| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_BASE_SOCKETSERVER_H_ |
| #define WEBRTC_BASE_SOCKETSERVER_H_ |
| |
| #include "webrtc/base/socketfactory.h" |
| |
| namespace rtc { |
| |
| class MessageQueue; |
| |
| // Provides the ability to wait for activity on a set of sockets. The Thread |
| // class provides a nice wrapper on a socket server. |
| // |
| // The server is also a socket factory. The sockets it creates will be |
| // notified of asynchronous I/O from this server's Wait method. |
| class SocketServer : public SocketFactory { |
| public: |
| static const int kForever = -1; |
| |
| // When the socket server is installed into a Thread, this function is |
| // called to allow the socket server to use the thread's message queue for |
| // any messaging that it might need to perform. |
| virtual void SetMessageQueue(MessageQueue* queue) {} |
| |
| // Sleeps until: |
| // 1) cms milliseconds have elapsed (unless cms == kForever) |
| // 2) WakeUp() is called |
| // While sleeping, I/O is performed if process_io is true. |
| virtual bool Wait(int cms, bool process_io) = 0; |
| |
| // Causes the current wait (if one is in progress) to wake up. |
| virtual void WakeUp() = 0; |
| }; |
| |
| } // namespace rtc |
| |
| #endif // WEBRTC_BASE_SOCKETSERVER_H_ |