| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_BASE_WIN32SOCKETSERVER_H_ |
| #define WEBRTC_BASE_WIN32SOCKETSERVER_H_ |
| |
| #if defined(WEBRTC_WIN) |
| #include "webrtc/base/asyncsocket.h" |
| #include "webrtc/base/criticalsection.h" |
| #include "webrtc/base/messagequeue.h" |
| #include "webrtc/base/socketserver.h" |
| #include "webrtc/base/socketfactory.h" |
| #include "webrtc/base/socket.h" |
| #include "webrtc/base/thread.h" |
| #include "webrtc/base/win32window.h" |
| |
| namespace rtc { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Win32Socket |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Win32Socket : public AsyncSocket { |
| public: |
| Win32Socket(); |
| virtual ~Win32Socket(); |
| |
| bool CreateT(int family, int type); |
| |
| int Attach(SOCKET s); |
| void SetTimeout(int ms); |
| |
| // AsyncSocket Interface |
| virtual SocketAddress GetLocalAddress() const; |
| virtual SocketAddress GetRemoteAddress() const; |
| virtual int Bind(const SocketAddress& addr); |
| virtual int Connect(const SocketAddress& addr); |
| virtual int Send(const void *buffer, size_t length); |
| virtual int SendTo(const void *buffer, size_t length, const SocketAddress& addr); |
| virtual int Recv(void *buffer, size_t length); |
| virtual int RecvFrom(void *buffer, size_t length, SocketAddress *out_addr); |
| virtual int Listen(int backlog); |
| virtual Win32Socket *Accept(SocketAddress *out_addr); |
| virtual int Close(); |
| virtual int GetError() const; |
| virtual void SetError(int error); |
| virtual ConnState GetState() const; |
| virtual int EstimateMTU(uint16* mtu); |
| virtual int GetOption(Option opt, int* value); |
| virtual int SetOption(Option opt, int value); |
| |
| private: |
| void CreateSink(); |
| bool SetAsync(int events); |
| int DoConnect(const SocketAddress& addr); |
| bool HandleClosed(int close_error); |
| void PostClosed(); |
| void UpdateLastError(); |
| static int TranslateOption(Option opt, int* slevel, int* sopt); |
| |
| void OnSocketNotify(SOCKET socket, int event, int error); |
| void OnDnsNotify(HANDLE task, int error); |
| |
| SOCKET socket_; |
| int error_; |
| ConnState state_; |
| SocketAddress addr_; // address that we connected to (see DoConnect) |
| uint32 connect_time_; |
| bool closing_; |
| int close_error_; |
| |
| class EventSink; |
| friend class EventSink; |
| EventSink * sink_; |
| |
| struct DnsLookup; |
| DnsLookup * dns_; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Win32SocketServer |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Win32SocketServer : public SocketServer { |
| public: |
| explicit Win32SocketServer(MessageQueue* message_queue); |
| virtual ~Win32SocketServer(); |
| |
| void set_modeless_dialog(HWND hdlg) { |
| hdlg_ = hdlg; |
| } |
| |
| // SocketServer Interface |
| virtual Socket* CreateSocket(int type); |
| virtual Socket* CreateSocket(int family, int type); |
| |
| virtual AsyncSocket* CreateAsyncSocket(int type); |
| virtual AsyncSocket* CreateAsyncSocket(int family, int type); |
| |
| virtual void SetMessageQueue(MessageQueue* queue); |
| virtual bool Wait(int cms, bool process_io); |
| virtual void WakeUp(); |
| |
| void Pump(); |
| |
| HWND handle() { return wnd_.handle(); } |
| |
| private: |
| class MessageWindow : public Win32Window { |
| public: |
| explicit MessageWindow(Win32SocketServer* ss) : ss_(ss) {} |
| private: |
| virtual bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result); |
| Win32SocketServer* ss_; |
| }; |
| |
| static const TCHAR kWindowName[]; |
| MessageQueue *message_queue_; |
| MessageWindow wnd_; |
| CriticalSection cs_; |
| bool posted_; |
| HWND hdlg_; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Win32Thread. Automatically pumps Windows messages. |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Win32Thread : public Thread { |
| public: |
| Win32Thread() : ss_(this), id_(0) { |
| set_socketserver(&ss_); |
| } |
| virtual ~Win32Thread() { |
| Stop(); |
| set_socketserver(NULL); |
| } |
| virtual void Run() { |
| id_ = GetCurrentThreadId(); |
| Thread::Run(); |
| id_ = 0; |
| } |
| virtual void Quit() { |
| PostThreadMessage(id_, WM_QUIT, 0, 0); |
| } |
| private: |
| Win32SocketServer ss_; |
| DWORD id_; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| } // namespace rtc |
| |
| #endif // WEBRTC_WIN |
| |
| #endif // WEBRTC_BASE_WIN32SOCKETSERVER_H_ |