| /* | |
| * Copyright (c) 2014 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #ifndef MODULES_AUDIO_CODING_CODECS_OPUS_TEST_BLOCKER_H_ | |
| #define MODULES_AUDIO_CODING_CODECS_OPUS_TEST_BLOCKER_H_ | |
| #include <memory> | |
| #include "common_audio/channel_buffer.h" | |
| #include "modules/audio_coding/codecs/opus/test/audio_ring_buffer.h" | |
| namespace webrtc { | |
| // The callback function to process audio in the time domain. Input has already | |
| // been windowed, and output will be windowed. The number of input channels | |
| // must be >= the number of output channels. | |
| class BlockerCallback { | |
| public: | |
| virtual ~BlockerCallback() {} | |
| virtual void ProcessBlock(const float* const* input, | |
| size_t num_frames, | |
| size_t num_input_channels, | |
| size_t num_output_channels, | |
| float* const* output) = 0; | |
| }; | |
| // The main purpose of Blocker is to abstract away the fact that often we | |
| // receive a different number of audio frames than our transform takes. For | |
| // example, most FFTs work best when the fft-size is a power of 2, but suppose | |
| // we receive 20ms of audio at a sample rate of 48000. That comes to 960 frames | |
| // of audio, which is not a power of 2. Blocker allows us to specify the | |
| // transform and all other necessary processing via the Process() callback | |
| // function without any constraints on the transform-size | |
| // (read: `block_size_`) or received-audio-size (read: `chunk_size_`). | |
| // We handle this for the multichannel audio case, allowing for different | |
| // numbers of input and output channels (for example, beamforming takes 2 or | |
| // more input channels and returns 1 output channel). Audio signals are | |
| // represented as deinterleaved floats in the range [-1, 1]. | |
| // | |
| // Blocker is responsible for: | |
| // - blocking audio while handling potential discontinuities on the edges | |
| // of chunks | |
| // - windowing blocks before sending them to Process() | |
| // - windowing processed blocks, and overlap-adding them together before | |
| // sending back a processed chunk | |
| // | |
| // To use blocker: | |
| // 1. Impelment a BlockerCallback object `bc`. | |
| // 2. Instantiate a Blocker object `b`, passing in `bc`. | |
| // 3. As you receive audio, call b.ProcessChunk() to get processed audio. | |
| // | |
| // A small amount of delay is added to the first received chunk to deal with | |
| // the difference in chunk/block sizes. This delay is <= chunk_size. | |
| // | |
| // Ownership of window is retained by the caller. That is, Blocker makes a | |
| // copy of window and does not attempt to delete it. | |
| class Blocker { | |
| public: | |
| Blocker(size_t chunk_size, | |
| size_t block_size, | |
| size_t num_input_channels, | |
| size_t num_output_channels, | |
| const float* window, | |
| size_t shift_amount, | |
| BlockerCallback* callback); | |
| ~Blocker(); | |
| void ProcessChunk(const float* const* input, | |
| size_t chunk_size, | |
| size_t num_input_channels, | |
| size_t num_output_channels, | |
| float* const* output); | |
| size_t initial_delay() const { return initial_delay_; } | |
| private: | |
| const size_t chunk_size_; | |
| const size_t block_size_; | |
| const size_t num_input_channels_; | |
| const size_t num_output_channels_; | |
| // The number of frames of delay to add at the beginning of the first chunk. | |
| const size_t initial_delay_; | |
| // The frame index into the input buffer where the first block should be read | |
| // from. This is necessary because shift_amount_ is not necessarily a | |
| // multiple of chunk_size_, so blocks won't line up at the start of the | |
| // buffer. | |
| size_t frame_offset_; | |
| // Since blocks nearly always overlap, there are certain blocks that require | |
| // frames from the end of one chunk and the beginning of the next chunk. The | |
| // input and output buffers are responsible for saving those frames between | |
| // calls to ProcessChunk(). | |
| // | |
| // Both contain |initial delay| + `chunk_size` frames. The input is a fairly | |
| // standard FIFO, but due to the overlap-add it's harder to use an | |
| // AudioRingBuffer for the output. | |
| AudioRingBuffer input_buffer_; | |
| ChannelBuffer<float> output_buffer_; | |
| // Space for the input block (can't wrap because of windowing). | |
| ChannelBuffer<float> input_block_; | |
| // Space for the output block (can't wrap because of overlap/add). | |
| ChannelBuffer<float> output_block_; | |
| std::unique_ptr<float[]> window_; | |
| // The amount of frames between the start of contiguous blocks. For example, | |
| // `shift_amount_` = `block_size_` / 2 for a Hann window. | |
| size_t shift_amount_; | |
| BlockerCallback* callback_; | |
| }; | |
| } // namespace webrtc | |
| #endif // MODULES_AUDIO_CODING_CODECS_OPUS_TEST_BLOCKER_H_ |