| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #if defined(WEBRTC_POSIX) |
| #include <sys/time.h> |
| #endif |
| |
| #include <algorithm> |
| |
| #include "webrtc/base/common.h" |
| #include "webrtc/base/logging.h" |
| #include "webrtc/base/messagequeue.h" |
| #if defined(__native_client__) |
| #include "webrtc/base/nullsocketserver.h" |
| typedef rtc::NullSocketServer DefaultSocketServer; |
| #else |
| #include "webrtc/base/physicalsocketserver.h" |
| typedef rtc::PhysicalSocketServer DefaultSocketServer; |
| #endif |
| |
| namespace rtc { |
| |
| const uint32 kMaxMsgLatency = 150; // 150 ms |
| |
| //------------------------------------------------------------------ |
| // MessageQueueManager |
| |
| MessageQueueManager* MessageQueueManager::instance_ = NULL; |
| |
| MessageQueueManager* MessageQueueManager::Instance() { |
| // Note: This is not thread safe, but it is first called before threads are |
| // spawned. |
| if (!instance_) |
| instance_ = new MessageQueueManager; |
| return instance_; |
| } |
| |
| bool MessageQueueManager::IsInitialized() { |
| return instance_ != NULL; |
| } |
| |
| MessageQueueManager::MessageQueueManager() { |
| } |
| |
| MessageQueueManager::~MessageQueueManager() { |
| } |
| |
| void MessageQueueManager::Add(MessageQueue *message_queue) { |
| return Instance()->AddInternal(message_queue); |
| } |
| void MessageQueueManager::AddInternal(MessageQueue *message_queue) { |
| // MessageQueueManager methods should be non-reentrant, so we |
| // ASSERT that is the case. If any of these ASSERT, please |
| // contact bpm or jbeda. |
| #if CS_DEBUG_CHECKS // CurrentThreadIsOwner returns true by default. |
| ASSERT(!crit_.CurrentThreadIsOwner()); |
| #endif |
| CritScope cs(&crit_); |
| message_queues_.push_back(message_queue); |
| } |
| |
| void MessageQueueManager::Remove(MessageQueue *message_queue) { |
| // If there isn't a message queue manager instance, then there isn't a queue |
| // to remove. |
| if (!instance_) return; |
| return Instance()->RemoveInternal(message_queue); |
| } |
| void MessageQueueManager::RemoveInternal(MessageQueue *message_queue) { |
| #if CS_DEBUG_CHECKS // CurrentThreadIsOwner returns true by default. |
| ASSERT(!crit_.CurrentThreadIsOwner()); // See note above. |
| #endif |
| // If this is the last MessageQueue, destroy the manager as well so that |
| // we don't leak this object at program shutdown. As mentioned above, this is |
| // not thread-safe, but this should only happen at program termination (when |
| // the ThreadManager is destroyed, and threads are no longer active). |
| bool destroy = false; |
| { |
| CritScope cs(&crit_); |
| std::vector<MessageQueue *>::iterator iter; |
| iter = std::find(message_queues_.begin(), message_queues_.end(), |
| message_queue); |
| if (iter != message_queues_.end()) { |
| message_queues_.erase(iter); |
| } |
| destroy = message_queues_.empty(); |
| } |
| if (destroy) { |
| instance_ = NULL; |
| delete this; |
| } |
| } |
| |
| void MessageQueueManager::Clear(MessageHandler *handler) { |
| // If there isn't a message queue manager instance, then there aren't any |
| // queues to remove this handler from. |
| if (!instance_) return; |
| return Instance()->ClearInternal(handler); |
| } |
| void MessageQueueManager::ClearInternal(MessageHandler *handler) { |
| #if CS_DEBUG_CHECKS // CurrentThreadIsOwner returns true by default. |
| ASSERT(!crit_.CurrentThreadIsOwner()); // See note above. |
| #endif |
| CritScope cs(&crit_); |
| std::vector<MessageQueue *>::iterator iter; |
| for (iter = message_queues_.begin(); iter != message_queues_.end(); iter++) |
| (*iter)->Clear(handler); |
| } |
| |
| //------------------------------------------------------------------ |
| // MessageQueue |
| |
| MessageQueue::MessageQueue(SocketServer* ss) |
| : ss_(ss), fStop_(false), fPeekKeep_(false), |
| dmsgq_next_num_(0) { |
| if (!ss_) { |
| // Currently, MessageQueue holds a socket server, and is the base class for |
| // Thread. It seems like it makes more sense for Thread to hold the socket |
| // server, and provide it to the MessageQueue, since the Thread controls |
| // the I/O model, and MQ is agnostic to those details. Anyway, this causes |
| // messagequeue_unittest to depend on network libraries... yuck. |
| default_ss_.reset(new DefaultSocketServer()); |
| ss_ = default_ss_.get(); |
| } |
| ss_->SetMessageQueue(this); |
| MessageQueueManager::Add(this); |
| } |
| |
| MessageQueue::~MessageQueue() { |
| // The signal is done from here to ensure |
| // that it always gets called when the queue |
| // is going away. |
| SignalQueueDestroyed(); |
| MessageQueueManager::Remove(this); |
| Clear(NULL); |
| if (ss_) { |
| ss_->SetMessageQueue(NULL); |
| } |
| } |
| |
| void MessageQueue::set_socketserver(SocketServer* ss) { |
| ss_ = ss ? ss : default_ss_.get(); |
| ss_->SetMessageQueue(this); |
| } |
| |
| void MessageQueue::Quit() { |
| fStop_ = true; |
| ss_->WakeUp(); |
| } |
| |
| bool MessageQueue::IsQuitting() { |
| return fStop_; |
| } |
| |
| void MessageQueue::Restart() { |
| fStop_ = false; |
| } |
| |
| bool MessageQueue::Peek(Message *pmsg, int cmsWait) { |
| if (fPeekKeep_) { |
| *pmsg = msgPeek_; |
| return true; |
| } |
| if (!Get(pmsg, cmsWait)) |
| return false; |
| msgPeek_ = *pmsg; |
| fPeekKeep_ = true; |
| return true; |
| } |
| |
| bool MessageQueue::Get(Message *pmsg, int cmsWait, bool process_io) { |
| // Return and clear peek if present |
| // Always return the peek if it exists so there is Peek/Get symmetry |
| |
| if (fPeekKeep_) { |
| *pmsg = msgPeek_; |
| fPeekKeep_ = false; |
| return true; |
| } |
| |
| // Get w/wait + timer scan / dispatch + socket / event multiplexer dispatch |
| |
| int cmsTotal = cmsWait; |
| int cmsElapsed = 0; |
| uint32 msStart = Time(); |
| uint32 msCurrent = msStart; |
| while (true) { |
| // Check for sent messages |
| ReceiveSends(); |
| |
| // Check for posted events |
| int cmsDelayNext = kForever; |
| bool first_pass = true; |
| while (true) { |
| // All queue operations need to be locked, but nothing else in this loop |
| // (specifically handling disposed message) can happen inside the crit. |
| // Otherwise, disposed MessageHandlers will cause deadlocks. |
| { |
| CritScope cs(&crit_); |
| // On the first pass, check for delayed messages that have been |
| // triggered and calculate the next trigger time. |
| if (first_pass) { |
| first_pass = false; |
| while (!dmsgq_.empty()) { |
| if (TimeIsLater(msCurrent, dmsgq_.top().msTrigger_)) { |
| cmsDelayNext = TimeDiff(dmsgq_.top().msTrigger_, msCurrent); |
| break; |
| } |
| msgq_.push_back(dmsgq_.top().msg_); |
| dmsgq_.pop(); |
| } |
| } |
| // Pull a message off the message queue, if available. |
| if (msgq_.empty()) { |
| break; |
| } else { |
| *pmsg = msgq_.front(); |
| msgq_.pop_front(); |
| } |
| } // crit_ is released here. |
| |
| // Log a warning for time-sensitive messages that we're late to deliver. |
| if (pmsg->ts_sensitive) { |
| int32 delay = TimeDiff(msCurrent, pmsg->ts_sensitive); |
| if (delay > 0) { |
| LOG_F(LS_WARNING) << "id: " << pmsg->message_id << " delay: " |
| << (delay + kMaxMsgLatency) << "ms"; |
| } |
| } |
| // If this was a dispose message, delete it and skip it. |
| if (MQID_DISPOSE == pmsg->message_id) { |
| ASSERT(NULL == pmsg->phandler); |
| delete pmsg->pdata; |
| *pmsg = Message(); |
| continue; |
| } |
| return true; |
| } |
| |
| if (fStop_) |
| break; |
| |
| // Which is shorter, the delay wait or the asked wait? |
| |
| int cmsNext; |
| if (cmsWait == kForever) { |
| cmsNext = cmsDelayNext; |
| } else { |
| cmsNext = std::max(0, cmsTotal - cmsElapsed); |
| if ((cmsDelayNext != kForever) && (cmsDelayNext < cmsNext)) |
| cmsNext = cmsDelayNext; |
| } |
| |
| // Wait and multiplex in the meantime |
| if (!ss_->Wait(cmsNext, process_io)) |
| return false; |
| |
| // If the specified timeout expired, return |
| |
| msCurrent = Time(); |
| cmsElapsed = TimeDiff(msCurrent, msStart); |
| if (cmsWait != kForever) { |
| if (cmsElapsed >= cmsWait) |
| return false; |
| } |
| } |
| return false; |
| } |
| |
| void MessageQueue::ReceiveSends() { |
| } |
| |
| void MessageQueue::Post(MessageHandler *phandler, uint32 id, |
| MessageData *pdata, bool time_sensitive) { |
| if (fStop_) |
| return; |
| |
| // Keep thread safe |
| // Add the message to the end of the queue |
| // Signal for the multiplexer to return |
| |
| CritScope cs(&crit_); |
| Message msg; |
| msg.phandler = phandler; |
| msg.message_id = id; |
| msg.pdata = pdata; |
| if (time_sensitive) { |
| msg.ts_sensitive = Time() + kMaxMsgLatency; |
| } |
| msgq_.push_back(msg); |
| ss_->WakeUp(); |
| } |
| |
| void MessageQueue::PostDelayed(int cmsDelay, |
| MessageHandler* phandler, |
| uint32 id, |
| MessageData* pdata) { |
| return DoDelayPost(cmsDelay, TimeAfter(cmsDelay), phandler, id, pdata); |
| } |
| |
| void MessageQueue::PostAt(uint32 tstamp, |
| MessageHandler* phandler, |
| uint32 id, |
| MessageData* pdata) { |
| return DoDelayPost(TimeUntil(tstamp), tstamp, phandler, id, pdata); |
| } |
| |
| void MessageQueue::DoDelayPost(int cmsDelay, uint32 tstamp, |
| MessageHandler *phandler, uint32 id, MessageData* pdata) { |
| if (fStop_) |
| return; |
| |
| // Keep thread safe |
| // Add to the priority queue. Gets sorted soonest first. |
| // Signal for the multiplexer to return. |
| |
| CritScope cs(&crit_); |
| Message msg; |
| msg.phandler = phandler; |
| msg.message_id = id; |
| msg.pdata = pdata; |
| DelayedMessage dmsg(cmsDelay, tstamp, dmsgq_next_num_, msg); |
| dmsgq_.push(dmsg); |
| // If this message queue processes 1 message every millisecond for 50 days, |
| // we will wrap this number. Even then, only messages with identical times |
| // will be misordered, and then only briefly. This is probably ok. |
| VERIFY(0 != ++dmsgq_next_num_); |
| ss_->WakeUp(); |
| } |
| |
| int MessageQueue::GetDelay() { |
| CritScope cs(&crit_); |
| |
| if (!msgq_.empty()) |
| return 0; |
| |
| if (!dmsgq_.empty()) { |
| int delay = TimeUntil(dmsgq_.top().msTrigger_); |
| if (delay < 0) |
| delay = 0; |
| return delay; |
| } |
| |
| return kForever; |
| } |
| |
| void MessageQueue::Clear(MessageHandler *phandler, uint32 id, |
| MessageList* removed) { |
| CritScope cs(&crit_); |
| |
| // Remove messages with phandler |
| |
| if (fPeekKeep_ && msgPeek_.Match(phandler, id)) { |
| if (removed) { |
| removed->push_back(msgPeek_); |
| } else { |
| delete msgPeek_.pdata; |
| } |
| fPeekKeep_ = false; |
| } |
| |
| // Remove from ordered message queue |
| |
| for (MessageList::iterator it = msgq_.begin(); it != msgq_.end();) { |
| if (it->Match(phandler, id)) { |
| if (removed) { |
| removed->push_back(*it); |
| } else { |
| delete it->pdata; |
| } |
| it = msgq_.erase(it); |
| } else { |
| ++it; |
| } |
| } |
| |
| // Remove from priority queue. Not directly iterable, so use this approach |
| |
| PriorityQueue::container_type::iterator new_end = dmsgq_.container().begin(); |
| for (PriorityQueue::container_type::iterator it = new_end; |
| it != dmsgq_.container().end(); ++it) { |
| if (it->msg_.Match(phandler, id)) { |
| if (removed) { |
| removed->push_back(it->msg_); |
| } else { |
| delete it->msg_.pdata; |
| } |
| } else { |
| *new_end++ = *it; |
| } |
| } |
| dmsgq_.container().erase(new_end, dmsgq_.container().end()); |
| dmsgq_.reheap(); |
| } |
| |
| void MessageQueue::Dispatch(Message *pmsg) { |
| pmsg->phandler->OnMessage(pmsg); |
| } |
| |
| } // namespace rtc |