/* | |
* Copyright (c) 2020 The WebRTC project authors. All Rights Reserved. | |
* | |
* Use of this source code is governed by a BSD-style license | |
* that can be found in the LICENSE file in the root of the source | |
* tree. An additional intellectual property rights grant can be found | |
* in the file PATENTS. All contributing project authors may | |
* be found in the AUTHORS file in the root of the source tree. | |
*/ | |
#ifndef MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_ | |
#define MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_ | |
#include <d3d11.h> | |
#include <windows.graphics.capture.h> | |
#include <wrl/client.h> | |
#include <memory> | |
#include "api/sequence_checker.h" | |
#include "modules/desktop_capture/desktop_capture_options.h" | |
#include "modules/desktop_capture/win/wgc_capture_source.h" | |
namespace webrtc { | |
class WgcCaptureSession final { | |
public: | |
WgcCaptureSession( | |
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device, | |
Microsoft::WRL::ComPtr< | |
ABI::Windows::Graphics::Capture::IGraphicsCaptureItem> item); | |
// Disallow copy and assign. | |
WgcCaptureSession(const WgcCaptureSession&) = delete; | |
WgcCaptureSession& operator=(const WgcCaptureSession&) = delete; | |
~WgcCaptureSession(); | |
HRESULT StartCapture(); | |
// Returns a frame from the frame pool, if any are present. | |
HRESULT GetFrame(std::unique_ptr<DesktopFrame>* output_frame); | |
bool IsCaptureStarted() const { | |
RTC_DCHECK_RUN_ON(&sequence_checker_); | |
return is_capture_started_; | |
} | |
private: | |
// Initializes |mapped_texture_| with the properties of the |src_texture|, | |
// overrides the values of some necessary properties like the | |
// D3D11_CPU_ACCESS_READ flag. Also has optional parameters for what size | |
// |mapped_texture_| should be, if they aren't provided we will use the size | |
// of |src_texture|. | |
HRESULT CreateMappedTexture( | |
Microsoft::WRL::ComPtr<ID3D11Texture2D> src_texture, | |
UINT width = 0, | |
UINT height = 0); | |
// Event handler for |item_|'s Closed event. | |
HRESULT OnItemClosed( | |
ABI::Windows::Graphics::Capture::IGraphicsCaptureItem* sender, | |
IInspectable* event_args); | |
// A Direct3D11 Device provided by the caller. We use this to create an | |
// IDirect3DDevice, and also to create textures that will hold the image data. | |
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_; | |
// This item represents what we are capturing, we use it to create the | |
// capture session, and also to listen for the Closed event. | |
Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Capture::IGraphicsCaptureItem> | |
item_; | |
// The IDirect3DDevice is necessary to instantiate the frame pool. | |
Microsoft::WRL::ComPtr< | |
ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> | |
direct3d_device_; | |
// The frame pool is where frames are deposited during capture, we retrieve | |
// them from here with TryGetNextFrame(). | |
Microsoft::WRL::ComPtr< | |
ABI::Windows::Graphics::Capture::IDirect3D11CaptureFramePool> | |
frame_pool_; | |
// This texture holds the final image data. We made it a member so we can | |
// reuse it, instead of having to create a new texture every time we grab a | |
// frame. | |
Microsoft::WRL::ComPtr<ID3D11Texture2D> mapped_texture_; | |
// This lets us know when the source has been resized, which is important | |
// because we must resize the framepool and our texture to be able to hold | |
// enough data for the frame. | |
ABI::Windows::Graphics::SizeInt32 previous_size_; | |
// The capture session lets us set properties about the capture before it | |
// starts such as whether to capture the mouse cursor, and it lets us tell WGC | |
// to start capturing frames. | |
Microsoft::WRL::ComPtr< | |
ABI::Windows::Graphics::Capture::IGraphicsCaptureSession> | |
session_; | |
bool item_closed_ = false; | |
bool is_capture_started_ = false; | |
SequenceChecker sequence_checker_; | |
}; | |
} // namespace webrtc | |
#endif // MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_ |