| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| /* |
| * This is a diagram of how TCP reconnect works for the active side. The |
| * passive side just waits for an incoming connection. |
| * |
| * - Connected: Indicate whether the TCP socket is connected. |
| * |
| * - Writable: Whether the stun binding is completed. Sending a data packet |
| * before stun binding completed will trigger IPC socket layer to shutdown |
| * the connection. |
| * |
| * - PendingTCP: |connection_pending_| indicates whether there is an |
| * outstanding TCP connection in progress. |
| * |
| * - PretendWri: Tracked by |pretending_to_be_writable_|. Marking connection as |
| * WRITE_TIMEOUT will cause the connection be deleted. Instead, we're |
| * "pretending" we're still writable for a period of time such that reconnect |
| * could work. |
| * |
| * Data could only be sent in state 3. Sening data during state 2 & 6 will get |
| * EWOULDBLOCK, 4 & 5 EPIPE. |
| * |
| * OS Timeout 7 -------------+ |
| * +----------------------->|Connected: N | |
| * | |Writable: N | Timeout |
| * | Timeout |Connection is |<----------------+ |
| * | +------------------->|Dead | | |
| * | | +--------------+ | |
| * | | ^ | |
| * | | OnClose | | |
| * | | +-----------------------+ | | |
| * | | | | |Timeout | |
| * | | v | | | |
| * | 4 +----------+ 5 -----+--+--+ 6 -----+-----+ |
| * | |Connected: N|Send() or |Connected: N| |Connected: Y| |
| * | |Writable: Y|Ping() |Writable: Y|OnConnect |Writable: Y| |
| * | |PendingTCP:N+--------> |PendingTCP:Y+---------> |PendingTCP:N| |
| * | |PretendWri:Y| |PretendWri:Y| |PretendWri:Y| |
| * | +-----+------+ +------------+ +---+--+-----+ |
| * | ^ ^ | | |
| * | | | OnClose | | |
| * | | +----------------------------------------------+ | |
| * | | | |
| * | | Stun Binding Completed | |
| * | | | |
| * | | OnClose | |
| * | +------------------------------------------------+ | |
| * | | v |
| * 1 -----------+ 2 -----------+Stun 3 -----------+ |
| * |Connected: N| |Connected: Y|Binding |Connected: Y| |
| * |Writable: N|OnConnect |Writable: N|Completed |Writable: Y| |
| * |PendingTCP:Y+---------> |PendingTCP:N+--------> |PendingTCP:N| |
| * |PretendWri:N| |PretendWri:N| |PretendWri:N| |
| * +------------+ +------------+ +------------+ |
| * |
| */ |
| |
| #include "webrtc/p2p/base/tcpport.h" |
| |
| #include "webrtc/p2p/base/common.h" |
| #include "webrtc/base/common.h" |
| #include "webrtc/base/logging.h" |
| |
| namespace cricket { |
| |
| TCPPort::TCPPort(rtc::Thread* thread, |
| rtc::PacketSocketFactory* factory, |
| rtc::Network* network, |
| const rtc::IPAddress& ip, |
| uint16 min_port, |
| uint16 max_port, |
| const std::string& username, |
| const std::string& password, |
| bool allow_listen) |
| : Port(thread, LOCAL_PORT_TYPE, factory, network, ip, min_port, max_port, |
| username, password), |
| incoming_only_(false), |
| allow_listen_(allow_listen), |
| socket_(NULL), |
| error_(0) { |
| // TODO(mallinath) - Set preference value as per RFC 6544. |
| // http://b/issue?id=7141794 |
| } |
| |
| bool TCPPort::Init() { |
| if (allow_listen_) { |
| // Treat failure to create or bind a TCP socket as fatal. This |
| // should never happen. |
| socket_ = socket_factory()->CreateServerTcpSocket( |
| rtc::SocketAddress(ip(), 0), min_port(), max_port(), |
| false /* ssl */); |
| if (!socket_) { |
| LOG_J(LS_ERROR, this) << "TCP socket creation failed."; |
| return false; |
| } |
| socket_->SignalNewConnection.connect(this, &TCPPort::OnNewConnection); |
| socket_->SignalAddressReady.connect(this, &TCPPort::OnAddressReady); |
| } |
| return true; |
| } |
| |
| TCPPort::~TCPPort() { |
| delete socket_; |
| std::list<Incoming>::iterator it; |
| for (it = incoming_.begin(); it != incoming_.end(); ++it) |
| delete it->socket; |
| incoming_.clear(); |
| } |
| |
| Connection* TCPPort::CreateConnection(const Candidate& address, |
| CandidateOrigin origin) { |
| // We only support TCP protocols |
| if ((address.protocol() != TCP_PROTOCOL_NAME) && |
| (address.protocol() != SSLTCP_PROTOCOL_NAME)) { |
| return NULL; |
| } |
| |
| if (address.tcptype() == TCPTYPE_ACTIVE_STR || |
| (address.tcptype().empty() && address.address().port() == 0)) { |
| // It's active only candidate, we should not try to create connections |
| // for these candidates. |
| return NULL; |
| } |
| |
| // We can't accept TCP connections incoming on other ports |
| if (origin == ORIGIN_OTHER_PORT) |
| return NULL; |
| |
| // Check if we are allowed to make outgoing TCP connections |
| if (incoming_only_ && (origin == ORIGIN_MESSAGE)) |
| return NULL; |
| |
| // We don't know how to act as an ssl server yet |
| if ((address.protocol() == SSLTCP_PROTOCOL_NAME) && |
| (origin == ORIGIN_THIS_PORT)) { |
| return NULL; |
| } |
| |
| if (!IsCompatibleAddress(address.address())) { |
| return NULL; |
| } |
| |
| TCPConnection* conn = NULL; |
| if (rtc::AsyncPacketSocket* socket = |
| GetIncoming(address.address(), true)) { |
| socket->SignalReadPacket.disconnect(this); |
| conn = new TCPConnection(this, address, socket); |
| } else { |
| conn = new TCPConnection(this, address); |
| } |
| AddConnection(conn); |
| return conn; |
| } |
| |
| void TCPPort::PrepareAddress() { |
| if (socket_) { |
| // If socket isn't bound yet the address will be added in |
| // OnAddressReady(). Socket may be in the CLOSED state if Listen() |
| // failed, we still want to add the socket address. |
| LOG(LS_VERBOSE) << "Preparing TCP address, current state: " |
| << socket_->GetState(); |
| if (socket_->GetState() == rtc::AsyncPacketSocket::STATE_BOUND || |
| socket_->GetState() == rtc::AsyncPacketSocket::STATE_CLOSED) |
| AddAddress(socket_->GetLocalAddress(), socket_->GetLocalAddress(), |
| rtc::SocketAddress(), TCP_PROTOCOL_NAME, "", |
| TCPTYPE_PASSIVE_STR, LOCAL_PORT_TYPE, |
| ICE_TYPE_PREFERENCE_HOST_TCP, 0, true); |
| } else { |
| LOG_J(LS_INFO, this) << "Not listening due to firewall restrictions."; |
| // Note: We still add the address, since otherwise the remote side won't |
| // recognize our incoming TCP connections. |
| AddAddress(rtc::SocketAddress(ip(), 0), rtc::SocketAddress(ip(), 0), |
| rtc::SocketAddress(), TCP_PROTOCOL_NAME, "", TCPTYPE_ACTIVE_STR, |
| LOCAL_PORT_TYPE, ICE_TYPE_PREFERENCE_HOST_TCP, 0, true); |
| } |
| } |
| |
| int TCPPort::SendTo(const void* data, size_t size, |
| const rtc::SocketAddress& addr, |
| const rtc::PacketOptions& options, |
| bool payload) { |
| rtc::AsyncPacketSocket * socket = NULL; |
| TCPConnection* conn = static_cast<TCPConnection*>(GetConnection(addr)); |
| |
| // For Connection, this is the code path used by Ping() to establish |
| // WRITABLE. It has to send through the socket directly as TCPConnection::Send |
| // checks writability. |
| if (conn) { |
| if (!conn->connected()) { |
| conn->MaybeReconnect(); |
| return SOCKET_ERROR; |
| } |
| socket = conn->socket(); |
| } else { |
| socket = GetIncoming(addr); |
| } |
| if (!socket) { |
| LOG_J(LS_ERROR, this) << "Attempted to send to an unknown destination, " |
| << addr.ToSensitiveString(); |
| return SOCKET_ERROR; // TODO(tbd): Set error_ |
| } |
| |
| int sent = socket->Send(data, size, options); |
| if (sent < 0) { |
| error_ = socket->GetError(); |
| // Error from this code path for a Connection (instead of from a bare |
| // socket) will not trigger reconnecting. In theory, this shouldn't matter |
| // as OnClose should always be called and set connected to false. |
| LOG_J(LS_ERROR, this) << "TCP send of " << size |
| << " bytes failed with error " << error_; |
| } |
| return sent; |
| } |
| |
| int TCPPort::GetOption(rtc::Socket::Option opt, int* value) { |
| if (socket_) { |
| return socket_->GetOption(opt, value); |
| } else { |
| return SOCKET_ERROR; |
| } |
| } |
| |
| int TCPPort::SetOption(rtc::Socket::Option opt, int value) { |
| if (socket_) { |
| return socket_->SetOption(opt, value); |
| } else { |
| return SOCKET_ERROR; |
| } |
| } |
| |
| int TCPPort::GetError() { |
| return error_; |
| } |
| |
| void TCPPort::OnNewConnection(rtc::AsyncPacketSocket* socket, |
| rtc::AsyncPacketSocket* new_socket) { |
| ASSERT(socket == socket_); |
| |
| Incoming incoming; |
| incoming.addr = new_socket->GetRemoteAddress(); |
| incoming.socket = new_socket; |
| incoming.socket->SignalReadPacket.connect(this, &TCPPort::OnReadPacket); |
| incoming.socket->SignalReadyToSend.connect(this, &TCPPort::OnReadyToSend); |
| |
| LOG_J(LS_VERBOSE, this) << "Accepted connection from " |
| << incoming.addr.ToSensitiveString(); |
| incoming_.push_back(incoming); |
| } |
| |
| rtc::AsyncPacketSocket* TCPPort::GetIncoming( |
| const rtc::SocketAddress& addr, bool remove) { |
| rtc::AsyncPacketSocket* socket = NULL; |
| for (std::list<Incoming>::iterator it = incoming_.begin(); |
| it != incoming_.end(); ++it) { |
| if (it->addr == addr) { |
| socket = it->socket; |
| if (remove) |
| incoming_.erase(it); |
| break; |
| } |
| } |
| return socket; |
| } |
| |
| void TCPPort::OnReadPacket(rtc::AsyncPacketSocket* socket, |
| const char* data, size_t size, |
| const rtc::SocketAddress& remote_addr, |
| const rtc::PacketTime& packet_time) { |
| Port::OnReadPacket(data, size, remote_addr, PROTO_TCP); |
| } |
| |
| void TCPPort::OnReadyToSend(rtc::AsyncPacketSocket* socket) { |
| Port::OnReadyToSend(); |
| } |
| |
| void TCPPort::OnAddressReady(rtc::AsyncPacketSocket* socket, |
| const rtc::SocketAddress& address) { |
| AddAddress(address, address, rtc::SocketAddress(), TCP_PROTOCOL_NAME, "", |
| TCPTYPE_PASSIVE_STR, LOCAL_PORT_TYPE, ICE_TYPE_PREFERENCE_HOST_TCP, |
| 0, true); |
| } |
| |
| TCPConnection::TCPConnection(TCPPort* port, |
| const Candidate& candidate, |
| rtc::AsyncPacketSocket* socket) |
| : Connection(port, 0, candidate), |
| socket_(socket), |
| error_(0), |
| outgoing_(socket == NULL), |
| connection_pending_(false), |
| pretending_to_be_writable_(false), |
| reconnection_timeout_(cricket::CONNECTION_WRITE_CONNECT_TIMEOUT) { |
| if (outgoing_) { |
| CreateOutgoingTcpSocket(); |
| } else { |
| // Incoming connections should match the network address. |
| LOG_J(LS_VERBOSE, this) |
| << "socket ipaddr: " << socket_->GetLocalAddress().ToString() |
| << ",port() ip:" << port->ip().ToString(); |
| ASSERT(socket_->GetLocalAddress().ipaddr() == port->ip()); |
| ConnectSocketSignals(socket); |
| } |
| } |
| |
| TCPConnection::~TCPConnection() { |
| } |
| |
| int TCPConnection::Send(const void* data, size_t size, |
| const rtc::PacketOptions& options) { |
| if (!socket_) { |
| error_ = ENOTCONN; |
| return SOCKET_ERROR; |
| } |
| |
| // Sending after OnClose on active side will trigger a reconnect for a |
| // outgoing connection. Note that the write state is still WRITABLE as we want |
| // to spend a few seconds attempting a reconnect before saying we're |
| // unwritable. |
| if (!connected()) { |
| MaybeReconnect(); |
| return SOCKET_ERROR; |
| } |
| |
| // Note that this is important to put this after the previous check to give |
| // the connection a chance to reconnect. |
| if (pretending_to_be_writable_ || write_state() != STATE_WRITABLE) { |
| // TODO: Should STATE_WRITE_TIMEOUT return a non-blocking error? |
| error_ = EWOULDBLOCK; |
| return SOCKET_ERROR; |
| } |
| sent_packets_total_++; |
| int sent = socket_->Send(data, size, options); |
| if (sent < 0) { |
| sent_packets_discarded_++; |
| error_ = socket_->GetError(); |
| } else { |
| send_rate_tracker_.AddSamples(sent); |
| } |
| return sent; |
| } |
| |
| int TCPConnection::GetError() { |
| return error_; |
| } |
| |
| void TCPConnection::OnConnectionRequestResponse(ConnectionRequest* req, |
| StunMessage* response) { |
| // Process the STUN response before we inform upper layer ready to send. |
| Connection::OnConnectionRequestResponse(req, response); |
| |
| // If we're in the state of pretending to be writeable, we should inform the |
| // upper layer it's ready to send again as previous EWOULDLBLOCK from socket |
| // would have stopped the outgoing stream. |
| if (pretending_to_be_writable_) { |
| Connection::OnReadyToSend(); |
| } |
| pretending_to_be_writable_ = false; |
| ASSERT(write_state() == STATE_WRITABLE); |
| } |
| |
| void TCPConnection::OnConnect(rtc::AsyncPacketSocket* socket) { |
| ASSERT(socket == socket_); |
| // Do not use this connection if the socket bound to a different address than |
| // the one we asked for. This is seen in Chrome, where TCP sockets cannot be |
| // given a binding address, and the platform is expected to pick the |
| // correct local address. |
| const rtc::IPAddress& socket_ip = socket->GetLocalAddress().ipaddr(); |
| if (socket_ip == port()->ip()) { |
| LOG_J(LS_VERBOSE, this) << "Connection established to " |
| << socket->GetRemoteAddress().ToSensitiveString(); |
| set_connected(true); |
| connection_pending_ = false; |
| } else { |
| LOG_J(LS_WARNING, this) << "Dropping connection as TCP socket bound to IP " |
| << socket_ip.ToSensitiveString() |
| << ", different from the local candidate IP " |
| << port()->ip().ToSensitiveString(); |
| OnClose(socket, 0); |
| } |
| } |
| |
| void TCPConnection::OnClose(rtc::AsyncPacketSocket* socket, int error) { |
| ASSERT(socket == socket_); |
| LOG_J(LS_INFO, this) << "Connection closed with error " << error; |
| |
| // Guard against the condition where IPC socket will call OnClose for every |
| // packet it can't send. |
| if (connected()) { |
| set_connected(false); |
| |
| // Prevent the connection from being destroyed by redundant SignalClose |
| // events. |
| pretending_to_be_writable_ = true; |
| |
| // We don't attempt reconnect right here. This is to avoid a case where the |
| // shutdown is intentional and reconnect is not necessary. We only reconnect |
| // when the connection is used to Send() or Ping(). |
| port()->thread()->PostDelayed(reconnection_timeout(), this, |
| MSG_TCPCONNECTION_DELAYED_ONCLOSE); |
| } else if (!pretending_to_be_writable_) { |
| // OnClose could be called when the underneath socket times out during the |
| // initial connect() (i.e. |pretending_to_be_writable_| is false) . We have |
| // to manually destroy here as this connection, as never connected, will not |
| // be scheduled for ping to trigger destroy. |
| Destroy(); |
| } |
| } |
| |
| void TCPConnection::OnMessage(rtc::Message* pmsg) { |
| switch (pmsg->message_id) { |
| case MSG_TCPCONNECTION_DELAYED_ONCLOSE: |
| // If this connection can't become connected and writable again in 5 |
| // seconds, it's time to tear this down. This is the case for the original |
| // TCP connection on passive side during a reconnect. |
| if (pretending_to_be_writable_) { |
| Destroy(); |
| } |
| break; |
| default: |
| Connection::OnMessage(pmsg); |
| } |
| } |
| |
| void TCPConnection::MaybeReconnect() { |
| // Only reconnect for an outgoing TCPConnection when OnClose was signaled and |
| // no outstanding reconnect is pending. |
| if (connected() || connection_pending_ || !outgoing_) { |
| return; |
| } |
| |
| LOG_J(LS_INFO, this) << "TCP Connection with remote is closed, " |
| << "trying to reconnect"; |
| |
| CreateOutgoingTcpSocket(); |
| error_ = EPIPE; |
| } |
| |
| void TCPConnection::OnReadPacket( |
| rtc::AsyncPacketSocket* socket, const char* data, size_t size, |
| const rtc::SocketAddress& remote_addr, |
| const rtc::PacketTime& packet_time) { |
| ASSERT(socket == socket_); |
| Connection::OnReadPacket(data, size, packet_time); |
| } |
| |
| void TCPConnection::OnReadyToSend(rtc::AsyncPacketSocket* socket) { |
| ASSERT(socket == socket_); |
| Connection::OnReadyToSend(); |
| } |
| |
| void TCPConnection::CreateOutgoingTcpSocket() { |
| ASSERT(outgoing_); |
| // TODO(guoweis): Handle failures here (unlikely since TCP). |
| int opts = (remote_candidate().protocol() == SSLTCP_PROTOCOL_NAME) |
| ? rtc::PacketSocketFactory::OPT_SSLTCP |
| : 0; |
| socket_.reset(port()->socket_factory()->CreateClientTcpSocket( |
| rtc::SocketAddress(port()->ip(), 0), remote_candidate().address(), |
| port()->proxy(), port()->user_agent(), opts)); |
| if (socket_) { |
| LOG_J(LS_VERBOSE, this) |
| << "Connecting from " << socket_->GetLocalAddress().ToSensitiveString() |
| << " to " << remote_candidate().address().ToSensitiveString(); |
| set_connected(false); |
| connection_pending_ = true; |
| ConnectSocketSignals(socket_.get()); |
| } else { |
| LOG_J(LS_WARNING, this) << "Failed to create connection to " |
| << remote_candidate().address().ToSensitiveString(); |
| } |
| } |
| |
| void TCPConnection::ConnectSocketSignals(rtc::AsyncPacketSocket* socket) { |
| if (outgoing_) { |
| socket->SignalConnect.connect(this, &TCPConnection::OnConnect); |
| } |
| socket->SignalReadPacket.connect(this, &TCPConnection::OnReadPacket); |
| socket->SignalReadyToSend.connect(this, &TCPConnection::OnReadyToSend); |
| socket->SignalClose.connect(this, &TCPConnection::OnClose); |
| } |
| |
| } // namespace cricket |