this, &P2PTransportChannel::OnRoleConflict); |
| |
| // Attempt to create a connection from this new port to all of the remote |
| // candidates that we were given so far. |
| |
| std::vector<RemoteCandidate>::iterator iter; |
| for (iter = remote_candidates_.begin(); iter != remote_candidates_.end(); |
| ++iter) { |
| CreateConnection(port, *iter, iter->origin_port(), false); |
| } |
| |
| SortConnections(); |
| } |
| |
| // A new candidate is available, let listeners know |
| void P2PTransportChannel::OnCandidatesReady( |
| PortAllocatorSession *session, const std::vector<Candidate>& candidates) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| for (size_t i = 0; i < candidates.size(); ++i) { |
| SignalCandidateReady(this, candidates[i]); |
| } |
| } |
| |
| void P2PTransportChannel::OnCandidatesAllocationDone( |
| PortAllocatorSession* session) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| SignalCandidatesAllocationDone(this); |
| } |
| |
| // Handle stun packets |
| void P2PTransportChannel::OnUnknownAddress( |
| PortInterface* port, |
| const rtc::SocketAddress& address, ProtocolType proto, |
| IceMessage* stun_msg, const std::string &remote_username, |
| bool port_muxed) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| |
| // Port has received a valid stun packet from an address that no Connection |
| // is currently available for. See if we already have a candidate with the |
| // address. If it isn't we need to create new candidate for it. |
| |
| // Determine if the remote candidates use shared ufrag. |
| bool ufrag_per_port = false; |
| std::vector<RemoteCandidate>::iterator it; |
| if (remote_candidates_.size() > 0) { |
| it = remote_candidates_.begin(); |
| std::string username = it->username(); |
| for (; it != remote_candidates_.end(); ++it) { |
| if (it->username() != username) { |
| ufrag_per_port = true; |
| break; |
| } |
| } |
| } |
| |
| const Candidate* candidate = NULL; |
| std::string remote_password; |
| for (it = remote_candidates_.begin(); it != remote_candidates_.end(); ++it) { |
| if (it->username() == remote_username) { |
| remote_password = it->password(); |
| if (ufrag_per_port || |
| (it->address() == address && |
| it->protocol() == ProtoToString(proto))) { |
| candidate = &(*it); |
| break; |
| } |
| // We don't want to break here because we may find a match of the address |
| // later. |
| } |
| } |
| |
| // The STUN binding request may arrive after setRemoteDescription and before |
| // adding remote candidate, so we need to set the password to the shared |
| // password if the user name matches. |
| if (remote_password.empty() && remote_username == remote_ice_ufrag_) { |
| remote_password = remote_ice_pwd_; |
| } |
| |
| Candidate remote_candidate; |
| bool remote_candidate_is_new = (candidate == nullptr); |
| if (!remote_candidate_is_new) { |
| remote_candidate = *candidate; |
| if (ufrag_per_port) { |
| remote_candidate.set_address(address); |
| } |
| } else { |
| // Create a new candidate with this address. |
| int remote_candidate_priority; |
| |
| // The priority of the candidate is set to the PRIORITY attribute |
| // from the request. |
| const StunUInt32Attribute* priority_attr = |
| stun_msg->GetUInt32(STUN_ATTR_PRIORITY); |
| if (!priority_attr) { |
| LOG(LS_WARNING) << "P2PTransportChannel::OnUnknownAddress - " |
| << "No STUN_ATTR_PRIORITY found in the " |
| << "stun request message"; |
| port->SendBindingErrorResponse(stun_msg, address, |
| STUN_ERROR_BAD_REQUEST, |
| STUN_ERROR_REASON_BAD_REQUEST); |
| return; |
| } |
| remote_candidate_priority = priority_attr->value(); |
| |
| // RFC 5245 |
| // If the source transport address of the request does not match any |
| // existing remote candidates, it represents a new peer reflexive remote |
| // candidate. |
| remote_candidate = |
| Candidate(component(), ProtoToString(proto), address, 0, |
| remote_username, remote_password, PRFLX_PORT_TYPE, 0U, ""); |
| |
| // From RFC 5245, section-7.2.1.3: |
| // The foundation of the candidate is set to an arbitrary value, different |
| // from the foundation for all other remote candidates. |
| remote_candidate.set_foundation( |
| rtc::ToString<uint32>(rtc::ComputeCrc32(remote_candidate.id()))); |
| |
| remote_candidate.set_priority(remote_candidate_priority); |
| } |
| |
| // RFC5245, the agent constructs a pair whose local candidate is equal to |
| // the transport address on which the STUN request was received, and a |
| // remote candidate equal to the source transport address where the |
| // request came from. |
| |
| // There shouldn't be an existing connection with this remote address. |
| // When ports are muxed, this channel might get multiple unknown address |
| // signals. In that case if the connection is already exists, we should |
| // simply ignore the signal otherwise send server error. |
| if (port->GetConnection(remote_candidate.address())) { |
| if (port_muxed) { |
| LOG(LS_INFO) << "Connection already exists for peer reflexive " |
| << "candidate: " << remote_candidate.ToString(); |
| return; |
| } else { |
| ASSERT(false); |
| port->SendBindingErrorResponse(stun_msg, address, |
| STUN_ERROR_SERVER_ERROR, |
| STUN_ERROR_REASON_SERVER_ERROR); |
| return; |
| } |
| } |
| |
| Connection* connection = port->CreateConnection( |
| remote_candidate, cricket::PortInterface::ORIGIN_THIS_PORT); |
| if (!connection) { |
| ASSERT(false); |
| port->SendBindingErrorResponse(stun_msg, address, |
| STUN_ERROR_SERVER_ERROR, |
| STUN_ERROR_REASON_SERVER_ERROR); |
| return; |
| } |
| |
| LOG(LS_INFO) << "Adding connection from " |
| << (remote_candidate_is_new ? "peer reflexive" : "resurrected") |
| << " candidate: " << remote_candidate.ToString(); |
| AddConnection(connection); |
| connection->ReceivedPing(); |
| |
| bool received_use_candidate = |
| stun_msg->GetByteString(STUN_ATTR_USE_CANDIDATE) != nullptr; |
| if (received_use_candidate && ice_role_ == ICEROLE_CONTROLLED) { |
| connection->set_nominated(true); |
| OnNominated(connection); |
| } |
| |
| // Update the list of connections since we just added another. We do this |
| // after sending the response since it could (in principle) delete the |
| // connection in question. |
| SortConnections(); |
| } |
| |
| void P2PTransportChannel::OnRoleConflict(PortInterface* port) { |
| SignalRoleConflict(this); // STUN ping will be sent when SetRole is called |
| // from Transport. |
| } |
| |
| // When the signalling channel is ready, we can really kick off the allocator |
| void P2PTransportChannel::OnSignalingReady() { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| if (waiting_for_signaling_) { |
| waiting_for_signaling_ = false; |
| AddAllocatorSession(allocator_->CreateSession( |
| SessionId(), content_name(), component(), ice_ufrag_, ice_pwd_)); |
| } |
| } |
| |
| void P2PTransportChannel::OnNominated(Connection* conn) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| ASSERT(ice_role_ == ICEROLE_CONTROLLED); |
| |
| if (conn->write_state() == Connection::STATE_WRITABLE) { |
| if (best_connection_ != conn) { |
| pending_best_connection_ = NULL; |
| LOG(LS_INFO) << "Switching best connection on controlled side: " |
| << conn->ToString(); |
| SwitchBestConnectionTo(conn); |
| // Now we have selected the best connection, time to prune other existing |
| // connections and update the read/write state of the channel. |
| RequestSort(); |
| } |
| } else { |
| LOG(LS_INFO) << "Not switching the best connection on controlled side yet," |
| << " because it's not writable: " << conn->ToString(); |
| pending_best_connection_ = conn; |
| } |
| } |
| |
| void P2PTransportChannel::OnCandidate(const Candidate& candidate) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| |
| uint32 generation = candidate.generation(); |
| // Network may not guarantee the order of the candidate delivery. If a |
| // remote candidate with an older generation arrives, drop it. |
| if (generation != 0 && generation < remote_candidate_generation_) { |
| LOG(LS_WARNING) << "Dropping a remote candidate because its generation " |
| << generation |
| << " is lower than the current remote generation " |
| << remote_candidate_generation_; |
| return; |
| } |
| |
| // Create connections to this remote candidate. |
| CreateConnections(candidate, NULL, false); |
| |
| // Resort the connections list, which may have new elements. |
| SortConnections(); |
| } |
| |
| // Creates connections from all of the ports that we care about to the given |
| // remote candidate. The return value is true if we created a connection from |
| // the origin port. |
| bool P2PTransportChannel::CreateConnections(const Candidate& remote_candidate, |
| PortInterface* origin_port, |
| bool readable) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| |
| Candidate new_remote_candidate(remote_candidate); |
| new_remote_candidate.set_generation( |
| GetRemoteCandidateGeneration(remote_candidate)); |
| // ICE candidates don't need to have username and password set, but |
| // the code below this (specifically, ConnectionRequest::Prepare in |
| // port.cc) uses the remote candidates's username. So, we set it |
| // here. |
| if (remote_candidate.username().empty()) { |
| new_remote_candidate.set_username(remote_ice_ufrag_); |
| } |
| if (remote_candidate.password().empty()) { |
| new_remote_candidate.set_password(remote_ice_pwd_); |
| } |
| |
| // If we've already seen the new remote candidate (in the current candidate |
| // generation), then we shouldn't try creating connections for it. |
| // We either already have a connection for it, or we previously created one |
| // and then later pruned it. If we don't return, the channel will again |
| // re-create any connections that were previously pruned, which will then |
| // immediately be re-pruned, churning the network for no purpose. |
| // This only applies to candidates received over signaling (i.e. origin_port |
| // is NULL). |
| if (!origin_port && IsDuplicateRemoteCandidate(new_remote_candidate)) { |
| // return true to indicate success, without creating any new connections. |
| return true; |
| } |
| |
| // Add a new connection for this candidate to every port that allows such a |
| // connection (i.e., if they have compatible protocols) and that does not |
| // already have a connection to an equivalent candidate. We must be careful |
| // to make sure that the origin port is included, even if it was pruned, |
| // since that may be the only port that can create this connection. |
| bool created = false; |
| std::vector<PortInterface *>::reverse_iterator it; |
| for (it = ports_.rbegin(); it != ports_.rend(); ++it) { |
| if (CreateConnection(*it, new_remote_candidate, origin_port, readable)) { |
| if (*it == origin_port) |
| created = true; |
| } |
| } |
| |
| if ((origin_port != NULL) && |
| std::find(ports_.begin(), ports_.end(), origin_port) == ports_.end()) { |
| if (CreateConnection( |
| origin_port, new_remote_candidate, origin_port, readable)) |
| created = true; |
| } |
| |
| // Remember this remote candidate so that we can add it to future ports. |
| RememberRemoteCandidate(new_remote_candidate, origin_port); |
| |
| return created; |
| } |
| |
| // Setup a connection object for the local and remote candidate combination. |
| // And then listen to connection object for changes. |
| bool P2PTransportChannel::CreateConnection(PortInterface* port, |
| const Candidate& remote_candidate, |
| PortInterface* origin_port, |
| bool readable) { |
| // Look for an existing connection with this remote address. If one is not |
| // found, then we can create a new connection for this address. |
| Connection* connection = port->GetConnection(remote_candidate.address()); |
| if (connection != NULL) { |
| connection->MaybeUpdatePeerReflexiveCandidate(remote_candidate); |
| |
| // It is not legal to try to change any of the parameters of an existing |
| // connection; however, the other side can send a duplicate candidate. |
| if (!remote_candidate.IsEquivalent(connection->remote_candidate())) { |
| LOG(INFO) << "Attempt to change a remote candidate." |
| << " Existing remote candidate: " |
| << connection->remote_candidate().ToString() |
| << "New remote candidate: " |
| << remote_candidate.ToString(); |
| return false; |
| } |
| } else { |
| PortInterface::CandidateOrigin origin = GetOrigin(port, origin_port); |
| |
| // Don't create connection if this is a candidate we received in a |
| // message and we are not allowed to make outgoing connections. |
| if (origin == cricket::PortInterface::ORIGIN_MESSAGE && incoming_only_) |
| return false; |
| |
| connection = port->CreateConnection(remote_candidate, origin); |
| if (!connection) |
| return false; |
| |
| AddConnection(connection); |
| |
| LOG_J(LS_INFO, this) << "Created connection with origin=" << origin << ", (" |
| << connections_.size() << " total)"; |
| } |
| |
| // If we are readable, it is because we are creating this in response to a |
| // ping from the other side. This will cause the state to become readable. |
| if (readable) |
| connection->ReceivedPing(); |
| |
| return true; |
| } |
| |
| bool P2PTransportChannel::FindConnection( |
| cricket::Connection* connection) const { |
| std::vector<Connection*>::const_iterator citer = |
| std::find(connections_.begin(), connections_.end(), connection); |
| return citer != connections_.end(); |
| } |
| |
| uint32 P2PTransportChannel::GetRemoteCandidateGeneration( |
| const Candidate& candidate) { |
| // We need to keep track of the remote ice restart so newer |
| // connections are prioritized over the older. |
| ASSERT(candidate.generation() == 0 || |
| candidate.generation() == remote_candidate_generation_); |
| return remote_candidate_generation_; |
| } |
| |
| // Check if remote candidate is already cached. |
| bool P2PTransportChannel::IsDuplicateRemoteCandidate( |
| const Candidate& candidate) { |
| for (uint32 i = 0; i < remote_candidates_.size(); ++i) { |
| if (remote_candidates_[i].IsEquivalent(candidate)) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| // Maintain our remote candidate list, adding this new remote one. |
| void P2PTransportChannel::RememberRemoteCandidate( |
| const Candidate& remote_candidate, PortInterface* origin_port) { |
| // Remove any candidates whose generation is older than this one. The |
| // presence of a new generation indicates that the old ones are not useful. |
| uint32 i = 0; |
| while (i < remote_candidates_.size()) { |
| if (remote_candidates_[i].generation() < remote_candidate.generation()) { |
| LOG(INFO) << "Pruning candidate from old generation: " |
| << remote_candidates_[i].address().ToSensitiveString(); |
| remote_candidates_.erase(remote_candidates_.begin() + i); |
| } else { |
| i += 1; |
| } |
| } |
| |
| // Make sure this candidate is not a duplicate. |
| if (IsDuplicateRemoteCandidate(remote_candidate)) { |
| LOG(INFO) << "Duplicate candidate: " << remote_candidate.ToString(); |
| return; |
| } |
| |
| // Try this candidate for all future ports. |
| remote_candidates_.push_back(RemoteCandidate(remote_candidate, origin_port)); |
| } |
| |
| // Set options on ourselves is simply setting options on all of our available |
| // port objects. |
| int P2PTransportChannel::SetOption(rtc::Socket::Option opt, int value) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| OptionMap::iterator it = options_.find(opt); |
| if (it == options_.end()) { |
| options_.insert(std::make_pair(opt, value)); |
| } else if (it->second == value) { |
| return 0; |
| } else { |
| it->second = value; |
| } |
| |
| for (uint32 i = 0; i < ports_.size(); ++i) { |
| int val = ports_[i]->SetOption(opt, value); |
| if (val < 0) { |
| // Because this also occurs deferred, probably no point in reporting an |
| // error |
| LOG(WARNING) << "SetOption(" << opt << ", " << value << ") failed: " |
| << ports_[i]->GetError(); |
| } |
| } |
| return 0; |
| } |
| |
| bool P2PTransportChannel::GetOption(rtc::Socket::Option opt, int* value) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| |
| const auto& found = options_.find(opt); |
| if (found == options_.end()) { |
| return false; |
| } |
| *value = found->second; |
| return true; |
| } |
| |
| // Send data to the other side, using our best connection. |
| int P2PTransportChannel::SendPacket(const char *data, size_t len, |
| const rtc::PacketOptions& options, |
| int flags) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| if (flags != 0) { |
| error_ = EINVAL; |
| return -1; |
| } |
| if (best_connection_ == NULL) { |
| error_ = EWOULDBLOCK; |
| return -1; |
| } |
| |
| int sent = best_connection_->Send(data, len, options); |
| if (sent <= 0) { |
| ASSERT(sent < 0); |
| error_ = best_connection_->GetError(); |
| } |
| return sent; |
| } |
| |
| bool P2PTransportChannel::GetStats(ConnectionInfos *infos) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| // Gather connection infos. |
| infos->clear(); |
| |
| std::vector<Connection *>::const_iterator it; |
| for (it = connections_.begin(); it != connections_.end(); ++it) { |
| Connection *connection = *it; |
| ConnectionInfo info; |
| info.best_connection = (best_connection_ == connection); |
| info.readable = |
| (connection->read_state() == Connection::STATE_READABLE); |
| info.writable = |
| (connection->write_state() == Connection::STATE_WRITABLE); |
| info.timeout = |
| (connection->write_state() == Connection::STATE_WRITE_TIMEOUT); |
| info.new_connection = !connection->reported(); |
| connection->set_reported(true); |
| info.rtt = connection->rtt(); |
| info.sent_total_bytes = connection->sent_total_bytes(); |
| info.sent_bytes_second = connection->sent_bytes_second(); |
| info.sent_discarded_packets = connection->sent_discarded_packets(); |
| info.sent_total_packets = connection->sent_total_packets(); |
| info.recv_total_bytes = connection->recv_total_bytes(); |
| info.recv_bytes_second = connection->recv_bytes_second(); |
| info.local_candidate = connection->local_candidate(); |
| info.remote_candidate = connection->remote_candidate(); |
| info.key = connection; |
| infos->push_back(info); |
| } |
| |
| return true; |
| } |
| |
| rtc::DiffServCodePoint P2PTransportChannel::DefaultDscpValue() const { |
| OptionMap::const_iterator it = options_.find(rtc::Socket::OPT_DSCP); |
| if (it == options_.end()) { |
| return rtc::DSCP_NO_CHANGE; |
| } |
| return static_cast<rtc::DiffServCodePoint> (it->second); |
| } |
| |
| // Begin allocate (or immediately re-allocate, if MSG_ALLOCATE pending) |
| void P2PTransportChannel::Allocate() { |
| // Time for a new allocator, lets make sure we have a signalling channel |
| // to communicate candidates through first. |
| waiting_for_signaling_ = true; |
| SignalRequestSignaling(this); |
| } |
| |
| // Monitor connection states. |
| void P2PTransportChannel::UpdateConnectionStates() { |
| uint32 now = rtc::Time(); |
| |
| // We need to copy the list of connections since some may delete themselves |
| // when we call UpdateState. |
| for (uint32 i = 0; i < connections_.size(); ++i) |
| connections_[i]->UpdateState(now); |
| } |
| |
| // Prepare for best candidate sorting. |
| void P2PTransportChannel::RequestSort() { |
| if (!sort_dirty_) { |
| worker_thread_->Post(this, MSG_SORT); |
| sort_dirty_ = true; |
| } |
| } |
| |
| // Sort the available connections to find the best one. We also monitor |
| // the number of available connections and the current state. |
| void P2PTransportChannel::SortConnections() { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| |
| // Make sure the connection states are up-to-date since this affects how they |
| // will be sorted. |
| UpdateConnectionStates(); |
| |
| // Any changes after this point will require a re-sort. |
| sort_dirty_ = false; |
| |
| // Find the best alternative connection by sorting. It is important to note |
| // that amongst equal preference, writable connections, this will choose the |
| // one whose estimated latency is lowest. So it is the only one that we |
| // need to consider switching to. |
| ConnectionCompare cmp; |
| std::stable_sort(connections_.begin(), connections_.end(), cmp); |
| LOG(LS_VERBOSE) << "Sorting available connections:"; |
| for (uint32 i = 0; i < connections_.size(); ++i) { |
| LOG(LS_VERBOSE) << connections_[i]->ToString(); |
| } |
| |
| Connection* top_connection = |
| (connections_.size() > 0) ? connections_[0] : nullptr; |
| |
| // If necessary, switch to the new choice. |
| // Note that |top_connection| doesn't have to be writable to become the best |
| // connection although it will have higher priority if it is writable. |
| // The controlled side can switch the best connection only if the current |
| // |best connection_| has not been nominated by the controlling side yet. |
| if ((ice_role_ == ICEROLE_CONTROLLING || !best_nominated_connection()) && |
| ShouldSwitch(best_connection_, top_connection)) { |
| LOG(LS_INFO) << "Switching best connection: " << top_connection->ToString(); |
| SwitchBestConnectionTo(top_connection); |
| } |
| |
| // Controlled side can prune only if the best connection has been nominated. |
| // because otherwise it may delete the connection that will be selected by |
| // the controlling side. |
| if (ice_role_ == ICEROLE_CONTROLLING || best_nominated_connection()) { |
| PruneConnections(); |
| } |
| |
| // Check if all connections are timedout. |
| bool all_connections_timedout = true; |
| for (uint32 i = 0; i < connections_.size(); ++i) { |
| if (connections_[i]->write_state() != Connection::STATE_WRITE_TIMEOUT) { |
| all_connections_timedout = false; |
| break; |
| } |
| } |
| |
| // Now update the writable state of the channel with the information we have |
| // so far. |
| if (best_connection_ && best_connection_->writable()) { |
| HandleWritable(); |
| } else if (all_connections_timedout) { |
| HandleAllTimedOut(); |
| } else { |
| HandleNotWritable(); |
| } |
| |
| // Update the state of this channel. This method is called whenever the |
| // state of any connection changes, so this is a good place to do this. |
| UpdateChannelState(); |
| } |
| |
| Connection* P2PTransportChannel::best_nominated_connection() const { |
| return (best_connection_ && best_connection_->nominated()) ? best_connection_ |
| : nullptr; |
| } |
| |
| void P2PTransportChannel::PruneConnections() { |
| // We can prune any connection for which there is a connected, writable |
| // connection on the same network with better or equal priority. We leave |
| // those with better priority just in case they become writable later (at |
| // which point, we would prune out the current best connection). We leave |
| // connections on other networks because they may not be using the same |
| // resources and they may represent very distinct paths over which we can |
| // switch. If the |primier| connection is not connected, we may be |
| // reconnecting a TCP connection and temporarily do not prune connections in |
| // this network. See the big comment in CompareConnections. |
| |
| // Get a list of the networks that we are using. |
| std::set<rtc::Network*> networks; |
| for (const Connection* conn : connections_) { |
| networks.insert(conn->port()->Network()); |
| } |
| for (rtc::Network* network : networks) { |
| Connection* primier = GetBestConnectionOnNetwork(network); |
| if (!(primier && primier->writable() && primier->connected())) { |
| continue; |
| } |
| |
| for (Connection* conn : connections_) { |
| if ((conn != primier) && (conn->port()->Network() == network) && |
| (CompareConnectionCandidates(primier, conn) >= 0)) { |
| conn->Prune(); |
| } |
| } |
| } |
| } |
| |
| // Track the best connection, and let listeners know |
| void P2PTransportChannel::SwitchBestConnectionTo(Connection* conn) { |
| // Note: if conn is NULL, the previous best_connection_ has been destroyed, |
| // so don't use it. |
| Connection* old_best_connection = best_connection_; |
| best_connection_ = conn; |
| if (best_connection_) { |
| if (old_best_connection) { |
| LOG_J(LS_INFO, this) << "Previous best connection: " |
| << old_best_connection->ToString(); |
| } |
| LOG_J(LS_INFO, this) << "New best connection: " |
| << best_connection_->ToString(); |
| SignalRouteChange(this, best_connection_->remote_candidate()); |
| // When it just switched to a best connection, set receiving to true. |
| set_receiving(true); |
| } else { |
| LOG_J(LS_INFO, this) << "No best connection"; |
| } |
| } |
| |
| void P2PTransportChannel::UpdateChannelState() { |
| // The Handle* functions already set the writable state. We'll just double- |
| // check it here. |
| bool writable = ((best_connection_ != NULL) && |
| (best_connection_->write_state() == |
| Connection::STATE_WRITABLE)); |
| ASSERT(writable == this->writable()); |
| if (writable != this->writable()) |
| LOG(LS_ERROR) << "UpdateChannelState: writable state mismatch"; |
| |
| bool readable = false; |
| for (uint32 i = 0; i < connections_.size(); ++i) { |
| if (connections_[i]->read_state() == Connection::STATE_READABLE) { |
| readable = true; |
| break; |
| } |
| } |
| set_readable(readable); |
| } |
| |
| // We checked the status of our connections and we had at least one that |
| // was writable, go into the writable state. |
| void P2PTransportChannel::HandleWritable() { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| if (!writable()) { |
| for (uint32 i = 0; i < allocator_sessions_.size(); ++i) { |
| if (allocator_sessions_[i]->IsGettingPorts()) { |
| allocator_sessions_[i]->StopGettingPorts(); |
| } |
| } |
| } |
| |
| was_writable_ = true; |
| set_writable(true); |
| } |
| |
| // Notify upper layer about channel not writable state, if it was before. |
| void P2PTransportChannel::HandleNotWritable() { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| if (was_writable_) { |
| was_writable_ = false; |
| set_writable(false); |
| } |
| } |
| |
| void P2PTransportChannel::HandleAllTimedOut() { |
| // Currently we are treating this as channel not writable. |
| HandleNotWritable(); |
| } |
| |
| // If we have a best connection, return it, otherwise return top one in the |
| // list (later we will mark it best). |
| Connection* P2PTransportChannel::GetBestConnectionOnNetwork( |
| rtc::Network* network) const { |
| // If the best connection is on this network, then it wins. |
| if (best_connection_ && (best_connection_->port()->Network() == network)) |
| return best_connection_; |
| |
| // Otherwise, we return the top-most in sorted order. |
| for (uint32 i = 0; i < connections_.size(); ++i) { |
| if (connections_[i]->port()->Network() == network) |
| return connections_[i]; |
| } |
| |
| return NULL; |
| } |
| |
| // Handle any queued up requests |
| void P2PTransportChannel::OnMessage(rtc::Message *pmsg) { |
| switch (pmsg->message_id) { |
| case MSG_SORT: |
| OnSort(); |
| break; |
| case MSG_PING: |
| OnPing(); |
| break; |
| case MSG_CHECK_RECEIVING: |
| OnCheckReceiving(); |
| break; |
| default: |
| ASSERT(false); |
| break; |
| } |
| } |
| |
| // Handle queued up sort request |
| void P2PTransportChannel::OnSort() { |
| // Resort the connections based on the new statistics. |
| SortConnections(); |
| } |
| |
| // Handle queued up ping request |
| void P2PTransportChannel::OnPing() { |
| // Make sure the states of the connections are up-to-date (since this affects |
| // which ones are pingable). |
| UpdateConnectionStates(); |
| |
| // Find the oldest pingable connection and have it do a ping. |
| Connection* conn = FindNextPingableConnection(); |
| if (conn) |
| PingConnection(conn); |
| |
| // Post ourselves a message to perform the next ping. |
| uint32 delay = writable() ? WRITABLE_DELAY : UNWRITABLE_DELAY; |
| thread()->PostDelayed(delay, this, MSG_PING); |
| } |
| |
| void P2PTransportChannel::OnCheckReceiving() { |
| // Check receiving only if the best connection has received data packets |
| // because we want to detect not receiving any packets only after the media |
| // have started flowing. |
| if (best_connection_ && best_connection_->recv_total_bytes() > 0) { |
| bool receiving = rtc::Time() <= |
| best_connection_->last_received() + receiving_timeout_; |
| set_receiving(receiving); |
| } |
| |
| thread()->PostDelayed(check_receiving_delay_, this, MSG_CHECK_RECEIVING); |
| } |
| |
| // Is the connection in a state for us to even consider pinging the other side? |
| // We consider a connection pingable even if it's not connected because that's |
| // how a TCP connection is kicked into reconnecting on the active side. |
| bool P2PTransportChannel::IsPingable(Connection* conn) { |
| const Candidate& remote = conn->remote_candidate(); |
| // We should never get this far with an empty remote ufrag. |
| ASSERT(!remote.username().empty()); |
| if (remote.username().empty() || remote.password().empty()) { |
| // If we don't have an ICE ufrag and pwd, there's no way we can ping. |
| return false; |
| } |
| |
| // An never connected connection cannot be written to at all, so pinging is |
| // out of the question. However, if it has become WRITABLE, it is in the |
| // reconnecting state so ping is needed. |
| if (!conn->connected() && conn->write_state() != Connection::STATE_WRITABLE) { |
| return false; |
| } |
| |
| if (writable()) { |
| // If we are writable, then we only want to ping connections that could be |
| // better than this one, i.e., the ones that were not pruned. |
| return (conn->write_state() != Connection::STATE_WRITE_TIMEOUT); |
| } else { |
| // If we are not writable, then we need to try everything that might work. |
| // This includes both connections that do not have write timeout as well as |
| // ones that do not have read timeout. A connection could be readable but |
| // be in write-timeout if we pruned it before. Since the other side is |
| // still pinging it, it very well might still work. |
| return (conn->write_state() != Connection::STATE_WRITE_TIMEOUT) || |
| (conn->read_state() != Connection::STATE_READ_TIMEOUT); |
| } |
| } |
| |
| // Returns the next pingable connection to ping. This will be the oldest |
| // pingable connection unless we have a connected, writable connection that is |
| // past the maximum acceptable ping delay. When reconnecting a TCP connection, |
| // the best connection is disconnected, although still WRITABLE while |
| // reconnecting. The newly created connection should be selected as the ping |
| // target to become writable instead. See the big comment in CompareConnections. |
| Connection* P2PTransportChannel::FindNextPingableConnection() { |
| uint32 now = rtc::Time(); |
| if (best_connection_ && best_connection_->connected() && |
| (best_connection_->write_state() == Connection::STATE_WRITABLE) && |
| (best_connection_->last_ping_sent() + MAX_CURRENT_WRITABLE_DELAY <= |
| now)) { |
| return best_connection_; |
| } |
| |
| // First, find "triggered checks". We ping first those connections |
| // that have received a ping but have not sent a ping since receiving |
| // it (last_received_ping > last_sent_ping). But we shouldn't do |
| // triggered checks if the connection is already writable. |
| Connection* oldest_needing_triggered_check = nullptr; |
| Connection* oldest = nullptr; |
| for (Connection* conn : connections_) { |
| if (!IsPingable(conn)) { |
| continue; |
| } |
| bool needs_triggered_check = |
| (!conn->writable() && |
| conn->last_ping_received() > conn->last_ping_sent()); |
| if (needs_triggered_check && |
| (!oldest_needing_triggered_check || |
| (conn->last_ping_received() < |
| oldest_needing_triggered_check->last_ping_received()))) { |
| oldest_needing_triggered_check = conn; |
| } |
| if (!oldest || (conn->last_ping_sent() < oldest->last_ping_sent())) { |
| oldest = conn; |
| } |
| } |
| |
| if (oldest_needing_triggered_check) { |
| LOG(LS_INFO) << "Selecting connection for triggered check: " << |
| oldest_needing_triggered_check->ToString(); |
| return oldest_needing_triggered_check; |
| } |
| return oldest; |
| } |
| |
| // Apart from sending ping from |conn| this method also updates |
| // |use_candidate_attr| flag. The criteria to update this flag is |
| // explained below. |
| // Set USE-CANDIDATE if doing ICE AND this channel is in CONTROLLING AND |
| // a) Channel is in FULL ICE AND |
| // a.1) |conn| is the best connection OR |
| // a.2) there is no best connection OR |
| // a.3) the best connection is unwritable OR |
| // a.4) |conn| has higher priority than best_connection. |
| // b) we're doing LITE ICE AND |
| // b.1) |conn| is the best_connection AND |
| // b.2) |conn| is writable. |
| void P2PTransportChannel::PingConnection(Connection* conn) { |
| bool use_candidate = false; |
| if (remote_ice_mode_ == ICEMODE_FULL && ice_role_ == ICEROLE_CONTROLLING) { |
| use_candidate = (conn == best_connection_) || |
| (best_connection_ == NULL) || |
| (!best_connection_->writable()) || |
| (conn->priority() > best_connection_->priority()); |
| } else if (remote_ice_mode_ == ICEMODE_LITE && conn == best_connection_) { |
| use_candidate = best_connection_->writable(); |
| } |
| conn->set_use_candidate_attr(use_candidate); |
| conn->Ping(rtc::Time()); |
| } |
| |
| // When a connection's state changes, we need to figure out who to use as |
| // the best connection again. It could have become usable, or become unusable. |
| void P2PTransportChannel::OnConnectionStateChange(Connection* connection) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| |
| // Update the best connection if the state change is from pending best |
| // connection and role is controlled. |
| if (ice_role_ == ICEROLE_CONTROLLED) { |
| if (connection == pending_best_connection_ && connection->writable()) { |
| pending_best_connection_ = NULL; |
| LOG(LS_INFO) << "Switching best connection on controlled side" |
| << " because it's now writable: " << connection->ToString(); |
| SwitchBestConnectionTo(connection); |
| } |
| } |
| |
| // We have to unroll the stack before doing this because we may be changing |
| // the state of connections while sorting. |
| RequestSort(); |
| } |
| |
| // When a connection is removed, edit it out, and then update our best |
| // connection. |
| void P2PTransportChannel::OnConnectionDestroyed(Connection* connection) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| |
| // Note: the previous best_connection_ may be destroyed by now, so don't |
| // use it. |
| |
| // Remove this connection from the list. |
| std::vector<Connection*>::iterator iter = |
| std::find(connections_.begin(), connections_.end(), connection); |
| ASSERT(iter != connections_.end()); |
| connections_.erase(iter); |
| |
| LOG_J(LS_INFO, this) << "Removed connection (" |
| << static_cast<int>(connections_.size()) << " remaining)"; |
| |
| if (pending_best_connection_ == connection) { |
| pending_best_connection_ = NULL; |
| } |
| |
| // If this is currently the best connection, then we need to pick a new one. |
| // The call to SortConnections will pick a new one. It looks at the current |
| // best connection in order to avoid switching between fairly similar ones. |
| // Since this connection is no longer an option, we can just set best to NULL |
| // and re-choose a best assuming that there was no best connection. |
| if (best_connection_ == connection) { |
| LOG(LS_INFO) << "Best connection destroyed. Will choose a new one."; |
| SwitchBestConnectionTo(NULL); |
| RequestSort(); |
| } |
| |
| SignalConnectionRemoved(this); |
| } |
| |
| // When a port is destroyed remove it from our list of ports to use for |
| // connection attempts. |
| void P2PTransportChannel::OnPortDestroyed(PortInterface* port) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| |
| // Remove this port from the list (if we didn't drop it already). |
| std::vector<PortInterface*>::iterator iter = |
| std::find(ports_.begin(), ports_.end(), port); |
| if (iter != ports_.end()) |
| ports_.erase(iter); |
| |
| LOG(INFO) << "Removed port from p2p socket: " |
| << static_cast<int>(ports_.size()) << " remaining"; |
| } |
| |
| // We data is available, let listeners know |
| void P2PTransportChannel::OnReadPacket( |
| Connection *connection, const char *data, size_t len, |
| const rtc::PacketTime& packet_time) { |
| ASSERT(worker_thread_ == rtc::Thread::Current()); |
| |
| // Do not deliver, if packet doesn't belong to the correct transport channel. |
| if (!FindConnection(connection)) |
| return; |
| |
| // Let the client know of an incoming packet |
| SignalReadPacket(this, data, len, packet_time, 0); |
| |
| // May need to switch the sending connection based on the receiving media path |
| // if this is the controlled side. |
| if (ice_role_ == ICEROLE_CONTROLLED && !best_nominated_connection() && |
| connection->writable() && best_connection_ != connection) { |
| SwitchBestConnectionTo(connection); |
| } |
| } |
| |
| void P2PTransportChannel::OnReadyToSend(Connection* connection) { |
| if (connection == best_connection_ && writable()) { |
| SignalReadyToSend(this); |
| } |
| } |
| |
| } // namespace cricket |